General


uiWebPrevious45678910111213141516171819uiWebNext

#175 [en] 

Heernis
Gidget, honestly. You'd like to attend the Ryzom Forge Meetings. Good. But writing and bitching and repeating doesn't really help. If you're really serious about it, try to help the team first. Be there and get to know the team behind Ryzom. The more people from your time zone there are, the sooner it will be possible to change the times for Ryzom Forge Meeting. That's a fact.
=

By saying this I highly doubt you have understood Gidget's point.

#176 [en] 

Sinvaders
By saying this I highly doubt you have understood Gidget's point.

May I ask why? The point was that the RF Meeting should be happen in times when people from other time zones than EU can be there also?! Or did i misunderstand?

Last edited by Heernis (5 years ago)

---

Nicht klicken!


#177 [fr] 

It's actually the point. But when you say:
But writing and bitching and repeating doesn't really help. If you're really serious about it, try to help the team first. Be there and get to know the team behind Ryzom. The more people from your time zone there are, the sooner it will be possible to change the times for Ryzom Forge Meeting. That's a fact.

It's basically wrong. It is not fact. What the fact is: nobody in the team wants to take into account those who can't attend RF meeting.
Also, why someone would have to get involved in a team to be able to attend RF meeting?
But in any case, by not attending those meeting you don't miss much.

#178 [en] 

Call me arrogant but I think my reply is so far the most accurate and reactive to the actual point.

And your post is contradictory Sinvaders,

You say not much is missed by failing to attend RF meetings, yet something should be done to shift the schedule of everyone who puts actual effort into the RF-Team in favour on someone who apparently* has no real interest, and who only "bitches" (Daddy-Heernis' words) for something by which you say yourself, he wouldn't be missing much.

---------------

Apart from my own "bitching" and on a much friendlier tone, I fully agree with Heernis, a much easier/productive/rewarding way to get what you want, Gidget, is to maybe motivate yourself and any other aquaintances in US-time zone(s) to join the different teams (you don't have to live in Eu nor have a fixed time availability) to drop in your cents for the different projects.

The more people on your time zone also means the more viable it is that someone holds a meeting at your desired time.

I stand by what I said, that RF is way more beyond the occasional meetings and what counts is actually what happens behind curtains.


Of course, theres always the alternative to just distance yourself and stop suffering because of something that doesn't really matter, like attending a meeting, and instead play the game and enjoy the occasional changes.

#179 [fr] 

Gidget is complaining about the fact she can't attend RF meeting ... and I do agree with her that nothing is done (yet?) to include non-european peoples in the meeting (differents time-zone and schedule etc).

And, yes, I still say, if you don't attend the meeting most of the time you won't miss anything.
I don't see where you can see "contradiction" in this, it's only 2 facts (yes, I'll resay them)

- Nothing is done to include non-european in the "discussion";
- If you are not able to attend the meeting, you won't miss much;

#180 [en] 

Sinvaders
...And, yes, I still say, if you don't attend the meeting most of the time you won't miss anything...

Not true. The report will only show you what has happened. Your possible contribution and the atmosphere will be missing. Ok you can read full log on RC to see how vital the conversation has been, but still, you miss your opportunity to ask with every meeting. We (not just Ryzom teams) loosing opportunity to meet players directly. And in situation when you are constantly unable to participate...

I would be nice to have at least one meeting per month in different time and probably another day, however weekend days are probably even worse. The problem is that there is no one who can lead such meeting.

And if *you* will not join, then it will never be.

#181 [fr] 

Sorry, but for me it's better to start an other subjet, then add on here a link to it.

 

My main argument about my remark is languages : all Ryzom Forge reports are translated, and then easy to read for English / French / German users...

Your comments are in English... and for French/German/other languages readers, it's quite like flood D

 

(As in uni, full of acronyms and/or spelling mistakes and/or slang, very difficult to read for homins who use a different language for game interface. )

Last edited by Craftjenn (5 years ago)

#182 [en] 

Craftjenn
Sorry, but for me it's better to start an other subjet, then add on here a link to it.

+1

---

#183 [en] 

Khalaoden
Craftjenn
Sorry, but for me it's better to start an other subjet, then add on here a link to it.

+1

+1

---




Bisugott(Atys)


#184 Multilingual 

Multilingual | [English] | Français

Ryzom Forge meeting (February 17th 2020)

Date: monday, February 17th, 20:30 UTC (21:30 CET)
Meeting places:
  • Atys, on the public channel Forge (open the WebIG (Ctrl+W) and click on the "RF" button next to the language flags)
or

 

Duration: 1.5 hour
Participants: all Ryzom players wishing to join.
Nature: informative, questions & answers and feedback meeting.
Topic: Added, in test and ready to be tested projects.
Agenda
    1- Storyline Rumors feedback
    2-  Patch fix (ASAP)
    3- Recruitment

#185 Multilingual 

Multilingual | English | [Français]

Compte-Rendu de la réunion de Ryzom Forge - 30 Mars, 2020

Agenda
1 - Storyline: Retour sur les rumeurs
2 - Prochain patch
3 - Recrutement

1 - Storyline: Retour sur les rumeurs

Tykus, 19:52 UTC
Que pensez vous des rumeurs ? Si vous rencontrez des bugs, envoyez nous un ticket précisant le PNJ concerné , ça nous permettra d'être plus réactifs.
Quelqu'un ?
Craftjenn, 19:55 UTC
Tout d'abord, je voudrais dire que j'ai posté un message à ce sujet dans le forum. Ensuite, pour certaines personnes, qui souffrent comme moi, tous ces clics sont fatigants.
Tykus, 19:58 UTC
Oui, je comprends, mais dans un jeu vidéo, il est difficile de faire autrement. En outre, vous pouvez faire ça par morceaux, à petits pas.
C'est un évènement au long cours :).

Q: C'est quoi les « rumeurs » ? Les bulles « Demander poliment » ?
A: Oui !

Laoviel, 20:01 UTC
Je voulais appuyer la déclaration de Craftjenn, selon laquelle l'interface est un peu difficile. Puisque le dialogue n'est lu que par le joueur, sans aucune option, pourquoi ne pas simplifier le texte ? Vous pourriez placer la question du joueur au PNJ, la réponse du PNJ et la réaction du joueur dans une seule bulle de chat, qui ne nécessite qu'un clic.
Tykus, 20:06 UTC
Non, tout est là, le PNJ va vous donner une réponse, avant de savoir ce qu'elle est ( normalement les PNJ donnent toujours les mêmes réponses). Mais le processus nécessite les 2 étapes, si on vous donne la réponse en même temps que la question, ça n'a pas de sens :)
Djiper, 20:10 UTC
Juste pour dire que la 2° série de rumeurs (à propos des kitins) est bien plus intéressante...
Et remercier Ulukyn pour sa disponibilité sur les quelques bogues résiduels.
Tykus, 20:12 UTC
Je ferai part à Ulukyn de votre remarque :)
Balthae, 20:14 UTC
Je suis peut-être la seule, mais comme je ne comprend pas tout, je me contente de cliquer et de voir si la phrase de réussite jaune apparaît (ceci pour répondre à la remarque sur la séquence de cliques ennuyeuse).
Tykus, 20:16 UTC
Non, je ne pense pas que vous soyez la seule, mais attention, les rumeurs contiennent des informations pour la suite des événements :)

2 - Prochain patch

Tykus, 20:19 UTC
Ajouté : Une fenêtre peut s'accrocher à d'autres fenêtres.
Changé : Le lecteur MP3 indique le chemin absolu, les informations sur le format du média sur sysinfo.
Corrigé : Le lecteur MP3 affiche une erreur lorsque le son est désactivé.
Ajouté : Nouvelle commande /showHideUserLandMark pour cacher les fanions marqueurs sur la carte.
Correction : La fenêtre du client n'est plus focalisée et la souris n'est plus gelée durant le chargement ou la téléportation.

Changements dans les missions quotidiennes
Ajout : Jetons de base comme option de récompense.
Changement : Augmentation de 20% des récompenses pour les missions demandant fourniture de Produits des Métiers.
Modifié : Diminution de la quantité requise pour les produits de métiers de niveau 2 et supérieur.

Ajouté : Tags RP pour Fyros, Matis, Tryker, Zorai, Kami, Karavan, Maraudeur et Ranger.
Pour que votre personnage arbore ces tags, vous devez porter un bijou en boucle d'oreille et utiliser des Elyps pour y faire graver l'Allégorie par les marchands de votre Nation ou Faction.
Équipez ou déséquipez le bijou pour afficher ou cacher le tag RP.
Ces tags ne s'affichent que lorsque vous êtes marqué PVP.
Vous pouvez afficher ou masquer ces tags quand vous le souhaitez. Si vous les masquez tag, le tag PVP actuel (deux épées croisées) demeurera seul affiché.
Pour mieux comprendre le fonctionnement et les origines des Allégories, vous pouvez parler avec Zin Di-Dao à la Kitinière du Bois d'Almati et lancer des rumeurs enchaînées.
Tryroamer, 20:21 UTC
J'espérais obtenir un lien ici pour passer en revue les rumeurs déjà entendues.
Tykus, 20:24 UTC
Ulukyn a prévu quelque chose de cet ordre, mais je ne sais pas exactement quoi…
Djiper, 20:25 UTC
Ledit lien pour les rumeurs fonctionne, mais seulement au sein d'une guilde.
Il permet a chacun de savoir combien de rumeurs la guilde a collecté et, en plus, en sélectionnant un joueur de voir celles qu'il a collectées.
Craftjenn, 20:32 UTC
« Une fenêtre peut s'accrocher à d'autres fenêtres » ? Et « La fenêtre du client n'est plus focalisée et la souris n'est plus gelée lors du chargement ou de la téléportation » ? Pouvez-vous préciser, SVP ?
Tykus, 20:35 UTC
Alors, pour la souris, c'est surtout pour ceux qui sont en multi écrans, quand vous lancez un client Ryzom et que vous êtes en train de faire autre chose, la souris sera immédiatement prise par l'interface ouverte et du coup vous taperez hors de votre fenêtre.
Moniq, vous avez testé « Une fenêtre peut s'accrocher à d'autres fenêtres » ? Pouvez-vous nous en parler ?
Moniq, 20:38 UTC
J'en entends parler pour la première fois ou je ne comprends pas ce que vous voulez dire
Tykus, 20;41 UTC
Ok, je vous donnerai des informations (je vais tester) quand j'en aurai. D'accord ?
Personne n'a de question à propos des tags ?
Jiyan, 20:43 UTC
its not been translated to english. if you enlighten us first, please :)
Tykus, 20:45 UTC
Ajouté : Tags RP pour Fyros, Matis, Tryker, Zorai, Kami, Karavan, Marauder et Ranger
Pour obtenir ces étiquettes, vous devez porter un bijou sur la boucle d'oreille et utiliser des Elyps sur les marchands de la nation ou de la faction pour y graver l'allégorie
Équiper ou dééquiper le bijou pour afficher ou cacher la balise RP
Ces balises ne s'affichent que lorsque vous êtes marqué "PVP".
Vous pouvez afficher ou masquer la balise quand vous le souhaitez. Si vous êtes marqué PVP et que vous masquez les balises, l'icône PVP actuelle (avec 2 mots croisés) sera affichée.
Mieux comme ça ?
Tryroamer, 20:48 UTC
Les tags PVP ont souvent entravé ma guérison lors des chasse au Boss Maraudeurs, n'y a-t-il aucun moyen de rappeler aux joueurs, PVP ou non, de désactiver le tag PVP pour ce type d'événement ? Ou de désactiver automatiquement le statut PVP de tous ceux participant à un tel évènement lorsque ils le rejoignent ?
Tykus, 20:51 UTC
Non, c'est l'affaire du joueur, vous devez tous y réfléchir. On ne peut pas tout automatiser, Ryzom y perdrait son âme :)

Q: Est-ce que ce nouveau tag fonctionne comme le tag PVP ou le tag d'Avant-Postes ?
A: Ces tags RP ne s'affichent que lorsque vous avez activé votre tag PVP pour des raisons de logique roleplay. En effet, votre personnage joué en roleplay est considéré comme constitué de chair et de sang, et ne peut donc pas être invulnérable aux attaques des autres homins. Ce qui ne va pas à l'encontre du RP « pacifiste » mais rend seulement compte de la vulnérabilité physique de votre personnage.
Lorsque vous afficherez le tag RP (de nation, faction, organisation ou autre), celui-ci remplacera simplement le tag PVP « classique » (celui affichant deux épées croisées). Il sera donc facile de distinguer les joueurs HRP cherchant le combat PVP des joueurs RP acceptant la vulnérabilité physique de leur personnage.

Tryroamer, 20:58 UTC
Tout cela est certainement correct en soi, mais quand j'essaie de guérir quelqu'un qui est encore actif en mode PVP, je ne peux pas. Au lieu de ça, je reste simplement suspendu en l'air et aucun soin n'est dispensé.
Tykus, 21:01 UTC
C'est la règle du PVP. Si vous êtes marqué PVP, vous prenez le risque de mourir, les joueurs qui ne sont pas marqués ne peuvent pas vous ressusciter, vous guérir, etc. C'est un choix de joueur et nous offrons seulement, avec ce nouveau tag, plus de possibilités aux joueurs.
Balthae, 21:01 UTC
Si je comprends bien, un tag est ajouté pour dire « Je ne cherche pas de PVP, mais je ne veux pas être attaqué » ?
Tykus, 21:04 UTC
Non... Nous allons ajouter plus de variantes, à savoir qu'on pourra se marquer nation et ou faction. Tous les tags ne seront pas PVP mais dans la mesure ou vous choisissez une allégeance, si vous activez un tag, vous serez vulnérable :)

Q: Pouvez-vous préciser ?
Il faut voir le tag RP comme un mode « Je joue en RP et donc j'accepte que mon personnage soit vulnérable physiquement ».
Ceci afin d'éviter, par exemple, de se retrouver à jouer en RP au milieu de ses ennemis, mais sans que ceux-ci puissent vous attaquer. Ce qui serait, au final, tout sauf logique du point de vue RP.
Les personnages-joueurs sans aucune allégeance seront marqués PVP, comme aujourd'hui, par le tag classique. Mais il existera désormais un tag (activable lui aussi à la demande du joueur) pour chaque rite d'allégeance passé, tag qui, dès que son personnage l'arborera, le placera en mode PVP, c'est à dire le rendra vulnérable aux attaques de tout homin en mode PVP (signalé par un tag classique ou un tag RP) et insensible aux actions de tout homin non marqué PVP. Le tag RP est donc en fait un tag PVP personnalisé qui, vu qu'il affiche les allégeances en lieu et place du tag classique, permet aux homins en mode PVP d'attaquer (ou non) d'autres homins en mode PVP en toute connaissance de cause et non a l'aveuglette.
Si, par exemple, vous prenez l'allégeance Tryker et Kamis, vous pourrez activer le tag Tryker ou le tag Kamis, ou les deux. Alors, comme ces tags affichent vos allégeances, vous serez vulnérables aux attaques de tout joueur marqué PVP classique mais aussi de tout joueur arborant un tag RP Karavan. Et vous pourrez aussi attaquer les joueurs marqués RP arborant un tag affichant leur allégeance à la Karavan… et épargner (sauf trahison en cours :) ) ceux affichant un tag RP les identifiant comme kamistes.
Un Ranger jouant un roleplay pacifiste pourra donc continuer à le faire. Ce mode PVP le rendra simplement, en toute logique, vulnérable aux attaques d'autrui. Ce qui ne signifie pas qu'il sera soudainement devenu belliqueux (aucun joueur marqué PVP n'est contraint à l'attaque), mais montera seulement qu'il est... homin.

Q: Je suis d'ordinaire soigneur seulement, pour tous… Ce ne sera plus possible, donc ?
A: Si, mais si vous voulez soigner les membres de votre équipe marqués PVP , vous devrez activer vous aussi un tag PVP, classique ou RP.


Q: Je n'ai pas pas bien saisi… Si on se marque PVP classique on pourra attaquer n'importe quel autre joueur marqué PVP ou RP ?
A: Oui. Les tags PVP seront simplement personnalisés en tags RP, afin que les joueurs puissent afficher leur(s) allégeance(s). Mais le système ne change pas, si vous n'activez aucun tag, aucun risque pour vous.

3 - Recrutement

Tykus, 21:23 UTC
Nous recherchons des bénévoles pour rejoindre :
  • l'équipe de traduction : des traducteurs/correcteurs ES et RU ;
  • l'équipe infographie : des créateurs graphiques ;
  • l'équipe de support: Des CSR EN et FR ;
  • l'équipe dev/Ark : des développeurs, ainsi que des bénévoles qui seront formés à l'outil de création Ark ;
  • l'équipe de Level Design ;
  • l'équipe d'animation : pour concevoir/écrire et/ou animer des events.
Je prends sur mon temps pour me lever et discuter avec les joueurs de la zone US, mais il est primordial de trouver des volontaires pour animer leur créneau horaire. Je peux faire une fois par mois la même réunion Ryzom Forge que pour la zone EU, mais pas plus. Aussi est-il important que nous ayons des bénévoles vivant outre-atlantique, en priorité pour l'équipe d'assistance mais pourquoi pas aussi pour les events ( je sais… je rève :P )
Alors, si vous êtes intéressé, envoyez un courriel à Tamarea ou contactez-la via Rocket Chat
Il y a aussi des besoins pour la zone EU :)

Q: C'est quoi CSR ?
A: Représentant du Service Clientèle (EN Customer Service Representative), membre de l'équipe d'assistance (dite équipe de support)

Edited 2 times | Last edited by Tykus (4 years ago)

#186 Multilingual 

Multilingual | [English] | Français

Ryzom Forge meeting (April 27th 2020)

Date: monday, April 27th, 19:30 UTC (21:30 CEST)

Meeting places:
  • Atys, on the public channel Forge (open the WebIG (Ctrl+W) and click on the "RF" button next to the language flags)
or

 

Duration: 1.5 hour
Participants: all Ryzom players wishing to join.
Nature: informative, questions & answers and feedback meeting.
Topic: Added, in test and ready to be tested projects.

Agenda
    1- New billing
    2- New website
    3- Storyline: episode 1

#187 Multilingual 

Multilingual | [English] | Français

New billing

Imminent release of the new billing service with a switch from WorldPay to Braintree. Braintree will manage recurring subscriptions and premium time purchases. Rates do not change, nor do payment methods and durations.
1 month/mois/meses : 7.95€
3 months/mois/meses : 22.50€
6 months/mois/meses : 41.94€
1 year/an/año : 78.00€

Premium time purchases (1 month minimum) will also be possible via Braintree, and will be cheaper than via Paypal (which will also remain available).
Steam will also remain available. It will be possible to untie one's own Steam account from the Ryzom billing page.
In a second step we will add the provider Xsolla, which will offer shorter Premium time purchases: 2, 3, 5 and 7 days.
2 days/jours : 1€
3 days/jours : 1.5€
5 days/jours : 2€
7 days/jours : 3€.
And of course, Ryzom can still be played free to play like today!

A topic will be opened on the forum to receive your questions and feedback.

Puffe
any thots making it cheaper if subscribing several accounts?

Tamarea
This is an option that has been raised, although I do not yet have an answer for you today.

Syron
As there are cheaper options, will rules for mutiboxing be harder ? Many accounts is fine for Ryzom, but multoboxing is an ignominy.

*Kyrean and Tuffgong aggree with Syron*

Tamarea
This is a relevant issue, which we will look at very seriously if a discount is proposed on the subscription of secondary accounts.
Indeed, if this option is validated, it should in no way encourage abuse.

Balthae
Sorry... But what is multiboxing?

Syron
That's the use of a software allowing a player to control several characters at the same time, with help of macros, etc.

Tamarea
Multiboxing, i.e. playing several accounts at the same time, is allowed. However, it is strictly forbidden to use external tools to control these accounts.

Virg and Syron
Can multiboxing not be seriously looked at regardless of whether cheaper subscriptions are offered for multiple accounts or not?

Generallee
Agree, they dont have to be linked

Tamarea
I have taken note of your concern about this problem and I suggest that we discuss it again at a later date, because we need to continue with the agenda.

Kyrean : As for me I can prpose two radical solutions

Tamarea
Please contact Tykus on chat.ryzom.com to share your ideas about this issue.

Syron
*dodge the question* Nice move ^^

Tamarea
One last question about the future billing service before moving on to the next topic?

Erisapple
thank you.i don't care about a discount, but can payment for multiple accounts be made into a single payment option?

Tamarea
No, that's not possible at the moment.

Erisapple
perhaps in the future. thank you.

Nizyros
Does it change anything for those who paid for a year?

Tamarea
This will not change anything for you, the switch to Braintree will take place at the end of your current subscription.

Nizyros
Ok. Thank you

Tamarea
I suggest you ask the next questions directly on the topic that will be dedicated to this on the forum, and move on to the next topic.

New website

The new website, available at this temporary URL: https://web.stage.ryzom.com/ will be released soon.
Take the time to read it, then please give us your feedback on the forum, we will open a dedicated topic there.
Of course, you can give your first feedback here if you wish!

Balthae
I just watch "social networks" which are displayed : they are no free ones? Only private ones? What about the tag "free" which Ryzom is bearing, then ?
Excuse if he question is irrelevant >_<

Tamarea
We are indeed planning to expand to several free social networks (Mastodon, Diaspora...) but first we need to expand our Communication team with a few volunteers for that.

Tryroamer
ty ... i have no MS windows but instead linux (Solus) and i prefer not to use wine... will there be no native linux (not using wine) or perhaps in future at least?

Tamarea
We already have a Linux client for Ryzom

[long irrelevant discussion about linux client]

Start of Episode 1 of Storyline's Season 2

Ready to start a great adventure full of action and twists? Watch the calendar of events and announcements as Season 2 Episode 1 is about to begin! Alternating roleplay events played and scripted, there will be action for everyone and for all time zones.

Tamarea
I can't tell you any more because I don't want to spoil you! That's it, it's time to close this meeting!

BalthaeThanks for informations and your listening
Tamarea
Many thanks to Nilstilar for the translation, and to Balthae who will put the report online

Edited 5 times | Last edited by ERR: Author Not Set (5 years ago)

#188 Multilingual 

Multilingual | [English] | Français

Ryzom Forge meeting (11th may 2020)

Date: monday, May 11th, 19:30 UTC (21:30 CEST)
Meeting places:
  • Atys, on the public channel Forge (open the WebIG (Ctrl+W) and click on the "RF" button next to the language flags)
or

 

Duration: 1.5 hour
Participants: all Ryzom players wishing to join.
Nature: informative, questions & answers and feedback meeting.
Topic: Added, in test and ready to be tested projects.
Agenda
    1- Multiboxing
    2- Storyline: episode 1
    3- Recruitment

#189 Multilingual 

Multilingual | [English] | Français

Ryzom Forge meeting report – May 11th, 2020

Multiboxing et Ryzom

Tykus (RT) – 19:35 UTC
Definition: https://en.wikipedia.org/wiki/Multiboxing
I must explain clearly, the multiboxing: It's the possibility to connect several characters at the same time on the same server that we can't assimilate to the use of an external program to control one or more characters.
Change
Ryzom is a cooperative game, so working together is a necessity. Having a partner of your own to help with drilling and storage or even care is commonly accepted, but having an army of avatars at your command doesn't make sense, the game loses its essence.
In order to preserve this essence and the soul of a game where collaboration is encouraged, we have decided to only tolerate the control of 2 characters at the same time per user and this only within the framework of a reasonable use.
Consequently, the code of conduct will be modified to specify that "the number of characters controlled simultaneously by the same individual is limited to 2, within the framework of reasonable, reasoned use and without automation". A shard limitation will be set for this.

Q : LoL ! Well goodbye and goodluck then. When you cant see any way i am cheating, just change the rules again. Typical . I have been playing Ryzom this way for 12 years and you have a problem with it now? Why suddenly now? I have been reported repeatedly and because I have done nothing wrong the decision was made to change the rules?
R :
It's not the point, even if you play them withoout third part program, it's not a good way to play Ryzom. Because, basically, if other MMOs don't give the possibility to play multiboxing, it's tolerated on Ryzom. But the current four-alts limit discourages playing with others. Yet Ryzom is the only game where playing with others is necessary, and we want to keep that, which is the soul of the game.

Q : I also dig with four toons, two masters and two careplanners. Though I fight with only one toon. Is this going to be forbidden now?
R :
Yes, two characters for drilling is more than enough. But the reason for lowering the limit is that being able to kill Kings alone with your alts doesn't add anything to the game: taking on a team challenge alone doesn't make sense.

Q : When is this new limit getting implemented?
R :
In few days, i will post the complete explanation on the forum and when Ulukyn will have implemented the limit I will change de Code of Conduct.

Q : What happens with all players who have current subscriptions for more than two accounts?
R :
We know very well that this measure may cause us to lose subscriptions, but it may cause us to lose even more subscriptions if things remain as they are.

Q : By automation, do you mean external tools? Macros use will still be allowed?
R :
Internal macro system is allowed yes.

Q : Will the special rule for large family households still grip?
R :
Yes, as before: if you have more than two people playing Ryzom at the same home, just contact us to get an exemption. But I have to warn you, the behaviour of a follower player and that of a physical player are easy to distinguish. So, avoid asking for a waiver if it is not necessary.

Q : Will you refund players with more than two accounts, since they will no longer be able to use all their alts? Or are you going to let them play with these alts until their subscription expires? Is there a refund plan for people who have resubscribed last month their alts for three or six months?
R :
No reimbursement is scheduled for now.

Q : So people paid for a service, and you are now going to not provide that service? And you will not reimburse? That doesn't sound legal.
R :
Of course it's legal, we could have banned multiboxing. Subscriptions have nothing to do with it. We don't prevent you from playing all your accounts, we only ask you to play them two by two.

Q : I don't understand what's the urge to do it now. Could you give us some exemples of facts thats motivated this change?
R :
It's been a long time that this race for alts has been making us grind our teeth and it seemed appropriate, as the server fills up again to change this absurd rule.

Q : But to do so without any warning that this might take place is really quite unprofessional. Especially when subscriptions are involved.
R :
I'm warning you now and, as soon as all the translations are done, a topic will be created on the forum where you can ask all your questions about subscriptions (see thread https://app.ryzom.com/app_forum/index.php?page=topic/view/30613/5 5#55).

Q : Just to clarify, the rule is only for having 2 accounts online at the same time? Or are we required to have only two accounts?
R :
The rule is no more than two accounts online at the same time, whether these are subs or F2P. But everyone can open and play as many accounts (subs or F2P) as they want.

Q : Could we, as a result, see an increase in storage space? Because with only two accounts connected, it's difficult to switch to another character to access an alternative GH, since you can't connect three of them.
R :
In terms of storage, it won't make any difference: all you'll have to do is change your organization for transfers or other purposes. Nothing is planned to increase the capacity of storage spaces.

Q : Will this not hurt the game in the long run as far as income for Ryzom Team? I would think you guys would want more money coming in so you can inprove the game and bring new content.
R :
More money is good, but not at any price. Any change is difficult and risky, but this one was really necessary.

Ulukyn (RT) – 20:43 UTC
In conclusion
We have been working for a few years to redo the tools, master them and make them more fun to add content. And with the storyline that's what we're going to do. Make the story evolve and add new things.
And then the alts issue came up (on my side, as a developer).
With the storyline we will add new challenges. Sometimes the best group (which can be composed of four players only) will be rewarded. If the best team turns out to be four alts (and this is not impossible because it is in some cases an advantage) it would be rather disappointing for us.

Storyline

Tykus (RT) – 20:45 UTC
The storyline is the leading roleplay thread followed by the Ryzom teams. It gathers a set of roleplay events and gameplay additions, built on a dynamic story.
During the prologue of the current Season 2, we heard rumors that things were getting ready. At the beginning of Episode 1, a strong bark shake shook Atys, upsetting the look of the Nexus. The homins are currently investigating the scene.
What's your feedback on the beginning of Episode 1?

F1 : The first Event was amazing, with new features (the shaking camera, new design of a map, etc.) And then, finally, just for something where substance lacks a bit: only points to ping on the map. With few new random missions or so, it would have been better. Sorry, Ulukyn, that was amazing, but IMO, something was missing. In advance, sorry if that might spoil something, but, having to built camps, defend scientists etc. would have been cool if that would have started missions of hunting, digging or crafting.

F2 : I'm quite new to the game. As such it was the first of these events which I could take part in. I found it exciting. However the fighting came accross as quite chaotic to me and I was not always sure that the actions actually mattered much :) However it was a nice group experience. And it will give me new reason to further and more extensively explore the Nexus. And investigate the Kitin ... issue.

F3 : As for me, running like an headless chicken, not understanding what was happening with the shaking camera, that was huge laughing. It has been a complete new thing introduced to Ryzom. Go on this way. Surprise us!

F4 : I would just add that is promising good things for the future! From a player point of view, i find it very exciting what happen in Nexus.

F5 : The new features and story progression were fantastic. I just wish we could have had some big kitin battle.

F6 : I found Episode 1 amusing, just a little long in between scouting. The Prologue was good too, but hard to finish (or I didn't get it).

Tykus (RT) – 21:00 UTC
Missions will be added soon, it's just the beginning: you have no idea what we've prepared for you to follow !
But we add things piece by piece to avoid big bugs, that's all: he game's code is ticklish, as you know.

Recruitement

Tykus (RT) – 21:01 UTC
We need DE, ES and RU translators as well as EN proofreaders.
Active testers are also needed.

A player recommends to put directly on the website well-visible links on how to contribute to these.

Edited 5 times | Last edited by Maupas (4 years ago) | Reason: Links missing

---

uiWebPrevious45678910111213141516171819uiWebNext
 
Last visit Saturday, 23 November 07:02:03 UTC
P_:G_:PLAYER

powered by ryzom-api