#181 Added by Craftjenn 5 years ago
Sorry, but for me it's better to start an other subjet, then add on here a link to it.
My main argument about my remark is languages : all Ryzom Forge reports are translated, and then easy to read for English / French / German users...
Your comments are in English... and for French/German/other languages readers, it's quite like flood D
(As in uni, full of acronyms and/or spelling mistakes and/or slang, very difficult to read for homins who use a different language for game interface. )
Last edited by Craftjenn (5 years ago)
#182 Added by Khalaoden 5 years ago
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#183 Added by Bisugott 5 years ago
CraftjennSorry, but for me it's better to start an other subjet, then add on here a link to it.+1
#184 Added by Tykus 5 years ago
Agenda1- Storyline Rumors feedback2- Patch fix (ASAP)3- Recruitment
#185 Added by Moniq 5 years ago
1. Storyline: Rumors feedback2. Next patch3. Recruitment of volunteers
What do you think of the rumors? If you meet bugs, send us a ticket with the NPC name, it will allow us to be more reactive.Anyone?
First of all, I would like to say that I posted a message about this in the forum. Then, for some people, who suffer like me, all these clicks are tiring.
Yes, I understand, but in a video game, we can hardly do otherwise. Besides, you can do it in pieces, in small steps.It's a long time event :).
I wanted to second Craftjenn's statement, that the interface is a bit difficult. Since the dialogue is only read by the player, with no options. Why not simplify the text? You could place the player's question to the NPC, the NPC answer and the player reaction in one single chat bubble, that only requires one click.
No, that's the point, the NPC will give you an answer, before knowing what it is (normally the NPCs always give the same answers). But the process requires the 2 steps, if you are given the answer at the same time as the question, it doesn't make sense :)
I want only to say that the second set of rumors (about kitins) is much more interesting…And thank Ulukyn for his availability on the remaining bugs.
I will send your remark to Ulukyn :)
I may be the only one, but since I don't understand everything, I just click and see if the yellow passphrase appears (this to answer the question about the boring show).
No, I don't think you're the only one, but beware, rumours contain information for the future. :)
Added: A window can snap on to other windows.Changed: MP3 player shows absolute path, media format info on sysinfo.Fixed: MP3 player shows error when sound is disabled.Added: New /showHideUserLandMark command to hide markers on map.Fixed: The client window is no more focused and mouse is no more frozen when loading or teleporting.Changes in Daily MissionsAdded: Basic tokens as an option for a reward.Changed: Increase of 20% the rewards for Missions based in Occupations Products.Changed: Reduction of wanted items for Occupations Products with a grade higher or equal to 2.Added: RP tags for Fyros, Matis, Tryker, Zorai, Kami, Karavan, Marauder and Ranger.To get these tags you must equipe a jewel on the earring and use Elyps on nation or faction merchant to grave the Allegorie on it.Equip or unequip the jewel to display or hide the RP tag.These tags are displayed only when you are PVP tagged.You can show or hide the tag when you want, if you are PVP tagged and hide the tags, the current PVP icon (two crossed words) will be displayed.To understand better how Allegories works and comes, you can talk with Zin Di-Dao in the Kitins' Lair of Almati Wood and start a chained rumors.
I hoped to obtain a link here about reviewing one's own already heard rumours.
Ulukyn has something like that planned, but I don't know exactly what…
The said link for rumors works, but only within a guild. It allows everyone to know how many rumors the guild has collected, and, in addition, by selecting a player you can see the rumors they have collected.
"A window can snap on to other windows."? And "The client window is no more focused and mouse is no more frozen when loading or teleporting."? Could you be more specific, please?
So, for the mouse, it's especially for those who are in multiscreens, when you launch a ryzom client and you are doing something else, the mouse will be immediately taken by the open interface and you will type out of your window.Moniq you tested "A window can snap to other windows", can you tell us about it?
I hear about that for the first time or I don't understand what you mean.
Ok, i will share information (i will test it probably) when I get some. OK ? No one have questions about the tags ?
its not been translated to english. if you enlighten us first, please :)
Added: RP tags for Fyros, Matis, Tryker, Zorai, Kami, Karavan, Marauder and RangerTo get these tags you must equipe a jewel on the earring and use Elyps on nation or faction merchant to grave the Allegorie on itEquip or unequip the jewel to display or hide the RP tagThese tags are displayed only when you are "PVP" tagged.You can show or hide the tag when you want, if you are PVP tagged and hide the tags, the current PVP icon (with 2 crossed words) will be displayed. Better like this ?
The PVP tags have many times hindered my healing during bosshunts, is there no way to remind PVP and any other player characters to deactivate PVP tag for those events? Or to automatically deactivate PVP status upon entering into such events?
No, it's a player stuff. You all have to think about it, we cannot automatize all stuff, Ryzom would loose his soul :)
All that is surely correct as such, but when i try to heal anyone still active in PVP mode then I cannot. Instead I merely hang in the air and no healing takes place.
That's the PVP rule. If you are PVP tagged, you take the risk of dying, players who are not tagged cannot resurrect you, heal you, and so on. It's a player's choice and we're only offering more possibilities to players with this new tag.
As I understand it, a tag is added to say, "I'm not looking for PVP, but I don't want to be attacked"?
No... We're gonna add more variations, namely one can tag nation and or faction. Not all tags will be PVP but as long as you choose an allegiance, if you activate a tag, you'll be vulnerable :)
We are looking for volunteers to join :Translation Team: ES and RU translators/proofreaders;Computer-Graphics Team: graphic designers (3D / 2D);Support Team: EN and FR CSRs;Dev/Ark Team: developers, as well as volunteers who will be trained on the Ark creation tool;Level Design Team;Event Animation Team: to design/write and/or animate events.I take upon my time to get up early and chat with the players of the US timezone, but it is essential to find volunteers to enliven their time slot. I can do once a month the same Ryzom Forge meeting as for the EU zone, but not more. So it's important that we have volunteers living in America, first in the Support Team but, why not, for events too (I know… I am dreaming :P ).So, if you're interested, please send a mail to Tamarea or contact her on rocket chat But there are needs for EU timezone too :)
Edited 2 times | Last edited by Tykus (4 years ago)
#186 Added by Tykus 5 years ago
Agenda1- New billing2- New website3- Storyline: episode 1
#187 Added by Balthae 5 years ago
Edited 5 times | Last edited by ERR: Author Not Set (5 years ago)
#188 Added by Tykus 5 years ago
Agenda1- Multiboxing2- Storyline: episode 13- Recruitment
#189 Added by Nilstilar 5 years ago
Definition: https://en.wikipedia.org/wiki/MultiboxingI must explain clearly, the multiboxing: It's the possibility to connect several characters at the same time on the same server that we can't assimilate to the use of an external program to control one or more characters.ChangeRyzom is a cooperative game, so working together is a necessity. Having a partner of your own to help with drilling and storage or even care is commonly accepted, but having an army of avatars at your command doesn't make sense, the game loses its essence.In order to preserve this essence and the soul of a game where collaboration is encouraged, we have decided to only tolerate the control of 2 characters at the same time per user and this only within the framework of a reasonable use.Consequently, the code of conduct will be modified to specify that "the number of characters controlled simultaneously by the same individual is limited to 2, within the framework of reasonable, reasoned use and without automation". A shard limitation will be set for this.
In conclusionWe have been working for a few years to redo the tools, master them and make them more fun to add content. And with the storyline that's what we're going to do. Make the story evolve and add new things.And then the alts issue came up (on my side, as a developer).With the storyline we will add new challenges. Sometimes the best group (which can be composed of four players only) will be rewarded. If the best team turns out to be four alts (and this is not impossible because it is in some cases an advantage) it would be rather disappointing for us.
The storyline is the leading roleplay thread followed by the Ryzom teams. It gathers a set of roleplay events and gameplay additions, built on a dynamic story.During the prologue of the current Season 2, we heard rumors that things were getting ready. At the beginning of Episode 1, a strong bark shake shook Atys, upsetting the look of the Nexus. The homins are currently investigating the scene.What's your feedback on the beginning of Episode 1?
Missions will be added soon, it's just the beginning: you have no idea what we've prepared for you to follow !But we add things piece by piece to avoid big bugs, that's all: he game's code is ticklish, as you know.
We need DE, ES and RU translators as well as EN proofreaders.Active testers are also needed.
Edited 5 times | Last edited by Maupas (4 years ago) | Reason: Links missing
#190 Added by Nilstilar 4 years ago
C'est la dernière fois que nous avons à traduire sur ce canal !En effet, j'ai le plaisir de vous annoncer qu'avant la fin de la semaine, DeepL traduira automatiquement le canal Ryzom Forge, mais aussi les régions (y compris Silan) et l'Univers !La traduction des canaux univers et RF fonctionnera aussi entre le jeu et chat.ryzom.com.La version originale sera affichable :• depuis l'IG, un drapeau indiquera la langue d'origine et la phrase non traduite au passage du curseur ;• sur RC, il y aura un canal par langue, et vous rejoindrez par défaut celui de la langue de votre client. Bien spur vous pourrez ouvrir les autres canaux de langue si vous le souhaitez ; le message dans la langue d'origine sera affiché via un lien.L'étape suivante visera à traduire les canaux de factions / nations.Ensuite, nous envisageons de traduire les canaux de ligues.
La suite de la Storyline débutera avant la fin de la semaine, avec l'arrivée de deux nouvelles missions au Nexus : une de chasse et une de forage.Cet event scripté sera ensuite suivi de... je ne vous dirai pas quoi, suivi de... je ne vous dirai pas quoi non plus ! ;)
Le prochain patch sera appliqué le 25 juin, pour implanter ce qui suit.Corrections• Correction des informations sur l'histoire des avant-postes• Correction de l'optique du cercle de ranger et de la traduction manquante• Correction de maintes erreurs de traduction• Corrigé : Réécriture de la mission des Aspirants Rangers• Ajout d'une option dans Mission quotidienne : le joueur peut remplacer toute mission (non « métier ») par une autre aléatoire (limitée à 4 utilisations)• Correction d'un problème dans Mission quotidienne où parfois une même profession peut apparaître deux foisDeepL en jeu• Ajout de traductions pour Univers, Région et Forge• Suppression de tous les canaux linguistiques (uni-en, uni-fr, uni-es, uni-de, uni-ru)• Ajout de drapeaux pour voir le texte original et la langue• Ajout (non sans peine!) d'un système anti-spam pour empêcher la duplication du même texteDeepl dans Ryzom Chat• Supprimé #pub-uni• Supprimé #pub-forge• Ajouté #pub-forge-XY• Ajout de drapeaux et de liens emoji pour voir le texte original et la langue• Tous les #pub-uni-[fr, en, de, es, ru] sont liés à ingame Universe• Tous les #pub-forge-[fr, en, de, es, ru] sont liés à ingame ForgeCette note de version vient seulement d'être rédigée et n'est encore ni vérifiée ni traduite, mais je voulais vous la présenter pendant la réunion.
La modification annoncée à l'origine, à savoir une limitation à 2 comptes connectés simultanément, avait pour seul objectif de limiter le nombre de multiboxeurs *utilisant un logiciel tier*s pour jouer. En effet, ne disposant d'aucun moyen technique fiable pour les confondre, nous étions dans l'impossibilité de faire respecter le Code de Conduite et cela conduisait à des tensions entre joueurs, mêlées à un fort sentiment d'impunité. Limiter à 2 comptes simultanés semblait donc un moyen simple mais efficace de résoudre ce problème. Il est maintenant clair que nous avions sous-évalué les autres conséquences de cette solution.Je tiens à préciser que même si c'est Tykus qui a été le porte-parole de cette décision, car lui et moi animons à tour de rôle les réunions de RF et que c'était à son tour de le faire, ce n'est ni une demande, ni une décision de l'équipe de Support. Si Tykus est bien en effet le chef de l'équipe de Support, il est également mon assistant et c'est à ce titre qu'il a communiqué sur ce projet.Cette annonce qui visait donc exclusivement à restreindre les entorses au Code de Conduite de ceux utilisant un logiciel tiers, et donc à réduire le sentiment d'impunité gameplay, a mis en avant un autre problème fondamental lié au multiboxing lui-même. Je reconnais que le titre du sujet ("Multiboxing") n'a pas aidé.Suite à cette annonce, vous êtes en effet nombreux à avoir exprimé votre malaise en raison de l'autorisation sur Ryzom de connecter 4 comptes simultanément, principalement par sentiment d'injustice gameplay de ceux n'utilisant pas plusieurs alts, mais aussi d'impunité de multiboxeurs soupçonnés d'entorse au Code de Conduite.Vous êtes tout aussi nombreux à avoir exprimé votre indignation en raison de l'annonce de la limitation du multiboxing à 2 comptes connectés simultanément, évoquant principalement le bridage intolérable de la liberté si chère à Ryzom.Il s'en est suivi un clivage regrettable entre ces deux camps.Mon rôle n'est pas de trancher et de désigner un vainqueur, mais d'entendre les deux camps et de proposer une solution à la fois acceptable par tous et répondant à notre objectif initial. Autant il est certain qu'une décision significative est nécessaire, autant il l'est aussi qu'elle ne doit pas vous diviser davantage.Si j'ai été aussi longue à revenir vers vous, c'est que cela est loin d'être simple. Cela suppose de prendre le temps pour tout lire et bien comprendre la situation, de chercher des solutions mais aussi d'en éliminer certaines après avoir constaté qu'elles ne sont pas réalisables. Ce qui est le cas de celles impliquant une limitation gameplay du nombre de comptes connectés simultanément. Or, sans ce moyen physique de contrôle, il est inutile, voire contre-productif, d'imposer une quelconque limitation. En effet, à quoi servirait-il de modifier le Code de Conduite si aucun outil de contrôle ne nous permet de le faire appliquer ?C'est pourquoi la solution initiale, visant à interdire d'utiliser plus de deux alts à la fois, n'était de toutes façons pas viable, même si elle n'avait pas engendré des réactions très vives à son encontre.En revanche, il est clair qu'il nous faut limiter l'impact gameplay de l'utilisation de multi-alts lors des activités "sensibles" du jeu : batailles d'avant-poste, chasse aux rois, chasse aux boss maraudeurs, events scriptés. À cet effet, la meilleure solution possible à ce jour est selon nous la suivante :• Limitation du multiboxing à 2 comptes connectés simultanément lors des batailles d’avant-postes, sur les rois, les boss maraudeurs et lors des events scriptés (limitation au niveau du gameplay lors des events scriptés de la Storyline). • Tolérance du multiboxing jusqu’à 4 comptes connectés simultanément dans les autres cas : montage de niveaux, roleplay... Dans tous les cas, l’utilisation de logiciels tiers pour contrôler des personnages connectés simultanément reste bien sûr interdit.Lors des batailles d'avant-poste, les chasses aux rois et aux boss maraudeurs, en cas d'abus envoyer au Support une capture d'écran montrant plus de 2 alts présents simultanément.Cette solution transitoire n'est pas parfaite et ne résout pas le problème de l'utilisation de logiciels tiers, mais semble être un compromis viable entre les demandes des deux camps : la liberté est préservée lorsqu'elle ne provoque pas une forte injustice gameplay.Nous pourrons faire évoluer cette solution lorsque le gameplay nous permettra de le faire, en restant bien sûr ouverts à vos idées.D'ailleurs, lorsque j'ai présenté cette solution à la Ryzom Team, il en est ressorti des suggestions de limitations gameplay très intéressantes que nous sommes en train d'étudier. Ainsi, au fil des modifications gameplay, la limitation de l'utilisation des alts sur OP, rois, boss maraudeurs et event scriptés sera faite sur le plan gameplay et non plus manuellement.Quel est votre avis sur ce compromis visant à ne pas s'enliser dans la situation actuelle, sachant que nous ferons évoluer les choses, en concertation avec vous, au fil de modifications gameplay ?
Edited 6 times | Last edited by Nilstilar (4 years ago)
#191 Added by Tykus 4 years ago
Agenda1 - DeepL: improvement, feedback2 - New website: feedback3 - Storyline: feedback, RP events4 - Recruitment: Event team (scriptwriter, actor/actress)
#192 Added by Nilstilar 4 years ago
Now the universe channel and the region channel (including Silan) are translated by the automatic translator DeepL into the client's language. This way, you read directly what the players say in the language you have selected to play Ryzom.Each translation displayed in the channel is preceded by a flag indicating the original language. To display the sentence in its original language, simply move the cursor over this flag, the translation will be displayed above it.What are your opinions on this new feature?
The new website (https://www.ryzom.com) is online!Don't hesitate to give us your opinion and to let us know if there are any bugs !
Episode 1 of the Storyline began with a barkquake at the Nexus, causing profound upheaval in the region. The homins are investigating on site by carrying out various missions.In the near future, roleplay events focusing on what's happening in the Nexus will be released by the event team. They will offer a different view of Nexus events for each nation, Rangers and Marauders, which will help each player view the future of Storyline differently depending on the character they play.What happens in the Nexus is an extremely rich basis for roleplay. And that's just the beginning! You'll see it and experience it over the next events of nations and the next twists and turns.We would like your feedback on the beginning of this Episode 1.
We are looking for volunteer facilitators (scriptwriters and actors / actresses) to write and/or perform roleplay events. Feel free to contact Tamarea on Ryzom Chat https://chat.ryzom.com/direct/tamarea or by email at tamarea@ryzom.com.Come and help us bring the Storyline to life by becoming an actor/actress at our events!Training is provided. You will start by playing a secondary character, such as a guard, before gradually playing more important characters when you feel ready. If you are more comfortable writing than playing a character, we also have room for you, because our scenarios don't write themselves! There again, you will start in group work, before writing solo or in pairs, depending on your preference.We are looking for volunteers from all time zones, including the United States, so that we can also offer roleplay events in US time.If you are interested, if you are uncertain, if you have any questions, please contact me and we will discuss it!
#193 Added by Tykus 4 years ago
Agenda 1 - HD texture update: see https://cloud.ryzom.com/s/WrgBb8DmTR42K6M 2 - New billing service: see https://en.wiki.ryzom.com/wiki/New_Billing_Service 3 - Multiboxing 4 - Bosses refactoring: see https://cloud.ryzom.com/s/sHtn43WJiwtxrBN 5 - OP refactoring: see https://cloud.ryzom.com/s/pCP3JJgBrrMCgip
Edited 15 times | Last edited by Maupas (4 years ago) | Reason: Various fixes
#194 Added by Tamarea 4 years ago
#195 Added by Nilstilar 4 years ago
Project description note: https://cloud.ryzom.com/f/159212(The links on this note don't work, but you can find more comparison screenshots here: https://imgur.com/a/Kx33JTO)At this stage we have a good baseline for texture replacement and we work mostly on specific types of textures that require special attention.
Service description note : https://en.wiki.ryzom.com/wiki/New_Billing_ServiceThe new billing service, developed by Ulukyn, is implemented this week.SirCotare contributed by creating the interface at the website level.
Our goal is to limit the gameplay impact of the multi-alts gaming as much as possible.To achieve this, we will act in two steps: an update of the Code of Conduct and a progressive chanhe in the gameplay.1 - Short-term action: updating the Code of Conduct• Limit multiboxing to two accounts connected simultaneously during outpost battles, Bosses hunts, assaults on Marauders Chiefs and Storyline scripted events. In case of abuse, send a screenshot showing the violation to Support.• Tolerance of multiboxing up to four accounts connected simultaneously in other cases: leveling, roleplay, etc.2 - Medium and long term action: modification of the Ryzom gameplayWe're working on changing the gameplay little by little to limit the advantage of multi-alts over Bosses, Marauders Chiefs and Storyline scripted events.This is the expected outcome of the two projects presented below, Bosses refactoring and Outposts refactoring, but also of the future scripted missions of the Storyline.
The main objective of this project is to reduce the gameplay impact of Boss camping, including the one practiced via multi-alts.Project description note : https://cloud.ryzom.com/s/sHtn43WJiwtxrBNI need to clarify or underline some of the points made in this note:• In a given region, only Bosses of one of the species already inhabiting the region will be able to spawn (the program controlling the pop of Kings will use a file listing the species inhabiting each region). As a consequence :– if many new Bosses will pop, some of the current ones will not pop anymore, such as Madakoo (since no "common" madakam lives in the Prime Roots ecosystem)… but other versions of the madakam Boss will pop on the surface) ;– contrary to what the note indicates, there will be no Raguketh 270 popping since no ragus inhabits the 250 region of the Desert ecosystem.• Bosses logically non-existent by the above rule, whether they exist (such as Madakoo, for example) or not at present, will exist later on to "animate" OOC or scripted events (Storyline). Thus, Madakoo will not completely disappear…• … Nor, for that matter, the materials collected from these lost Kings who today fill your Guild Hall.• The refactoring responds to the objective stated above in that it will result in a significant increase in the number of possible popping spots of Bosses per region, thus making it difficult to predict which spot in a given region (now hosting, moreover, a greater diversity of Bosses than today) will see the next Boss of a given type pop.
The aim of this project is to revitalize outpost battles by restoring interest in all POs, by having them change owners regularly and by diversifying the types of combat. It will also reduce the gameplay advantage of multi-talts.Project description note : https://cloud.ryzom.com/s/pCP3JJgBrrMCgipSome points to emphasize here again:• All outposts, regardless of their level (which will remain unchanged), will produce either Q150, Q200 or Q250 materials.• No guild will no longer be allowed to keep an outpost for the sole purpose of enjoyment (if any) of its possession.• To remember: outposts will change hands much more often and regularly than in the past!
Edited 4 times | Last edited by Nilstilar (4 years ago) | Reason: Various fixes
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