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#177 [fr] 

It's actually the point. But when you say:
But writing and bitching and repeating doesn't really help. If you're really serious about it, try to help the team first. Be there and get to know the team behind Ryzom. The more people from your time zone there are, the sooner it will be possible to change the times for Ryzom Forge Meeting. That's a fact.

It's basically wrong. It is not fact. What the fact is: nobody in the team wants to take into account those who can't attend RF meeting.
Also, why someone would have to get involved in a team to be able to attend RF meeting?
But in any case, by not attending those meeting you don't miss much.

#178 [en] 

Call me arrogant but I think my reply is so far the most accurate and reactive to the actual point.

And your post is contradictory Sinvaders,

You say not much is missed by failing to attend RF meetings, yet something should be done to shift the schedule of everyone who puts actual effort into the RF-Team in favour on someone who apparently* has no real interest, and who only "bitches" (Daddy-Heernis' words) for something by which you say yourself, he wouldn't be missing much.

---------------

Apart from my own "bitching" and on a much friendlier tone, I fully agree with Heernis, a much easier/productive/rewarding way to get what you want, Gidget, is to maybe motivate yourself and any other aquaintances in US-time zone(s) to join the different teams (you don't have to live in Eu nor have a fixed time availability) to drop in your cents for the different projects.

The more people on your time zone also means the more viable it is that someone holds a meeting at your desired time.

I stand by what I said, that RF is way more beyond the occasional meetings and what counts is actually what happens behind curtains.


Of course, theres always the alternative to just distance yourself and stop suffering because of something that doesn't really matter, like attending a meeting, and instead play the game and enjoy the occasional changes.

#179 [fr] 

Gidget is complaining about the fact she can't attend RF meeting ... and I do agree with her that nothing is done (yet?) to include non-european peoples in the meeting (differents time-zone and schedule etc).

And, yes, I still say, if you don't attend the meeting most of the time you won't miss anything.
I don't see where you can see "contradiction" in this, it's only 2 facts (yes, I'll resay them)

- Nothing is done to include non-european in the "discussion";
- If you are not able to attend the meeting, you won't miss much;

#180 [en] 

Sinvaders
...And, yes, I still say, if you don't attend the meeting most of the time you won't miss anything...

Not true. The report will only show you what has happened. Your possible contribution and the atmosphere will be missing. Ok you can read full log on RC to see how vital the conversation has been, but still, you miss your opportunity to ask with every meeting. We (not just Ryzom teams) loosing opportunity to meet players directly. And in situation when you are constantly unable to participate...

I would be nice to have at least one meeting per month in different time and probably another day, however weekend days are probably even worse. The problem is that there is no one who can lead such meeting.

And if *you* will not join, then it will never be.

#181 [fr] 

Sorry, but for me it's better to start an other subjet, then add on here a link to it.

 

My main argument about my remark is languages : all Ryzom Forge reports are translated, and then easy to read for English / French / German users...

Your comments are in English... and for French/German/other languages readers, it's quite like flood D

 

(As in uni, full of acronyms and/or spelling mistakes and/or slang, very difficult to read for homins who use a different language for game interface. )

Last edited by Craftjenn (5 years ago)

#182 [en] 

Craftjenn
Sorry, but for me it's better to start an other subjet, then add on here a link to it.

+1

---

#183 [en] 

Khalaoden
Craftjenn
Sorry, but for me it's better to start an other subjet, then add on here a link to it.

+1

+1

---




Bisugott(Atys)


#184 Multilingual 

Multilingual | [English] | Français

Ryzom Forge meeting (February 17th 2020)

Date: monday, February 17th, 20:30 UTC (21:30 CET)
Meeting places:
  • Atys, on the public channel Forge (open the WebIG (Ctrl+W) and click on the "RF" button next to the language flags)
or

 

Duration: 1.5 hour
Participants: all Ryzom players wishing to join.
Nature: informative, questions & answers and feedback meeting.
Topic: Added, in test and ready to be tested projects.
Agenda
    1- Storyline Rumors feedback
    2-  Patch fix (ASAP)
    3- Recruitment

#185 Multilingual 

Multilingual | [English] | Français

Ryzom Forge meeting report - March 30, 2020

Agenda
1. Storyline: Rumors feedback
2. Next patch
3. Recruitment of volunteers

1. Storyline: Rumors feedback

Tykus, 19:52 UTC
What do you think of the rumors? If you meet bugs, send us a ticket with the NPC name, it will allow us to be more reactive.
Anyone?
Craftjenn, 19:55 UTC
First of all, I would like to say that I posted a message about this in the forum. Then, for some people, who suffer like me, all these clicks are tiring.
Tykus, 19:58 UTC
Yes, I understand, but in a video game, we can hardly do otherwise. Besides, you can do it in pieces, in small steps.
It's a long time event :).

Q: What are the "rumors"? The "Ask politely" bubbles?
A: Yes!

Laoviel, 20:01 UTC
I wanted to second Craftjenn's statement, that the interface is a bit difficult. Since the dialogue is only read by the player, with no options. Why not simplify the text? You could place the player's question to the NPC, the NPC answer and the player reaction in one single chat bubble, that only requires one click.
Tykus, 20:06 UTC
No, that's the point, the NPC will give you an answer, before knowing what it is (normally the NPCs always give the same answers). But the process requires the 2 steps, if you are given the answer at the same time as the question, it doesn't make sense :)
Djiper, 20:09 UTC
I want only to say that the second set of rumors (about kitins) is much more interesting…
And thank Ulukyn for his availability on the remaining bugs.
Tykus, 20:12 UTC
I will send your remark to Ulukyn :)
Balthae, 20:14 UTC
I may be the only one, but since I don't understand everything, I just click and see if the yellow passphrase appears (this to answer the question about the boring show).
Tykus, 20:15 UTC
No, I don't think you're the only one, but beware, rumours contain information for the future. :)

2 - Next patch

Tykus, 20:19 UTC
Added: A window can snap on to other windows.
Changed: MP3 player shows absolute path, media format info on sysinfo.
Fixed: MP3 player shows error when sound is disabled.
Added: New /showHideUserLandMark command to hide markers on map.
Fixed: The client window is no more focused and mouse is no more frozen when loading or teleporting.

Changes in Daily Missions
Added: Basic tokens as an option for a reward.
Changed: Increase of 20% the rewards for Missions based in Occupations Products.
Changed: Reduction of wanted items for Occupations Products with a grade higher or equal to 2.

Added: RP tags for Fyros, Matis, Tryker, Zorai, Kami, Karavan, Marauder and Ranger.
To get these tags you must equipe a jewel on the earring and use Elyps on nation or faction merchant to grave the Allegorie on it.
Equip or unequip the jewel to display or hide the RP tag.
These tags are displayed only when you are PVP tagged.
You can show or hide the tag when you want, if you are PVP tagged and hide the tags, the current PVP icon (two crossed words) will be displayed.
To understand better how Allegories works and comes, you can talk with Zin Di-Dao in the Kitins' Lair of Almati Wood and start a chained rumors.
Tryroamer, 20:21 UTC
I hoped to obtain a link here about reviewing one's own already heard rumours.
Tykus, 20:24 UTC
Ulukyn has something like that planned, but I don't know exactly what…
Djiper, 20:25 UTC
The said link for rumors works, but only within a guild.
It allows everyone to know how many rumors the guild has collected, and, in addition, by selecting a player you can see the rumors they have collected.
Craftjenn, 20:32 UTC
"A window can snap on to other windows."? And "The client window is no more focused and mouse is no more frozen when loading or teleporting."? Could you be more specific, please?
Tykus, 20:35 UTC
So, for the mouse, it's especially for those who are in multiscreens, when you launch a ryzom client and you are doing something else, the mouse will be immediately taken by the open interface and you will type out of your window.
Moniq you tested "A window can snap to other windows", can you tell us about it?
Moniq, 20:38 UTC
I hear about that for the first time or I don't understand what you mean.
Tykus, 20;41 UTC
Ok, i will share information (i will test it probably) when I get some. OK ?
No one have questions about the tags ?
Jiyan, 20:43 UTC
its not been translated to english. if you enlighten us first, please :)
Tykus, 20:45 UTC
Added: RP tags for Fyros, Matis, Tryker, Zorai, Kami, Karavan, Marauder and Ranger
To get these tags you must equipe a jewel on the earring and use Elyps on nation or faction merchant to grave the Allegorie on it
Equip or unequip the jewel to display or hide the RP tag
These tags are displayed only when you are "PVP" tagged.
You can show or hide the tag when you want, if you are PVP tagged and hide the tags, the current PVP icon (with 2 crossed words) will be displayed.
Better like this ?
Tryroamer, 20:48 UTC
The PVP tags have many times hindered my healing during bosshunts, is there no way to remind PVP and any other player characters to deactivate PVP tag for those events? Or to automatically deactivate PVP status upon entering into such events?
Tykus, 20:51 UTC
No, it's a player stuff. You all have to think about it, we cannot automatize all stuff, Ryzom would loose his soul :)

Q: Does this new tag use same mechanic like PVP tag or Outpost tag?
A: These RP tags are only displayed when you have activated your PVP tag for roleplay logic reasons. Indeed, your roleplayed character is considered to be flesh and blood, and therefore can't be invulnerable to the attacks of other homins. This does not go against the "pacifist" RP but just reflects the physical vulnerability of your character.
When you display the RP tag (nation, faction, organization or other), it will simply replace the usual "classical" PvP tag (the one displaying two crossed swords). It will therefore be easy to distinguish between OOC players seeking PVP combat and RP players accepting the physical vulnerability of their character.

Tryroamer, 20:58 UTC
All that is surely correct as such, but when i try to heal anyone still active in PVP mode then I cannot. Instead I merely hang in the air and no healing takes place.
Tykus, 21:01 UTC
That's the PVP rule. If you are PVP tagged, you take the risk of dying, players who are not tagged cannot resurrect you, heal you, and so on. It's a player's choice and we're only offering more possibilities to players with this new tag.
Balthae, 21:01 UTC
As I understand it, a tag is added to say, "I'm not looking for PVP, but I don't want to be attacked"?
Tykus, 21:04 UTC
No... We're gonna add more variations, namely one can tag nation and or faction. Not all tags will be PVP but as long as you choose an allegiance, if you activate a tag, you'll be vulnerable :)

Q: Could you be more specific, please?
A: The RP tag should be seen as a "I am roleplaying and therefore accept that my character is physically vulnerable" mode.
This is to avoid, for example, finding yourself roleplaying in the middle of your enemies, but without them being able to attack you. Which would be, in the end, anything but logical from a RP point of view.
Player-characters without any allegiance will be marked PVP, as today, by the classic tag. But it will now exist a tag (which can also be activated at the player's request) for each rite of allegiance passed, a tag which, as soon as his character wears it, will place him in PVP mode, i.e. will make him vulnerable to attacks from any other homin in PVP mode (tagged by classic tag or RP tag) and insensitive to the actions of any homin non PVP marked. The RP tag is therefore, in fact , a customized PVP tag which, since it displays allegiances instead of the classic tag, allows homins in PVP mode to attack (or not) other homins in PVP mode with full knowledge of the facts and not blindly.
If, for example, you take the Tryker and Kamis allegiance, you will be able to activate the Tryker tag or the Kamis tag, or both. Then, since these tags display your allegiances, you will be vulnerable to attacks from any player tagged by the classic PVP tag but also from any player wearing a Karavan RP tag. And you can also attack RP-tagged players whose tag shows their allegiance to Karavan... and spare (except for treason in progress :) ) those wearing an RP tag identifying them as Kamists.
A Ranger roplaying a pacifist will be able to continue to do so. This new RP mode will only make him, logically, vulnerable to attacks from others. This won't mean that he will suddenly become belligerent (no tagged PVP character is compelled to attack) but will just show that he is... homin.

Q: I am normally just healer, for all comers… That's no longer possible then?
A: Yes, but if you to heal your marked PVP teammates, you too will need to activate a PVP tag, whether classic or RP :)

Q: I didn't quite get it… If we tag ourselves PVP "OOC" we will be able to attack any other player PVP or RP tagged?
A: Yes. The PVP tags will only be customized into RP tags, so that players can show their allegiance(s). But the system doesn't change: if you don't activate no tag, no risk for you. :)

3 - Recruitment of volunteers

Tykus, 21:23 UTC
We are looking for volunteers to join :
  • Translation Team: ES and RU translators/proofreaders;
  • Computer-Graphics Team: graphic designers (3D / 2D);
  • Support Team: EN and FR CSRs;
  • Dev/Ark Team: developers, as well as volunteers who will be trained on the Ark creation tool;
  • Level Design Team;
  • Event Animation Team: to design/write and/or animate events.
I take upon my time to get up early and chat with the players of the US timezone, but it is essential to find volunteers to enliven their time slot. I can do once a month the same Ryzom Forge meeting as for the EU zone, but not more. So it's important that we have volunteers living in America, first in the Support Team but, why not, for events too (I know… I am dreaming :P ).
So, if you're interested, please send a mail to Tamarea or contact her on rocket chat
But there are needs for EU timezone too :)

Q: What is a CSR?
A: A Customer Service Representative, member of the Support Team.

Edited 2 times | Last edited by Tykus (4 years ago)

#186 Multilingual 

Multilingual | [English] | Français

Ryzom Forge meeting (April 27th 2020)

Date: monday, April 27th, 19:30 UTC (21:30 CEST)

Meeting places:
  • Atys, on the public channel Forge (open the WebIG (Ctrl+W) and click on the "RF" button next to the language flags)
or

 

Duration: 1.5 hour
Participants: all Ryzom players wishing to join.
Nature: informative, questions & answers and feedback meeting.
Topic: Added, in test and ready to be tested projects.

Agenda
    1- New billing
    2- New website
    3- Storyline: episode 1

#187 Multilingual 

Multilingual | [English] | Français

New billing

Imminent release of the new billing service with a switch from WorldPay to Braintree. Braintree will manage recurring subscriptions and premium time purchases. Rates do not change, nor do payment methods and durations.
1 month/mois/meses : 7.95€
3 months/mois/meses : 22.50€
6 months/mois/meses : 41.94€
1 year/an/año : 78.00€

Premium time purchases (1 month minimum) will also be possible via Braintree, and will be cheaper than via Paypal (which will also remain available).
Steam will also remain available. It will be possible to untie one's own Steam account from the Ryzom billing page.
In a second step we will add the provider Xsolla, which will offer shorter Premium time purchases: 2, 3, 5 and 7 days.
2 days/jours : 1€
3 days/jours : 1.5€
5 days/jours : 2€
7 days/jours : 3€.
And of course, Ryzom can still be played free to play like today!

A topic will be opened on the forum to receive your questions and feedback.

Puffe
any thots making it cheaper if subscribing several accounts?

Tamarea
This is an option that has been raised, although I do not yet have an answer for you today.

Syron
As there are cheaper options, will rules for mutiboxing be harder ? Many accounts is fine for Ryzom, but multoboxing is an ignominy.

*Kyrean and Tuffgong aggree with Syron*

Tamarea
This is a relevant issue, which we will look at very seriously if a discount is proposed on the subscription of secondary accounts.
Indeed, if this option is validated, it should in no way encourage abuse.

Balthae
Sorry... But what is multiboxing?

Syron
That's the use of a software allowing a player to control several characters at the same time, with help of macros, etc.

Tamarea
Multiboxing, i.e. playing several accounts at the same time, is allowed. However, it is strictly forbidden to use external tools to control these accounts.

Virg and Syron
Can multiboxing not be seriously looked at regardless of whether cheaper subscriptions are offered for multiple accounts or not?

Generallee
Agree, they dont have to be linked

Tamarea
I have taken note of your concern about this problem and I suggest that we discuss it again at a later date, because we need to continue with the agenda.

Kyrean : As for me I can prpose two radical solutions

Tamarea
Please contact Tykus on chat.ryzom.com to share your ideas about this issue.

Syron
*dodge the question* Nice move ^^

Tamarea
One last question about the future billing service before moving on to the next topic?

Erisapple
thank you.i don't care about a discount, but can payment for multiple accounts be made into a single payment option?

Tamarea
No, that's not possible at the moment.

Erisapple
perhaps in the future. thank you.

Nizyros
Does it change anything for those who paid for a year?

Tamarea
This will not change anything for you, the switch to Braintree will take place at the end of your current subscription.

Nizyros
Ok. Thank you

Tamarea
I suggest you ask the next questions directly on the topic that will be dedicated to this on the forum, and move on to the next topic.

New website

The new website, available at this temporary URL: https://web.stage.ryzom.com/ will be released soon.
Take the time to read it, then please give us your feedback on the forum, we will open a dedicated topic there.
Of course, you can give your first feedback here if you wish!

Balthae
I just watch "social networks" which are displayed : they are no free ones? Only private ones? What about the tag "free" which Ryzom is bearing, then ?
Excuse if he question is irrelevant >_<

Tamarea
We are indeed planning to expand to several free social networks (Mastodon, Diaspora...) but first we need to expand our Communication team with a few volunteers for that.

Tryroamer
ty ... i have no MS windows but instead linux (Solus) and i prefer not to use wine... will there be no native linux (not using wine) or perhaps in future at least?

Tamarea
We already have a Linux client for Ryzom

[long irrelevant discussion about linux client]

Start of Episode 1 of Storyline's Season 2

Ready to start a great adventure full of action and twists? Watch the calendar of events and announcements as Season 2 Episode 1 is about to begin! Alternating roleplay events played and scripted, there will be action for everyone and for all time zones.

Tamarea
I can't tell you any more because I don't want to spoil you! That's it, it's time to close this meeting!

BalthaeThanks for informations and your listening
Tamarea
Many thanks to Nilstilar for the translation, and to Balthae who will put the report online

Edited 5 times | Last edited by ERR: Author Not Set (5 years ago)

#188 Multilingual 

Multilingual | [English] | Français

Ryzom Forge meeting (11th may 2020)

Date: monday, May 11th, 19:30 UTC (21:30 CEST)
Meeting places:
  • Atys, on the public channel Forge (open the WebIG (Ctrl+W) and click on the "RF" button next to the language flags)
or

 

Duration: 1.5 hour
Participants: all Ryzom players wishing to join.
Nature: informative, questions & answers and feedback meeting.
Topic: Added, in test and ready to be tested projects.
Agenda
    1- Multiboxing
    2- Storyline: episode 1
    3- Recruitment

#189 Multilingual 

Multilingual | English | [Français]

Compte-Rendu de la réunion de Ryzom Forge – 11 mai 2020

Multiboxing et Ryzom

Tykus (RT) – 19:35 UTC
Définition: https://fr.wikipedia.org/wiki/Multiboxing
Je dois expliquer clairement le multiboxing : C'est la possibilité de connecter plusieurs personnages en même temps sur un même serveur qu'on ne peut pas assimiler à l'utilisation d'un programme externe pour commander un ou plusieurs personnages.
Changement
Ryzom est un jeu coopératif, aussi, travailler à plusieurs est une nécessité. Le fait d'avoir un partenaire à soi, pour aider au forage et au stockage voire au soin est communément admis, mais avoir une armée d'avatars à ses ordres n'a aucun sens, le jeu y perd de son essence.
Afin de préserver cette essence et l’âme d'un jeu où la collaboration est encouragée, nous avons décidé de ne plus tolérer que le contrôle de 2 personnages en même temps par utilisateur et ceci uniquement dans le cadre d'une utilisation raisonnable.
En conséquence, le Code de Conduite sera modifié pour spécifier que "le nombre de personnages contrôlés simultanément par une même personne physique est limité à 2, dans le cadre d'une utilisation raisonnable, raisonnée et sans automatisation." Une limite au niveau du serveur sera mise en place pour ça.

Q : Bon, bah, au revoir et bonne chance, alors. Quand vous ne pouvez pas savoir si je triche, vous changez juste encore les règles. Typique. Je joue à Ryzom depuis 12 ans, de cette manière, et vous avez un problème avec ça seulement maintenant ? J'ai été ticket à plusieurs reprises, et maintenant que j'ai prouvé que je jouais dans les règles, vous décidez de changer la limitation ?
R :
Ce n'est pas la question, même si vous jouez vos quatre alts sans vous aider d'un programme externe, ce n'est pas une bonne façon de jouer à Ryzom. Car, fondamentalement, si les autres MMO ne donnent pas la possibilité de jouer en multiboxing, c'est toléré sur Ryzom. Mais la limite actuelle à quatre alts dissuade de jouer avec d'autres. Or, Ryzom est le seul jeu où jouer avec d'autres est nécessaire et nous voulons conserver ça, qui est l'âme du jeu.

Q : Je fore aussi avec quatre personnages. Deux 250 et deux soigneurs. Par contre, je ne me bats qu'avec un. Est-ce que cela sera proscrit aussi ?
R :
Oui, deux personnages pour le forage, c'est largement suffisant. Mais la raison de cet abaissement de la limite, c'est qu'avoir la possibilité de tuer des Rois seul avec ses alts n'apporte rien au jeu : relever seul un défi d'équipe n'a pas sens.

Q : Quand est-ce que la nouvelle limitation sera mise en application ?
R :
Dans quelques jours, je posterai l'explication complète sur le forum et quand Ulukyn activera la nouvelle limite, je modifierai le Code de Conduite.

Q : Qu'adviendra t'il des personnes ayant plus de deux comptes abonnés ?
R :
Nous savons très bien que cette mesure peut nous faire perdre des abonnements, mais si les choses restent en l'état. nous risquons d'en perdre plus encore.

Q : Par automatisation, vous voulez dire outil externe ? Est-ce que les macros seront toujours autorisées ?
R :
Le système de macros interne est autorisé, oui.

Q : Est-ce que les règles spéciales concernant les familles nombreuses seront toujours d'application ?
R :
Oui, comme auparavant : si vous avez plus de deux personnes qui jouent à Ryzom au même domicile, il suffit de nous contacter pour obtenir une dérogation. Mais je dois vous prévenir, le comportement d'un joueur suiveur et celui d'un joueur physique sont aisés à distinguer. Donc, évitez de demander une dérogation si elle n'a pas lieu d'être.

Q : Allez-vous rembourser les joueurs ayant plus de deux comptes, vu qu'ils ne pourront plus utiliser tous leurs alts ? Ou allez-vous les laisser jouer avec ces alts jusqu'à ce que leur abonnement expire ? Y a t'il un plan de remboursement pour les personnes ayant resouscrit ce mois-ci leurs alts pour trois ou six mois ?
R :
Pas de remboursement prévu pour l'instant.

Q : Donc, les clients ont payé pour un service, mais ne pourront pas en profiter et ne seront pas remboursés ? Ça ne semble pas légal.
R :
Bien sûr que c'est légal, nous aurions tout aussi bien pu interdire le multiboxing. Les abonnements n'ont rien à voir avec ça. On ne vous empêche pas de jouer tous vos comptes, on vous demande seulement à les jouer deux par deux.

Q : Je ne comprends pas l'urgence à faire ça maintenant. Pouvez-vous nous donner quelques exemples de faits qui ont motivé ce changement ?
R :
Cela fait un bon moment que cette course aux alts nous fait grincer des dents et il nous a paru opportun, alors que le serveur se remplit à nouveau de changer cette règle absurde.

Q : Mais, changer sans prévenir, est-ce vraiment professionnel ? Surtout quand il est question d'abonnements.
R :
Je vous préviens en ce moment et, dès que toutes les traductions seront faites, un sujet sera créé sur le forum où vous pourrez posez toutes vos questions sur les abonnements (voir fil  https://app.ryzom.com/app_forum/index.php?page=topic/view/30613/5 5#55).

Q : Juste pour clarifier, la règle est de n'avoir que deux comptes en ligne en même temps ? Ou sommes-nous tenus de n'avoir que deux comptes ?
R :
La règle, c'est pas plus de deux comptes en ligne en même temps, qu'ils soient abonnés ou F2P. Mais chacun peut ouvrir et jouer autant de comptes (abonnés ou F2P) qu'il le souhaite.

Q : Pourrait-on, du coup, voir un agrandissement des espaces de stockage ? Car avec deux comptes connectés seulement, il est difficile de passer à un autre personnage pour accéder à un GH alternatif, vu qu'on on ne peut pas en connecter trois.
R :
En termes de stockage, ça ne changera rien : il vous suffira de changer d'organisation pour les transferts ou autres. Rien n'est prévu pour augmenter la capacité de espaces de stockage.

Q : Est-ce que cela ne va pas impacter négativement le jeu via le revenu de la Ryzom Team ? Je pensais que vous voudriez plus d'argent pour pouvoir améliorer le jeu.
R :
Gagner plus c'est bien, mais pas à n'importe quel prix. Tout changement est difficile et risqué, mais celui-ci était vraiment nécessaire.

Ulukyn (RT) – 20:43 UTC
Pour conclure
Nous avons travaillé depuis quelques années à refaire les outils, les maitriser et les rendre plus sympas pour pouvoir ajouter du contenu. Et avec la storyline c'est ce que nous allons faire. Faire évoluer l'histoire et ajouter de nouvelles choses.
Et, du coup le problème des alts s'est aussi posé (de mon coté, en tant que développeur).
Avec la storyline, en effet, nous allons ajouter de nouveaux challenges. Parfois le meilleur groupe (qui pourra être composé de seulement quatre joueurs) sera récompensé. Si la meilleure équipe se trouvait être quatre alts (et ce n'est pas impossible car c'est dans certains cas un avantage) cela serait pour nous plutôt décevant.

Storyline

Tykus (RT) – 20:45 UTC
La storyline est le fil roleplay conducteur suivi par les équipes de Ryzom. Elle regroupe un ensemble d’événements roleplay et d'ajouts gameplay, bâti sur une histoire dynamique.
Lors du prologue de l'actuelle Saison 2, la rumeur nous a appris que des choses se préparaient. En ce début d'épisode 1, un fort tremblement d'écorce a secoué Atys, bouleversant le paysage du Nexus. Les homins enquêtent actuellement sur place.
Quels sont vos retours sur ce début d'épisode 1 ?

R1 : L'introduction de l'event était fort plaisante, avec des nouveautés (mouvement de caméra, refonte d'une map, etc.) pour finalement arriver sur quelque chose qui manque un peu de substance : juste des points à visiter sur la carte. Peut-être aurait-on dû mettre quelques missions random ou autre pour pas avoir ce goût de pas fini dans la bouche ? Désolé Ulukyn, c'était quand même super, mais il me manque de quoi me mettre des trucs sous la dent. Je ne sais pas si mes hypothèses vont spoil ou quoi, mais la construction des camps des scientifiques, la sécurisation des zones de recherches, etc. aurait pu aboutir à des missions de chasses, de forage et des crafts.

R2 : Je suis très nouveau dans le jeu. C'était donc le premier de ces événements auquel je pouvais participer. J'ai trouvé cela passionnant. Cependant, les combats m'ont paru assez chaotiques et je n'étais pas toujours sûr que les actions aient vraiment de l'importance. Cependant, c'était une belle expérience de groupe. Et cela me donnera une nouvelle raison d'explorer plus en profondeur le Nexus. Et d'étudier la question des Kitins…

R3 : Pour ma part, j'ai beaucoup aimé. Très surprise par les tremblement de terre et de tomber sur le cul. Au début on a pas trop compris. Et courir partout affolée, j'ai bien rigolé aussi. Pour moi c'était vraiment nouveau comme style. Il faut continuer dans ce sens. Surprenez nous !

R4 : Je voudrais juste dire que ça promet du bon pour la suite ! D'un point de vue joueur, je trouve trés excitant ce qui ce passe au Nexus.

R5 : Les nouvelles fonctionnalités et la progression de l'histoire étaient fantastiques. J'aurais juste aimé que nous puissions avoir une grande bataille contre les kitins.

R6 : J'ai trouvé l'Épisode 1 amusant, juste un peu long le delai entre chaque repérage. Le Prologue était bien aussi, mais dur à terminer (ou j'ai pas saisi un truc).

Tykus (RT) – 21:00 UTC
Des missions vont être ajoutées prochainement, c'est juste le début : vous n'imaginez pas ce qu'on vous a concocté pour la suite !
Mais nous ajoutons les choses par morceaux pour éviter les gros bogues, c'est tout : le code du jeu est chatouilleux comme vous le savez.

Recrutement

Tykus (RT) – 21:01 UTC
Nous avons besoin de traducteurs DE, ES et RU mais aussi de relecteurs EN.
Des testeurs actifs sont également demandés.

Un joueur recommande de mettre des liens directement accessibles sur le site web, pour ceux qui voudraient contribuer.

Edited 5 times | Last edited by Maupas (4 years ago) | Reason: Links missing

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#190 Multilingual 

Multilingual | [English] | Français

Ryzom Forge meeting report – June 22th, 2020

1 - DeepL

Tamarea (RT) – 20:12 UTC
This is the last time we have to translate on this channel!
Indeed, I am pleased to announce that before the end of the week, DeepL will automatically translate the Ryzom Forge channel, but also the regions (including Silan) and the Universe!
The translation of the universe and RF channels will also work between the game and chat.ryzom.com.
The original version will be viewable:
• from the IG, a flag will indicate the original language and the untranslated sentence at the cursor's passage;
• on RC, there will be one channel per language, and you will join by default the one of your client's language. Of course you can open the other language channels if you wish; the message in the original language will be displayed via a link.
The next step will be to translate the faction/nation channels.
Then we plan to translate the league channels.

Q: What about guild channels? Some guilds host members of many mother tongues, so I think that would be useful for those who don't understand Spanish for example; or for those who speak spanish only (not everyboby is good at languages) but would want to join a guild among the biggests (which are not only english-speaking ones).
A:
We're going to go in gradually to see if everything is going well. Then we'll see if we add other channels as needed. But you raised a good point : I'll get the request back to Devs.

Q: What about the private security issue of sending our datas to DeepL? Do you have any contract with them?
A:
Yes, we have a contract with DeepL, which scrupulously adheres to the GPRD. Moreover, we only transmit the text, not the sender (and at the moment only on public channels).

Q: Considering the many potential translation errors, could you, please, add a functioning and user friendly way to deactivate automatic translation for RF and all channels translated by DeepL? The current command is not easy to find or use and would be perhaps be friendlier as a checkbox in the user interface… Same request for the joint dysplaying of the original and its translation.
A:
The option to disable DeepL on a channel will be added on the second upcoming patch.

Q: Will only official Ryzom languages be translated or others as well, such as Italian?
A:
Only the official languages of Ryzom at the moment, because the DeepL language detection is not yet ready and we have not yet implemented another way to choose the language to be translated. But this may evolve.

Q : How much does Winchgate pay DeepL per month for this feature?
A:
 For more information, see https://www.deepl.com/pro#developer .

2 - Storyline

Tamarea (RT) – 20:48 UTC
The continuation of the Storyline will begin before the end of the week, with the arrival of two new missions to the Nexus: one hunting and one drilling.
This scripted event will then be followed by… I won't tell you what, followed by... I won't tell you what either ;)

3 - Next patch

Tamarea (RT) – 20:52 UTC
The next patch will take place on June 25th, to implement the following.

Fixings
• Fixed outpost history information
• Fixed ranger circle optic and missing translation
• Fixed lot of Translation issue
• Fixed : Rewriting Ranger Aspiration Mission
• Added option in Daily Mission : Player can replace any non-occupation mission by another random (limited to 4 uses)
• Fixed an issue in Daily Mission where sometimes a same occupation can appear twice.

DeepL in game
• Added translations to Universe, Region and Forge
• Removed all language channels (uni-en, uni-fr, uni-es, uni-de, uni-ru)
• Added flags to see the original text and lang
• Added (ticky task!) anti-spam system to prevent duplication of same text

DeepL in Ryzom Chat
• Removed #pub-uni
• Removed #pub-forge
• Added #pub-forge-XY
• Added emoji flags and links to see the original text and lang
• All #pub-uni-[fr, en, de, es, ru] are linked to ingame Universe
• All #pub-forge-[fr, en, de, es, ru] are linked to ingame Forge

This patchnote has just been written and is not yet corrected or translated, but I wanted to share it with you during the meeting.

Q: Aren't you worried that some players may no longer use the Universe Channel? Currently (and most importantly) EN/DEs use the general Uni channel, and FRs use the Uni channel FR. Wouldn't it be better to keep these two channels?
A:
Since everything will be translated, keeping the uni FR in addition to the Universe would not be helpful. Besides, if we did that, why not keep the uni DE, ES, RU as well? The implementation of DeepL is not simple, and we wouldn't be able to handle special cases. There must be only one Universe channel for translations to be managed properly.

Q: This is not the point (the DE/EN/etc. Universe does not use DeepL, by definition). But, if other requests for keeping a specific static channel (a replacement dynamic channel would be less user-friendly) arise, would it cost much to satisfy them?
A:
I don't have an answer tonight, so we'll have to talk about it later if you don't mind.

4 - Multiboxing

Tamarea (RT) – 21:38 UTC
The change originally announced, i.e. a limitation to 2 accounts connected simultaneously, was only intended to limit the number of multiboxers *using third-party software* to play. Indeed, as we had no reliable technical means to confuse them, we were unable to enforce the Code of Conduct and this led to tensions between players, mixed with a strong feeling of impunity. Limiting the number of simultaneous accounts to 2 seemed a simple but effective way to solve this problem. It is now clear that we had underestimated the other consequences of this solution.
I would like to make it clear that although Tykus was the spokesperson for this decision, as he and I take turns chairing RF meetings and it was his turn to do so, this is neither a request nor a decision by Support. If Tykus is indeed the head of the Support team, he is my assistant too and it is in this capacity that he communicated on this project.
This announcement, which was aimed exclusively at restricting breaches of the Code of Conduct by those using third-party software, and thus reducing the feeling of gameplay impunity, highlighted another fundamental problem related to multiboxing itself. I admit that the title of the topic ("Multiboxing") didn't help.
Following this announcement, many of you have indeed expressed your discomfort because of the authorization on Ryzom to connect 4 accounts simultaneously, mainly because of the feeling of gameplay injustice of those who don't use several alts, but also because of the impunity of multiboxers suspected of violating the Code of Conduct.
Just as many of you have expressed your indignation at the announcement of the limitation of multiboxing to 2 accounts connected simultaneously, mainly evoking the intolerable curtailment of freedom so dear to Ryzom.
A regrettable rift between the two camps ensued.
My role is not to decide and designate a winner, but to hear both sides and propose a solution that is both acceptable to all and meets our initial objective. As much as a meaningful decision is certainly necessary, it is also necessary that it should not further divide you.
The reason I have taken so long to come back to you is that it is far from simple. It means taking the time to read and understand everything, to look for solutions, but also to eliminate some of them after finding that they are not feasible. This is the case for those involving a gameplay limitation of the number of accounts connected simultaneously. However, without this physical means of control, it is useless, even counterproductive, to impose any limitation. Indeed, what would be the point of modifying the Code of Conduct if no control tool allows us to enforce it?
This is why the initial solution, to prohibit the use of more than two alts at the same time, was not viable in any case, even if it had not generated very strong reactions against it.
On the other hand, it's clear that we need to limit the gameplay impact of using multi-alts during the game's "sensitive" activities: outpost battles, hunting bosses, hunting marauder bosses, scripted events. To this end, the best possible solution to date is, in our opinion, the following:

• Limiting multiboxing to 2 accounts connected simultaneously during outpost battles, on bosses, marauder bosses and during scripted events (limitation on the gameplay level during the Storyline's scripted events).
• Tolerance of multiboxing up to 4 accounts connected simultaneously in other cases: setting up levels, roleplay...
In all cases, the use of third party software to control simultaneously connected characters is of course forbidden.
During outpost battles, bosses and marauder boss hunts, in case of abuse send to Support a screen showing more than 2 alts present simultaneously.


This transitional solution is not perfect and does not solve the problem of using third-party software, but seems to be a viable compromise between the demands of both sides: freedom is preserved when it does not cause a strong gameplay injustice.
We will be able to make this solution evolve when gameplay allows us to do so, remaining of course open to your ideas.
By the way, when I presented this solution to the Ryzom Team, it brought out some very interesting suggestions of gameplay limitations that we are currently studying. Thus, as the gameplay changes, the limitation of the use of alts on OP, bosses, marauder bosses and scripted events will be done on the gameplay level and not manually anymore.
What's your opinion on this compromise in order not to get bogged down in the current situation, knowing that we'll make things evolve, in consultation with you, as gameplay changes occur?

Q: I would like to ask for clarification about "bosses". Does this include nameds?
A:
No, bosses only.

Q: When will this change be implemented?
A:
From the day the Code of Conduct is amended, it must be enforced.

Q: Will there be some allowance given us to propose adjustments of the new rules?
A:
(New display of the rules in question)

Comment 1 : I just wanted to give my feeling about the "freedom" mentioned in your text: for me, it is the freedom of roleplay and not the right to "do what I want" put forward on the forum by some people, who cry and shout about the abuse of power as soon as they are forbidden to do something.

Comment 2 : You just making your life harder, dear Ryzom Team. You don’t have the ressources to guarantee the good establishment of this solution. You could of have saved these efforts to add something to the game instead. Being bold about the decision and either limit alts to 2 or not is far more beneficial to the game than these semi solution intended to make everyone happy where in reality it makes things worse.

Q: This is going to be a little off topic, but what about, even though Ryzom is old now, advertising Ryzom? I haven't seen an ad for it since I decided to play it back in December 2004. Maybe we won't feel like we need alts if there is actually players to play with?
R :
We are starting an advertising campaign and plan to increase our visibility in the coming months.

Q: How is the alt limit on OPs going to be policed?
A:
The control will be done after ticket with screen. As the use of 4 alts is a tolerance, in case of a breach on OP the general use of the offending player will be limited to 2 counts at the same time only. What remains a playable situation (transfer between GH and leveling still possible).

Q:Why not ban alts completely from OPs (what was the logic for 1 alt)?
A:
If we limit to 0 alt, it supposes that in case of infringement we will have to limit to one character at the same time. The penalty being heavier, it is more difficult to apply.
So don't forget that we are talking about tolerance and not about the right to play 4 alts at the same time; and that Support will be able to apply a restriction to 2 accounts if it deems it necessary, in case of abuse or gameplay penalty of other players.


Q: Would there be a way to cap OPs or Player limite to events like you have for Pei / Dante? Because if it becomes indeed very hard for those who are now outnumbered in PvP, I don't want to do without multiboxing for EVP.
A:
It's a pertinent idea, but one that requires reflection.

Q: Can't you adopt a rule (which I think would be a real compromise) imposing only one character per IP address when it comes to PvP? (Except for households that have provided proof that they have multiple players.)
A:
Yes, the idea is a good one, but technically difficult to implement.

Comment 3 : * [Player] suddenly became aware of his age and is finally very tired * (Considering the choices made about multiboxing, I'm switching my two accounts to F2P - knowing that one has hardly ever been used. Consider them parasites and ban them whenever you want).

Q: So what if I were to have my stepdad log in 2 of my accounts and use them to heal me in wars and for NPC bosses from his laptop? Would that be ok? Also I would just like to point out that this decision is only catering to the loud voices of a few who dont like losing, and will punish about 6-12 players in total (half of whom dont show up to OP battles anyway) for no reason at all. Payers who have put years of work into developing characters. You are legitimizing an unfounded complaint against us that we create an injustice where there is none. Players who for the most part have supported the game, been part of the community and obeyed the rules are being punished for being prominent and being skilled and putting time into the game. This decison wont hurt the balance and wont get those complaining what they want, but it will save me money (I am not paying for 4 accounts just to dig and kill named) and I, with my friends and my faction, will still win. I mean for gods sake I can't use the 4 autolaunchers I have been working for years on... Oh well... But now I can much more easily use 2 launchers. You think this will stop Karavaneers from kicking the crap out of you? No. Nothing changes. But now we know for a certainty that no matter what we do nothing is safe for us in this game. Not our equipment or our levels or our accounts. Nothing we have can be kept by us if enough people complain about us. When will you again change the rules and take what we have worked hard for away from us next? 2 years? more? less? When is the next time these people stomp their feet and demand rule changes so they might win more?
A:
The solution we are looking for is the one that will be fairest for all. I am at your disposal in DM on chat.ryzom if you wish to discuss it (from tomorrow).

Comment 4 : How is this considered a compromise? From what I can see from the 2 camps listed above, one set wanted the reduction of alts, while the other wanted to keep the alts and characters they've paid for and worked to level. Why would you, as a company, choose to limit the number of already dwindling subscriptions to the game?
This change to CoC occurs after people have already invested time and money into multiple characters without addressing the investment people have put into those characters.
A better solution to something like this would be to make sure the rest of the OPs are truly valuable. The current implimentation of several changes to the game have rendered 95% of OPs useless.
If this were the issue addressed, rather than number of accounts run simultaneously, maybe the game would be better positioned to retain more players?


Q: What will be timeline for this enforcement? If it is prior to the ability to cancel a subscription, will there be compensation/refundment of the game time?
A:
I'm sorry, but I'm too tired to be able to read and think... I suggest that you write down your questions (including those of the participants who still had some here) and answer them another day.

Meeting closed at 23:22 UTC

Edited 6 times | Last edited by Nilstilar (4 years ago)

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#191 Multilingual 

Multilingual | [English] | Français

Ryzom Forge meeting ( july 20th 2020)

Date: monday, june 20 th, 19:30 UTC (21:30 CEST)Meeting places:
  • Atys, on the public channel RF
or

 

Duration: 1.5 hour
Participants: all Ryzom players wishing to join.
Nature: informative, questions & answers and feedback meeting.
Topic: Added, in test and ready to be tested projects.
Agenda
    1 - DeepL: improvement, feedback
    2 - New website: feedback
    3 - Storyline: feedback, RP events
    4 - Recruitment: Event team (scriptwriter, actor/actress)
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