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#155 Multilingual 

Multilingual | [English] | Français

Ryzom Forge meeting report – October 28th, 2019

Status of ongoing projects

Anlor Winn Events

Tamarea (RT) – 20:37 UTC
Anlor Winn's HRP events will begin on Thursday, October 31st, 20:00 UTC and will end on Monday, November 11th.
We will reactivate for the occasion the scenery as well as the special events (The Perilous Maze, Kill the Pumpkins!, Yubo zombies) and will offer you various little games.
The announcement is available here.

Q: Will the patch occur at 20:00 UTC (21:00 CET)?
A:
A bit earlier: 17:00 UTC (18:00 CET).

Q: What will we get? Anlor Winn tokens?
A:
Yes. And their number will depend on the number of events you follow!

Q: Will the events be the same as those of last year?
A:
Yes, they will be the same. But we have moved the locations, as well as the paths of the Maze.

Outpost battles refactoring

Tamarea (RT) – 20:48 UTC
We are now in the balancing process required by the reduction to one hour of the attack phase (calibration of the number of rounds, squads, etc.). We will then move on to the withdrawal of the defence phase.
In order to test with more characters, the final tests will be carried out on Atys.

Divine intervention: By the way, the timer for the outpost battles (we are currently fighting one) has not yet returned.
A:
Noted!

Balancing of ranged weapons

Tamarea (RT) – 20:52 UTC
The last test, carried out in PvP on an outpost, revealed that the values have been increased too much, so the weapons are too... efficient. Further tests will be carried out shortly.

Q: Can we still join the Test group for Ranged weapons? If yes, I'm in!
A:
Yes, sure! We still lack of Ranged weapon testers! And okay, noted!

Divine Q: Is there any news about the Temples War? Or is the project completely dead?
A:
This project (as described at the time) has been out of date for several years.

Daily missions

Tamarea (RT) – 21:00 UTC
The tests are almost finished, there are only minor bugs to fix and translations to complete.
The implementation in game is scheduled for just after Anlor Winn, around mid-November.

Next issue of Behind the Scenes

Tamarea (RT) – 21:03 UTC
Its release is scheduled for November.

New billing system[/i]

Tamarea (RT) – 21:03+ UTC
A new billing system is under development. Ulukyn will present it to you at a future meeting.

New website[/i]

Tamarea (RT) – 21:04 UTC
The new Ryzom website is being created. SirCotare will present it to you at a future meeting.
Its launch is planned before the end of the year.

Q: More details on these topics?
A:
Not today, but you will know much more within a month, since these topics will have a prominent place on the agendas of next two meetings (see the topic “Highlighting…”)

Q: With regard to the website in particular: is that what you have already shown us?
A:
No. We restarted on something else, with SirCotare as WebDev. The link will be given to you during one of the next two meetings.

Highlighting: the Storyline project

Purpose of the project

(Tamarea (RT) – 21:12 UTC)
In order to improve your gaming experience, we must offer you a lively game with regular and varied events, but also a gameplay neat and enriched by regular additions of new features.
However, our small team does not allow us to work with the ambitions of a large company.
So we have chosen to "settle down" and refocus on a common project: Storyline. This will serve as a roleplay base to lead to gameplay content, focusing on content already under development and taking the opportunity to complete some of the gameplay that has been in game for years but not yet completed.
Thus, the Storyline project aims to make the game more lively and interesting and thus enlarge our community, as well as to revitalize the Ryzom team by putting into play much more quickly the additions on which it works.
The philosophy behind this approach is more than simply conserving the current fragmented community, bringing it together and transforming it into a community that shapes (and is shaped by) events, where everyone can come together for fun.

Principle of the project

(Tamarea (RT) – 21:17 UTC)
All events played from the beginning of the game to the upcoming completion of the "Empire's Shield" are now grouped under the name "Season 1".
The next season, called "Season 2", will have two main themes that I will keep secret in order to preserve the surprise.
The two themes will be played alternately, each in several episodes. Each episode will start with an event played by the Event team, continue with a series of events played and scripted, and conclude with a permanent gameplay addition.
The themes chosen for Season 2 will allow developers to complete part of the unfinished gameplay: Pocket Worlds (Scenographic Editor, Guild Islands), Kitinlair, Marauder Gameplay, (advanced) Occupations, Involvements...
They will also allow them to implement several projects under development: Nexus Reloaded, Collections, Bosses in a Box, New Marauders Map, New Dynamic Events...
Because they will lead to permanent gameplay additions (depending in part on the actions of the players during the episode), events and role-playing will gain in interest.
The launch of Season 2 is scheduled for January 2020.

Recrutement

Tamarea (RT) – 21:25 UTC
The Comm-Marketing team is growing with three new members:
• Margote to take care of broadcasts;
• Drumel and Mideo to create videos.

Edited 7 times | Last edited by Maupas (5 years ago) | Reason: Unresponding link

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#156 Multilingual 

Multilingual | [English] | Français

Ryzom Forge meeting (November 25th, 2019)

Date: monday, November 25th, 20:30 UTC (21:30 CET)

Meeting places:
  • Atys, on the public channel Forge (open the WebIG (Ctrl+W) and click on the "RF" button next to the language flags)
or
  • chat.ryzom, channel #pub-forge (https://chat.ryzom.com/channel/pub-forge)

 

Duration: 1.5 hour

Participants: all Ryzom players wishing to join.

Nature: informative, questions & answers and feedback meeting.Topic: Added, in test and ready to be tested projects.
Agenda

#157 Multilingual 

Multilingual | [English] | Français

Ryzom Forge meeting report – November 25th, 2019

Status of ongoing projects: Range weapons

Tykus (RT) – 20:38 UTC
The balancing of the range weapons is very advanced. It is however difficult to test because it is necessary to have access to raw materials, and especially it is difficult to reproduce the conditions of the Atys server (Outpost battles, PvP, hunting). That's why we chose an alternative solution, to make sure that this branch takes its place in the gameplay again, without making the magic and the classic melee obsolete. Make no mistake, the change will have a significant impact on the armed strategy, but it should not make your master axe level unecessary.
We have therefore planned a three-phase implementation:
   • addition of basic ammunition to the gun dealer, patch of the modification of the space taken by the ammunition in the bag (bulk);
   • patch of the modifications tested on Outpost battles and evaluation on Atys (a topic will be created on the forum to collect your feedback);
   • final adjustment patch after analysis of forum feedback.
We do not yet have a precise timetable for these phases, but we will communicate them later.

Q: In the absence of a schedule, do we know what the main changes to the shooting are?
A:
it is a general balancing, the purpose of these modifications was to improve the attractiveness of the branch, which already suffers from the obligation of drilling and crafting to level and, most of all, from the fact that some weapons were clearly devalued, even obsolete.
It is difficult to give details of the changes: everything (or almost everything) has been moved. But not weapon by weapon, rather as a whole.


Q: So no modification of the proper operation of the shooting, but rather power adjustments?
A:
Power, range, firing rate, ammunition weight and also activation of bonuses on weapons and ammunition that have been inoperative until now.

Q: So, the materials will have an influence on the performance of the shooting?
A:
Much more than before, yes. The use of excellent and supreme materials, until now useless, will become interesting as a result.

Q: Will it be easier and faster to practice with the new shooting system than with the old one?
A:
Easier, yes. Because you will be able to buy ammunition from the merchants (“basic” ammunition but sufficient to level in the branch).

Highlighting: New website ⇒ https://cloud.ryzom.com/s/j78HypWGPjssdcH

Please take time to read the above document.

Cotare (RT) – 21:06 UTC
We've been working on Ryzom's new website for quite a while now. It will replace the old website on www.ryzom.com some time in december. We have come along pretty well and we want to show you a preview and ask for your opinions.
A few more words: the preview is not yet translated and therefore will only show english text. Also, some links (especially to account-management, signin, registration, etc.) are not yet functional. The "events" section is not yet fully functional too and shows placeholders.
So, let's have a look together: https://ryweb.larboard.net/
For those who are joining us ingame: you'll have to use your regular webbrowser to visit the site. It is not available in Ryzom's ingame browser.
Now, feel free to ask questions and give us your suggestions and other feedback.

Q: Do the forum links point to the new version? Will they be modified to point to what we see there?
A:
What you see there was a test to see how the header and footer of the new website could look on the old WebIG. The links will be put on the forums when the website goes live.

Q: Nice work. I only find the size of some fonts too large, perhaps because of the resolution of my screens. Are these sizes definitive?
A:
The page is optimized for full hd, which you are using, so that should not be an issue. The page also responds to smaller screen sizes and should work on tablets and phones too.
However, I will take a look at it and tinker with the sizes a little bit. Maybe you're right.


Q: Will the new site be tested by the Test Team before release online (December is close and testing take some time…)?
A:
I do realize that. I am currently working on administrative tools so the website can be translated and filled with actual events and news.
As for the testing part, nothing is scheduled yet, but a meeting with the Test Team, Cotare, Ulukyn and Tamarea will soon be held to discuss it.


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#158 Multilingual 

Multilingual | [English] | Français

Ryzom Forge meeting (January 13th 2020)

Date: monday, January 13th, 20:30 UTC (21:30 CET)

Meeting places:
  • Atys, on the public channel Forge (open the WebIG (Ctrl+W) and click on the "RF" button next to the language flags)
or
  • chat.ryzom, channel #pub-forge (https://chat.ryzom.com/channel/pub-forge)

 

Duration: 1.5 hour

Participants: all Ryzom players wishing to join.

Nature: informative, questions & answers and feedback meeting.Topic: Added, in test and ready to be tested projects.
Agenda
        1- Feedbacks 
 -Feedback on Atysmas events
 -Feedback on daily missions
      2- Storyline:
      Introduction
      3- Deepl: following test
      4- Recruitment of volunteers:
      Translation Team: We are first of all looking for DE, ES, RU translators/proofreaders and of EN proofreaders.
      Of course FR translators/proofreaders will be appreciated too!
      We would also need graphic creators (gfx) Dev/Ark, Level-designers and new members into Event Team..

#159 [en] 

Once again, will there a second meeting at 02:30 UTC so that there can be some real-time communication between continents for once?

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Do not assume that you speak for all just because you are the loudest voice; there are many who disagree that simply have no desire to waste words on you.

#160 [fr] 

@Gidget, I think it will never happen.

#161 Multilingual 

Multilingual | [English] | Français

Ryzom Forge meeting report - January 13, 2020

Agenda
1 - Feedbacks
  • - Feedback on Atysmas events
  • - Feedback on daily missions
2 - Storyline: Introduction
3 - Deepl: following test
4 - Recruitment of volunteer

Tykus, 20:47 UTC
I would ask you not to speak during my speaking phases, and then to raise your hand if you wish to speak. I will note your request and give you the floor when it is your turn.

1 - Feedbacks

Feedback about Atysmas events

Tykus, 20:47 UTC
Raise your hand, I'll give you the floor. Someone?
Kyyjura, 20:53 UTC
I wanted to say that the puzzle fragments was a fantastic idea
Kiwalie, 20:55 UTC
Puzzle great idea and gift to the city too, for all people can have the gift, think to the guards.
They kill my gifts, they don't have cookies :)

Q: For the yuboho, a lot of players don't have the mats. I don't send a ticket, but have you receive some about this problem?
A: Yes we listed the yobohoh's bugs, we will try to fix them before next event :)

Kyyjura, 21:02 UTC
I spent hours killing snowmen but was unable to participate in killing yubohoho due to cooldown I think
while I understand there are reasons for the timing of yubhoho, not receiving anything for killing the snowmen was disappointing
Arxxan, 21:03 UTC
yuboho was nice but also reward system should be reworked. some people just camped at arena and did nothing. so rewards should also be related to killed snowmen
Tykus 21:04 UTC
Ok, Yubohoho will be reviewed in order to remove all bugs :)
Arxxan, 21:14 UTC
gifts in city and around should be a surprise and random. hitting big presents and know there is a for speed eggs was a bit boring.
i can also imagine "harder" gifts in q250 areas for more experienced players
the treehunting was not done very often because ppl thought it is not worth
so idea good but rewards need rework here.
Tryroamer 21:18 UTC
i ask that who kills snowmen be shown how many still needed to be killed for that region ...
that way i would be able to aid in other regions as soon as done with 100% filling
Tuffgong 21:22 UTC
The atysmas tree was a nice idea but I think there was a problem with the loots, some helped to kill the tree and received nothing beacause others didn't think to share the loots. I think it should be better to set the same loot for each person that helped to kill the tree


Feedback about Dailys missions

Ulu posted in the topic for the daily missions, he will modify some stuff in the filt(er to avoid incomplete or unseless missions
https://app.ryzom.com/app_forum/index.php?page=post/view/198464

Q: Would it be possible to add 1- 49 mission lvl in drop down menu or is that a bit silly? I ask because not all skills are at a level to do the 50 - 99 missions like for new players from Silan.
A: The only mission for this level are on silan or city welcomer

Q: Is there any new reward with Elyps points planned soon?
A: Yes we have many thing planned for it, some are ready and other need a bit work to finish, but I don't tell you more so as not to ruin your surprise

Q: Will there be guild weekly missions for guild members?
A: We think about it, but it need to be cereated, it's a big work :) Guild missions must be specific and there is nothing in the 11,000 missions that allow you to do them specifically "in guild".

2- Storyline: Introduction

Tykus, 21:33 UTC
The rumor system is going to be set up on atys, namely that all the npcs of atys will answer your questions about what's going on and believe me, they have things to tell you (some more than others).
We will add the first phase for the range weapons change (patch scheduled around the january 27th)

Q: is the information given by the rumour system to be actionable or just for RP?
A: The information from the rumor, will give clues about upcoming events and can be collected as pieces of the puzzle. Only the fixed pnjs will be concerned not those which are in movement.

Tykus, 21:52 UTC
Update: Ulu tells me in the ear that all non-attackable npcs will be concerned, even those who move :)

Tykus, 21:45 UTC
Just a reminder: the first phase for the range weapons is, bulk modification for ammos and gezneric ammos added to the range weapons merchants :)

Q: what do you mean by bulk modification?
A: We reduce the space taken by some ammos in the bag :)

Q: will it be possible to sell ammo to the merchants for resale or immediate sale?
A: I'asked ulu, so I have no answer for now :)


3 - DeepL

Tykus, 22:03 UTC
The translation tests are still in progress, we have implemented the translation exclusion command (/a setDontTranslateLangs [en, fr, de, es] ) that will allow you to not translate a language. For the moment, the tests are not extended to other channels than the around area.
Tryroamer, 22:07 UTC
I suggest that DeepL be suggested to be used at these meetings by those giving comments to facilitate the immediate translation of questions one gives etc
Tykus, 22:10 UTC
Dynanics channel need a bit (lot) coding to be aviable for deepl, so We will have to wait to use it on Pub forge :P


4 - Recruitment

Tykus, 22:03 UTC
The translation team: We are primarily looking for DE, ES, RU translators/proofreaders and EN proofreaders. Of course, FR translators/revisers will also be appreciated!
We also need graphic designers (gfx) Dev/Ark, LD and anims. If you are interested, ask Tam on RC or by email tamarea@ryzom.com :)


Other questions

Q: The corporals in FH all give missions for gaining dappers; i ask that all mainland landing places for new arrivals out of Silan offer such missions; i so far have not found any dappers missions giving npcs in zora, for example .... 8(
A: There is a lot of missions whitch give you dappers, craft missions even for low level city welcomers etc...There are three corporals in pyr who give such missions... :)

Q: "Arkitect" for players, still in the works or pretty much on hold?
A: Always in use and up to date (V4.0)

Edited 4 times | Last edited by Margote (5 years ago)

#162 Multilingual 

Multilingual | [English] | Français

Ryzom Forge meeting (February 17th 2020)

Date: monday, Februry 17th, 20:30 UTC (21:30 CET)

Meeting places:
  • Atys, on the public channel Forge (open the WebIG (Ctrl+W) and click on the "RF" button next to the language flags)
or
  • chat.ryzom, channel #pub-forge (https://chat.ryzom.com/channel/pub-forge)

 

Duration: 1.5 hour

Participants: all Ryzom players wishing to join.

Nature: informative, questions & answers and feedback meeting.

Topic: Added, in test and ready to be tested projects.
Agenda
      1- Storyline release
      2- Next patch (february 19th)
      3- New Ryzom website
      4- Recruitment

Edited 2 times | Last edited by Tamarea (5 years ago)

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Tamarea
Ryzom Team Manager
(FR / EN / ES)

tamarea@ryzom.com

#163 [en] 

Tamarea
Participants: all Ryzom players wishing to join.

Can you please stop with that lie? Thank you.

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Do not assume that you speak for all just because you are the loudest voice; there are many who disagree that simply have no desire to waste words on you.

#164 [en] 

Gidget
Tamarea
Participants: all Ryzom players wishing to join.

Can you please stop with that lie? Thank you.

Can you please stop with trolling? Thank you.

#165 Multilingual 

Multilingual | English | [Français]

Compte-Rendu de la réunion de Ryzom Forge – 17 février 2020

Lancement de la Storyline

Tamarea (RT) – 20:38 UTC
La Saison 2, nommée « En noir contre blanc », débutera le mercredi 19 février par son prologue, intitulé « Celui où on s'informe ».
Pendant ce prologue qui devrait durer environ un mois, vous pourrez interroger (via clic droit) tous les PNJ non attaquables et n'appartenant pas à une tribu que vous croiserez et ce, poliment ou sans ménagement selon votre réputation. Certains n'auront rien à vous dire mais d'autres vous confieront, sous forme de rumeurs, des informations plus ou moins importantes sur les événements récents... ce qui pourra aussi vous donner des indices sur ceux à venir !
De nouvelles rumeurs seront disponibles auprès des PNJ au fil du temps (une de plus toutes les 12 heures). Votre mission sera de réunir toutes ces informations. Une fenêtre Storyline visible dans votre carnet de missions vous permettra de suivre l'état d'avancement de votre quête, grâce à une barre de progression. De nouvelles barres seront ajoutées lorsque des informations sur d'autres thèmes seront disponibles.
Ensuite débutera le premier épisode… Mais je ne vous en dirai rien sur lui afin de vous laisser la surprise ;)
Sachez seulement que les rumeurs (et donc les barres de progression) resteront actives même après la fin du prologue.

À vous si vous voulez prendre la parole sur ce sujet !

Q : Est-ce que tous les PNJ seront concernés par ce prologue, ou seulement certains dont les joueurs auront la liste ?
R :
Tous les PNJ non attaquables et hors tribu réagiront avec vous, mais tous n'auront pas une information à vous donner !

Q : Combien y-aura-t'il de ces PNJ relais de rumeurs ?
R :
Pour commencer il y aura une trentaine d'informations à découvrir, puis le nombre augmentera au fil des jours.

Q : Seuls les récents évènements de l'Histoire feront-ils l'objet de ces rumeurs, ou les plus anciens aussi ?
R :
Les événements relativement récents pour le moment, mais d'autres plus anciens pourront être ajoutés par la suite, vu que les rumeurs resteront en jeu. Il y aura aussi au final plusieurs thèmes à découvrir, les événements récents ne sont que le premier.

Q : Est-ce que les PNJ pourront propager de fausses rumeurs ?
R :
Hé hé, les PNJ sont des homins, alors allez savoir ! Et si l'un d'eux colportait une fausse rumeur sur un de vos propres personnages, par exemple ? ;)
Plaisanterie mise à part, les PNJ pourront également, par la suite, colporter des rumeurs sur des events joueurs. Ainsi, vos personnages pourraient être évoqués un jour par un PNJ !
Et, pour revenir au prologue, les informations importantes pour la suite de la Storyline seront de « vraies » rumeurs.


Q : Les joueurs pourront-ils « seulement » faire l'expérience de l'H(h)istoire dans le jeu au lieu de la lire au forum, ou la Storyline est-elle une sorte de chasse au trésor – avec un but à atteindre grâce à la collecte d'indices ?
R :
Les rumeurs vous donneront au départ l'opportunité de pouvoir faire l'expérience de l'histoire dans le jeu et non pas à l'extérieur sur un forum, ce qui est déjà en soi un changement significatif. De plus, les rumeurs s'étofferont et mèneront à certaines découvertes qui ne seront pas simplement une information sur l'histoire, mais seront très utiles pour accéder à de nouvelles connaissances gameplay ou roleplay.

Le prochain patch ⇒ https://app.ryzom.com/app_forum/index.php?page=topic/view/30283/1

Tamarea (RT) – 21:21 UTC
Un patch et un redémarrage du serveur sont prévus le 19 février 2020 afin d'implanter les ajouts et corrections suivants.

Modification • Un nouvel écran d'accueil sera affiché lors du chargement du jeu qui affichera le nom de l'épisode de la saison de la Storyline en cours et les dernières nouvelles la concernant.

Améliorations et corrections
• diverses corrections apportées au WebIG ;
• pactes de téléportation désormais étiquetés afin de vous permettre d'identifier facilement la destination où ils vous emporteront ;
• corrections de traductions en français de quelques produits de métiers ;
• améliorations et nouvelle option (en beta test) destinées à faciliter la localisation des objectifs fixés par les Missions Quotidiennes de type combat.

Ajouts
• nouveau système de livraison des récompenses (les izams sont rendus plus performants et ne se cantonnent plus désormais à transporter des lettres !) ;
• nombreuses options des menus (déroulés sur clic droit pour le lancement d'une action) désormais ornées d'une icône.

Storyline
• ajout d'une fenêtre d'information sur la Storyline, présentant la saison et l'épisode en cours ainsi que les objectifs actuels ;
• affichage lors du chargement du jeu d'un nouvel écran d'accueil indiquant le nom de l'épisode de la saison de la Storyline en cours et les dernières nouvelles la concernant ;
• nouvelle option pour discuter poliment avec les PNJ (ou les interroger sans ménagement si votre renommée auprès de leur nation est inférieure à – 30) qui ouvre des dialogues procurant des réponses parfois utiles, parfois fausses ou sans intérêt.

Je vous donne la parole si vous voulez réagir !

Commentaire (Jorgensen) : J'aime l'idée que les PNJ propagent des rumeurs qui mèneront à des quêtes et des découvertes.

Nouveau site web de Ryzom

Tamarea (RT) – 21:34 UTC
Le nouveau site web de Ryzom est en test à cette adresse : https://ryweb.larboard.net
Il manque encore quelques traductions en allemand ainsi que des liens, mais le plus gros est fait !
La mise en service est prévue en mars.
Si vous avez des retours et suggestions d'amélioration, vous pouvez en faire part maintenant ou plus tard sur le forum.

À vous la parole !

Des retours et suggestions sont donnés à l'issue de la réunion (après que Cotare, en charge dans la RT du site web, l'ait rejointe) par Craftjenn (pour la plupart) et Ashuleila. À savoir :
• Dommage que l'agenda des évènement soit hébergé chez Gogol... Mais il est bien le nouveau site.
• Les installeurs semblent distincts selon les systèmes (donc, plus légers ?).
• Bien aussi : le site est
responsive !
• Par contre, je ne vois pas beaucoup de balises SEO.
• Et une suggestion : ajouter un petit paragraphe sur les webapps.
• L'agenda ne s'auto-traduit pas.
Sur ce dernier point, Tamarea, appuyée par Craftjenn, suggère de se rapprocher d'Ulukyn pour une migration de l'agenda des évènements vers « notre outil libre actuel ».

Recrutement

Tamarea (RT) – 21:42 UTC
Nous recherchons des bénévoles pour rejoindre :
• l'équipe de Traduction : des traducteurs/correcteurs ES et RU ;
• l'équipe Infographie : des créateurs graphiques ;
• l'équipe de Support: Des CSR EN et FR ;
• l'équipe Dev/Ark : des développeurs, ainsi que des bénévoles qui seront formés à l'outil de création ARK ;
• l'équipe de Level Design ;
• l'équipe d'Animation, pour écrire et/ou animer des évènement en jeu.

C'était le dernier sujet pour aujourd'hui ! La prochaine fois, nous vous parlerons du futur service de facturation.

Edited 2 times | Last edited by Nilstilar (5 years ago)

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#166 [en] 



Site looks really nice thought, great job.

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#167 [fr] 

Je pense que les réunions ne se font pas le dimanche car le dimanche est le moment privilégié pour les event ou n'importe quelle rencontre informelle entre joueur sur atys (OP, réunion entre joueur etc). Donc oui, c'est dommage que les réunions ryzom forge ne se fassent pas un dimanche, mais si c'était le cas, ça bloquerait un créneau pour le reste.

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fyros pure sève
akash i orak, talen i rechten!
élucubrations
biographie

#168 [en] 

Azazor
Je pense que les réunions ne se font pas le dimanche car le dimanche est le moment privilégié pour les event ou n'importe quelle rencontre informelle entre joueur sur atys (OP, réunion entre joueur etc). Donc oui, c'est dommage que les réunions ryzom forge ne se fassent pas un dimanche, mais si c'était le cas, ça bloquerait un créneau pour le reste.

Thank you for actually addressing the complaint instead of ignoring it or insulting me or simply censoring me. That's more respect than I've got in a while.

I would bring the scheduling up at a Forge meeting if it were possible for me to do so, but this thread is really my only chance to have any input.... or so I thought.

While Sunday may be a special day, I think that RL jobs are more important than in-game events. The implication that OP battles and socializing are more important than including anyone more than a time zone or two from the server is a bit demeaning. It sends a message that non-EU players are, at best, second-class. My thought was that by moving the meetings to a time when all could attend, Ryzom could be a bit more inclusive.

But the last few responses I got (other than your's) indicate that the exclusion of others is intentional. Being told to stop trolling, or simply having my words deleted is no accident.

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Do not assume that you speak for all just because you are the loudest voice; there are many who disagree that simply have no desire to waste words on you.

#169 [fr] 

Ce n'est pas une réponse officielle, je ne suis qu'un joueur.
Et oui, vous pouvez donner votre avis ici, il sera pris en compte. Vous ne serez pas le premier ni le dernier à faire ainsi. De plus vous avez l'ordre du jour de la prochaine réunion pour vous aider.

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