#16 Added by Tamarea 7 years ago
Date: monday, april 23th, 19:30 UTC (21:30 CEST)
AgendaMaintenance: infos- [In progress] Recent big lags on Atys- [In progress] Recent billing access issue- [In test] WebIG Comm tool- [Fixed and improved] Ranger rite- [Added] Ranger Faction on forum and API- [Added] ARK improvements- [Added] Rocket Chat update- [Fixed] Hide Costum Text by API if the text start with @WEB or @LUA- [In test] Increase of password and account lenght- [In test] Fix a bug in patch system- [In test] Fix: Server read again the right AI Data- [In test] For German Players: Fix the Text and Size of the First Univers Warning.- [In test] Fix an issue adding an empty chat option when an item respawn on Atys.Player features added on Atys: feedbacks- Ranger rite- Ranger new map & pathways- Easter OOC events
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#17 Added by Tamarea 7 years ago
Edited 2 times | Last edited by Tamarea (7 years ago)
#18 Added by Tamarea 7 years ago
Date: monday, may 7th, 19:30 UTC (21:30 CEST)
Agenda[General Forge news]: infos[RF] Formation of a unique "Ryzom" team, composed of members of Ryzom Forge and those under NDA[RF] Opening of a Marketing Team[RF] Opening of a Game Design Team[RF] Grouping internal tools onto Nexcloud[RF] Scheduling one RF meeting per week to have shorter ones? (opinion)[General news]: infosWorldPay URLs change[Player features added on Atys]: feedbacksRanger riteRanger new map & pathwaysEaster OOC events[Added on Atys]: infosList of the things added on Atys since last RF meeting[In test]: infosKitin Dynamic InvasionsPocket World Creator[WIP]: infosAddition of the first Dynamic City EventMarauder Gameplay fix & improvement
#19 Added by Tamarea 7 years ago
To apply, send an email to tamarea@ryzom.com with the following information:-Last name and First name (not required if you do not wish to be under NDA);-Name of the main Ryzom account;-Your motivation for joining the team and what you can bring;-Your spoken languages.
To apply, send an email to ulukyn@ryzom.com AND tamarea@ryzom.com with the following information:- Last name and First name (not required if you do not wish to be under NDA);- Name of the main Ryzom account;- General knowledge of Ryzom;- General knowledge of Video Games (the ones which you have played, finished, etc.);- Your motivation for joining the team and what you can bring;- Your spoken languages.
Edited 7 times | Last edited by Tamarea (7 years ago)
#20 Added by Tamarea 7 years ago
Date: lundi 21 mai, 19:30 UTC (21:30 CEST)
Ordre du jour[Features ajoutées sur Atys] : réactionsRite des RangersNouvelle carte et tunnels des Rangers[Ajouté sur Atys] : infosListe des ajouts faits sur Atys depuis la dernière réunion de RF[En test]: infos Invasions dynamiques de KitinsPocket World Creator[Travail en cours] : infosAjout du premier event dynamique de citéCorrection et amélioration du gameplay maraudeur
Edited 3 times | Last edited by Tamarea (7 years ago)
#21 Added by Agan 7 years ago
#22 Added by Tamarea 6 years ago
Ranger rite: feedbacks
Edited 2 times | Last edited by Tamarea (6 years ago)
#23 Added by Tamarea 6 years ago
#24 Added by Tamarea 6 years ago
Ryzom Forge meeting (July 16th, 2018)
Date: monday, july 16th, 19:30 UTC (21:30 CEST)
AgendaNexus Reloaded project (presented by Ulukyn)"New reward system & new rewards" (presented by Ulukyn)Ranger Gameplay balance (news)Ryzom Wiki (news)
Last edited by Tamarea (6 years ago)
#25 Added by Tamarea 6 years ago
First I'll talk about the new wheel of fortune.Our goal in redoing the wheel was not just to add new items (although there are); Our primary goal is to create a unique reward that is easy to give and then reward players.Indeed, the current wheel is very badly made, not motivating, boring etc... So it has been completely redone with completely new mechanisms, a token system with several qualities (basic, fine, xl, sup) and especially rewards that can be either items or effects, Everything is possible.The main new features are:Quality tokens;The possibility to increase your chances by playing several tokens at once (max 5);The possibility to play 10 games in 1 click.A dilemma or sometimes you will have to choose between better quality tokens or prizes won.We wanted the wheel to be fun to play (because we hope it will be used often), fun, (we try to avoid bots by offering a simple way to play several games) and motivating (prizes will be put into play each month).I will say no more, I let you discover all this very soon.
#26 Added by Tamarea 6 years ago
The following concerns the Game Design team freshly formed a few weeks ago.We entrusted him with the task of working on the "Nexus Reloaded" project. This is a medium-term project that will restore interest in the area. First because there will be a camp of vile marauders very close and then because we will put back some lvl 200 sup (with a light different to what existed at the beginning)We wanted to make the area interesting for players by giving it a larger PvP dimension.Will have sup mats of each nation according to the season.Q: It stays in PVP zone? And materials in different spots?A: Full PVP. At the start we'll try half random, then fully random.At the start we'll have spots and we'll mix the mats: where a season zun spawns on a spot, on other season could be sap.
However, adding extra and leaving the PVP zone will not be enough to make it THE conflict zone for all lovers of combat. That's why the GD team has made many proposals to add PVP gameplay. So much so that we had to sort them out and put several aside, all very interesting ideas.The idea retained is that of the Drop Zones. We will make involving the players in 2 phases of playing. A long sentence where players will have to go periodically during short periods of games in the Nexus in order to make actions that will supply the Drop Zones of their choice with resources. Then a second phase, very short, when the players will have to recover these resources in order to gain points while the others will try to prevent them from them.The idea of the two phases being to allow everyone to participate, either periodically, without forcing them to go there every day in the first place. And in a second time, as a punctual event, the motivated to go all to Nexus for an epic fight.I can't say any more because the GD team is now working on the further design of each phase.
#27 Added by Tamarea 6 years ago
#28 Added by Tamarea 6 years ago
I'm merging the wiki Forge + Lore with the Encyclopatys, and I'm trying to harmonize the 5 languages (template, presentation and categorization).it's a long-term job and I won't be done tomorrow, but I'd be happy to see you bring it all back to life.Ex: https://fr.wiki.ryzom.com/wiki/Portail:FauneYou can link to other languages, and at the bottom to any main portal of the Encyclopatys.it's the same in FR, EN, ES, DE and RU.We can merge Lore in a specific portal, Forge too (in game portal) and Chronicles.
#29 Added by Tamarea 6 years ago
Ryzom Forge meeting (August 6th, 2018)
Date: monday, August 6th, 19:30 UTC (21:30 CEST)
AgendaAugust OOC eventsRyzom WikiNew system rewards & New rewardsRanger gameplay balanceMarauder gameplay fix & improvementExploit & bug fixesGameplay changes and improvementsFuture content in test
#30 Added by Nilstilar 6 years ago
Lately, I've been working hard on the wiki with several objectives and I will give you as much as possible a brief overview of these missions and their progress.First, data migration from Ryzom Forge and Ryzom Lore to the wikis of the five languages and Ryzom Commons. The project is progressing well: I have completed the migration of major pages like the "Fyros" ones.This is a time-consuming task but not so hard because the source information is the same for each language. Thus "Forge" and "Lore" are gradually taking their place in the global wiki.But now I have another task. For those who don't know, the three original wikis (DE, EN and FR) have each evolved on their own. So I am setting up a system standardizing the templates and categories by trying not to favour one or the other language and not to alter the data of old or current users. I can say that we have reached a status that I think is fairly operational and welcoming for everyone: contributors and readers.I was thinking of motivating players to use it by making this wiki a RP extension. I portrayed it as a library of researchers.Here's my summary. I give Tamarea the talking stick.
We will be holding on a regular basis short OOC events throughout August, starting in a few days.Examples of OOC events: find the thimble, mini-boss.The rewards for attending will be new tokens to use in new Wheel of Fortune (that a patch will add next week). With these tokens, maybe you'll win one of the fabulous new prizes!
Will be part of the patch next week:New Wheel of Fortune (for all, including Marauders, in their Camp);New prizes to win with the Wheel of Fortune: new mount, new companion, new plushes, wigs.The OOC events mentioned above will probably start before the patch, so try to get your fill of tokens before the new Wheel arrives!
Following your feedback on the gameplay Ranger's current playability, we are balancing it. This will most certainly be done in several steps: the main modifications will be added during next week's patch, then adjusted if necessary during a subsequent patch (which may also contain new modifications if necessary).Safety Zone Addition of "Safety Zones" at the extremities of the Ranger Paths.Damage Significant decrease in the % risk that Rangers will suffer damage when they travel along a known Path and their map is up to date. If there is any damage, its % is also greatly decreased, and based on the current number of hit points, not the maximum one.Access to Almati Wood The Almati Wood karavan transporter now sells teleportation pacts to the Rangers.Faster Path travel Rangers no longer needs, to pursue their way, to reactivate their amber if they resume the Path they have just left. In addition, their map opens automatically so that they only have to click on the next destination.Death on a Path Dying on a Path becomes impossible if the Path is known and the map up to date.Bugs fixed by next week's patch:Neutral PvP equipment can be worn again by Rangers.Passage on the Paths impossible if the Ranger is invulnerable, PvP tagged, seated, swimming or riding mount.Player requests under consideration :Possibility for Rangers to respawn at entrances of the Paths.After the one made in the Elusive Forest, change of position of a Path because of aggros in the Void region.Other requests not listed here.(Zorroargh points https://en.wiki.ryzom.com/wiki/Portal:Rangers.)
Added by next week's patch :[list][*]Marauder Fame This is the prerequisite for the other improvements planned: the Marauder's fame is now displayed in the Fame window and automatically evolves according to the fame acquired from the various Civilizations and Powers[*]Access to Almati Wood A new Marauder teleport is implanted in Almati Wood.Bugs fixed by next week's patch:Teleportation impossible if the Marauder is invulnerable, seated or swimming.Fix of Marauder Rite (if completed on time).There's still a lot of work to do on Marauder gameplay, we're only at the beginning. We have a long list of points to validate, correct, balance, improve and I will regularly report at Ryzom Forge meetings our progress on Marauder gameplay (as well as those on the game Ranger gameplay).(Zorrargh points https://en.wiki.ryzom.com/wiki/Portal:Marauders.)
Fixes (and improvement) part of next week's patch:Fix of several exploits.Installer under Linux (no error 0 anymore). Already existing installations will update automatically.Named Kiban "Naka" spawned too close to the Ancient Dryads tribe. So its spawn location has been moved 100m away.Fix of crash when opening WebIG (Shift + W).Mouse wheel now scroll target object instead of scrolling bar.Fix of overlapping parts in UI windows Fame / Buy / Resell.Fix of bad credit for self regen 26. WARNING : self regen action 26 costs now 260 credits instead of 250. Your already existing plans that so have now more costs than time credits [/b]will be auto deleted[/b] on your first login after the patch."Leave Silan" mission does not give two free TP pacts back to Silan anymore. Only one is given when the player finishes the Welcomer mission in a capital.Lots of emotes now have an animation.
After next week's patch, the Kamis and Karavan altars of Almati Wood will sell teleportation pacts to everyone but Marauders.Thus, all players will have direct access to Almati: Neutral, Rangers and Karavaniers via the Karavan altar, Kamists via the Kamis altar, and Marauders via a Zinuakeen.It's already late (21:43 UTC) so I won't go into the last topic that was supposed to deal with the various improvements made by the next patch... But you'll find them on the patchnote.
Edited 5 times | Last edited by Nilstilar (6 years ago)
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