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#141 Multilingual 

Why would the agenda be any more or less full if the meeting time was scheduled to accommodate non-EU players?

#RyzomSense

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Everone has an opinion, and of course are entitled to have one, but others are equally entitled to decide whether they choose to agree or disagree. Acting like a complete Muppet isn't likely going to change minds or win support :)

#142 [en] 

Tykus
Sorry Gidget, our agenda is really full, we have not really other place in :)

Apology not accepted; it's years too late for a simple "Sorry" to suffice.

The entire time I've been here, nearly 7 years, it seems like the agenda has ALWAYS been too full to listen to non-EU players. It's bad enough that we get shouted down in the forums for not being deep-immersion RP, but to be flat-out told that we have no place at the table is a slap in the face... and also expected since it's gone on so long that quite a number of us have been left with no choice but to feel that there is an active dislike of non-EU players.


If you truly are sorry then don't tell us; show us. Even a token gesture at intercontintental coordination, like simply moving the meeting back a day to Sunday where there is at least a chance that players from both sides of the Atlantic can attend without having to quit our day jobs, would go a long way.

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Do not assume that you speak for all just because you are the loudest voice; there are many who disagree that simply have no desire to waste words on you.

#143 [en] 

Gidget
... but to feel that there is an active dislike of non-EU players.

Hi Gidget,


It's not a "dislike of non-EU players"... It's rather a time range issue - even rather a lack of time at all.


Most of people from the team are volontiers. Some of them are working (night for US).
I am French, I am in France - no time range issue - and I feel like they need help... but the fact is: it's not easy to help them...
The code is very complex: when you touch here, it break there... and worse I heard that some (volontiers) dev players used the code to cheat :/

Only homins who know very very well Atys can help.
It gives me the impression that the game is held together with bits of string and a piece of tape.

But I don't see any "dislike of non-EU players"...

The series of "Please wait" (at 5 am French time) is still ongoing ?

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Mon profil sur le wiki Francais

https://fr.wiki.ryzom.com/wiki/Utilisatrice:Craftjenn


Craftjenn, Ranger

#144 [en] 

Bubbason
Why would the agenda be any more or less full if the meeting time was scheduled to accommodate non-EU players?

#RyzomSense

I think Tykus means their calendar is too full, not the agenda for the meeting - which is how I read it at first and I think you did too Bubbason.

I also would much rather this had been on a weekend as, predictably, I was unable to make it last night due to work. Please can the next one be arranged for a weekend? Fix it in the diary now?

#145 [en] 

IMHO the meeting should be held by the support from NA.
don't understand why it isn't the case yet, been a while the server's merged.

You do one meeting with the EU support, and same day a meeting with NA support + (optional) EU that do not sleep yet.

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#146 [en] 

Craftjenn
Hi Gidget,

It's not a "dislike of non-EU players"... It's rather a time range issue - even rather a lack of time at all.

Most of people from the team are volontiers. Some of them are working (night for US).
I am French, I am in France - no time range issue -
Are you saying the majority of the team work at their day jobs on Sundays? I mean, I've worked a lot of weird schedules before in my life, but I find the odds of that rather unlikely considering how many cultures consider Sunday a day of rest. In fact, a little research into French labor laws lowers the odds even further.
Craftjenn
... but the fact is: it's not easy to help them...The code is very complex: when you touch here, it break there...
Naturally. That is how code works.

But it's not entirely coding; you need a goal to code towards. Part of the reason for dialog is to find a middle ground between what the design team wants and what the code team says is possible. There's some game design elements, and you don't need to be a code monkey to have ideas about game design. Ideas some may want to discuss in real-time with those that may be able to refine and/or implement those ideas but can't.
Craftjenn
Only homins who know very very well Atys can help...
I will give you the benefit of a doubt, but how that came across was that you are saying that anyone who can't even read most of the lore because it is in a language we can't read and has not been translated cannot help and thus need not be considered.

Think about the implications of that. Think how nationalistic that sounds, and ask yourself it that is the image you want to continue to project. (I say "continue to" because I am far from the only one who thinks that.) Then ask yourself how much has happened over the last 7 years to make people like me have the views that we do. Think long and hard. And while you're thinking, read my sig-block a few times and realize that I am speaking for more people than just myself.
Craftjenn
But I don't see any "dislike of non-EU players"...
I am not saying there is outright malice. In fact, I doubt there is any ill intent. But a lot of folks who never experience racism deny it even exists because they were never on the receiving end. They don't realize their privilege, or the damage they do by perpetuating bad behavior.

Do you see how, "Only homins who know very very well Atys can help.", is insulting? Whether you see it or not does not change the fact that it is. And continuing to have the meetings at a time that excludes those that already feel insulted is just rubbing salt in the wound. If that is not the intent, then lets work towards a compromise that makes it feel like Ryzom is more of a global game by admitting that the EU is not the only place that has good ideas, coding skill, or opinions that matter.
Revvy
IMHO the meeting should be held by the support from NA.
don't understand why it isn't the case yet, been a while the server's merged.

You do one meeting with the EU support, and same day a meeting with NA support + (optional) EU that do not sleep yet.
Honestly, a great compromise. If moving the meetings to a day that most people on both sides of the Atlantic have off isn't practical, then multiple meetings would work.(I still wonder what it is about Sunday evenings in the EU that's more important than the ability to pay rent or eat is for us that makes moving the meetings impossible, but c'est la vie :/) My only worry there is that enough damage has been done over the course of a number of years that a lot of NA folks won't even bother since they've been so conditioned to being ignored. I would love to be proven wrong on that though.

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Do not assume that you speak for all just because you are the loudest voice; there are many who disagree that simply have no desire to waste words on you.

#147 [en] 

Yes it would be nice to have meetings in other time frames. But to compare the absence thereof with racism is a bit overdoing it as usual.

I'm sure Ryzom Team loves Americans as much as we all do, but understand that the Ryzom Team is mostly volunteers in EU time. Don't expect them to sacrifice their little non-ryzom free time (Sundays? please -_-) to please you. It is how it is, don't take it personal.

The reality is you're playing a game with a mostly EU support team and with insufficient human resources to hold +24 meetings (one for each time zone). Sorry to break it to you.

Thanks for the giggles.

Last edited by Victoriacamper (5 years ago)

#148 [en] 

Bubbason
Why would the agenda be any more or less full if the meeting time was scheduled to accommodate non-EU players?

#RyzomSense

Because most of the ryzom team members are from EU timezone, they give their time as volunteer, and is diiffcult to program meeting when they are sleeping, but please, if you are in US timezone, join us, and maybe we will be able to change thinks :)

#149 [fr] 

So you are asking people that can't come to come before thinking about changes on your side?

#150 [en] 

Tykus
Because most of the ryzom team members are from EU timezone, they give their time as volunteer, and is diiffcult to program meeting when they are sleeping, but please, if you are in US timezone, join us, and maybe we will be able to change thinks :)

Are you willing to pay our rent and feed us? Not all of us enjoy the luxury of being able to take Mondays off from our day jobs. If you had to choose between Ryzom or survival, which would you choose? It's not a matter of wanting change, but of necessity.

Why can't the meetings be moved to Sundays around 1900 UTC? Same time, only on a day when those in the NA time zoneS (yes, plural; there's a 3 hour difference between our coasts) are not stuck at work/school.

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Do not assume that you speak for all just because you are the loudest voice; there are many who disagree that simply have no desire to waste words on you.

#151 [en] 

In all honesty whether you attend the meetings or you do not, the end result is the same.

*points at the OP discussion a year and a half ago*

Last edited by Maupas (5 years ago) | Reason: Fixes of FR text

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#152 Multilingual 

Multilingual | [English] | Français

Ryzom Forge meeting report - September 30, 2019

Agenda
1 - Review of the celebrations of Ryzom's 15th anniversary
2 - Progress of projects under test
3 - Coming soon: Launch of Season 2 of the Storyline

1 • Review of the celebrations of Ryzom's 15th anniversary

Tykus, 19:39 UTC
In order not to put the current projects on hold for several weeks, we have chosen to reuse the 10th-Birthday island. What we didn't anticipate was that in five years the ARK has changed a lot, so we had to rewrite a number of scripts with the new code (thanks to PtitBill!). As we also had to add the Ranger Camp which did not exist five years ago, we were limited in time. Ryzom's 15th anniversary certainly did not have the dimension it deserved, but the teams mobilized, in particular the Event team to animate this event, and the Infographics team to create the cake (Aileya) and the “confettis” effect (Xelios). Lessons have been learned and a debriefing took place internally, to better anticipate future events. If you have some question, I am listening :)

Q: The flaming wood is no more in the special bag.
A: That's normal. It was a one-shot element. It has been removed as planned when we switch to the new server.

Q: I know olds days are gone, but, if I may, I would say the 15th birthday event is a failure. I knows that's not very pleasant, but it has to be said... I have been much disappointed of the flop, and by events themselves. The only fun was in renames.
A: We are aware of the problems, but saying the game is no longer the one of yesteryear goes too far… Even if it is partly true (it has evolved quite a bit) :)

Q: I don't really have any questions, but as a player-payer, I have to give feedback. There is nothing worse than looking at your belly button and saying "Everyone is happy".
A: We have never said that, Azileth. That you are disappointed, we understand it. We are too. But you ought to have a global vision of things... That is to say, if the 15th birthday events were not sufficiently prepared, that's because, as there are many things in progress, we have run out of time…
Imotep, 19:56 UTC
I fully agree with Azileth. Why organizing events whom you can get some rewards, if these are removed afterwards? These rewards are the little bonusses which make the difference whith the players who never participate to events. And if rewards are interesting, they could attract more players in future events. Same for old titles given again several years after their first award. By doing so you devalue them.

Q: What about the addition of a dynamic durability bar, which would reduce according, in real time, to the wear and tear of the item? Would that be easily built ?
A: This is an idea for the forum!

Q: Be able at one's convenience to enable/disable the tooltip which pop on the taskbars items (nor beautiful, nor useful) and also to disable the user channel, is that possible?
A: Yes you send us a ticket about it... It's true that these popping tooltips can be embarrassing… But we're getting off topic.

Q: I am a bit confused about the titles of old... In what way do they get devalued if given again in latter days? Unless of course they are very particular to those very times?
A: Some titles were given to players who have been part of the beta testers, and could have been won later, as rewards for participation in some event; that's what Imotep wants to talk about… But that's not the point here either.
Soleya 20:12 UTC
I understand Imotep and Azileth's points of view, but I still wanted to thank and congratulate the teams in charge of the events of the 15th birthday. Everything didn't go as planned, but I still had a great time with really nice people :)
Imotep, 20:15 UTC
I didn't say 15th Birthday was bad, just that I didn't like it. That'all.

2 Progress of projects under test

(Daily missions, Outpost battles refactoring, Ranged weapons, DeepL)

Daily missions

Tykus, 20:17 UTC
The tests are still ongoing, some fixes still need to be coded. We will publish a manual to answer any questions you may have.

Q: Do we know when this will be available in game? Do we have an idea about release date ?
A: The task is ASAP, to be completed as soon as possible. Not for now.

Q: What kind of rewards will we be given?
A: We are building the system that gave implication points so that we can propose new items that can only be won with these points. So, fill up! We will add nice things later.

Q: Why always adding semi-finished things? For instance, these unuseful "points" but which will, maybe, become useful later, when you will add other "things"?
A: We don't add halfway, we make the additions in stages... Then, that depends on how we talk about it...
Soleya, 20:31 UTC
Unuseful points? Implication points are already useful, huh! They can be used as faction points, by the same NPC!

Q: Will there be any level or fame prerequisites to perform these missions?
A: There will be a filter system, which will allow you to select the missions you want to fill and those you don't, the fames you want to increase and those you don't want to be reduced; you will also be able to select the “occupations missions” you are interested in. Then the system will propose you a number of missions per day according to your personal filtering.
(Note: See Ryzom Forge meeting report - 24.06.2019 for more details)

Outpost battles refactoring

Tykus, 20:38 UTC
The system is ready, but we still need testers to balance the feasibility (not too hard, not too easy). So if you are interested: https://chat.ryzom.com/direct/Tamarea
Mithian, 20:41 UTC
We started the testing on Yubo (the Test&Dev server) of the new outpost battles system (as a reminder : one phase only, lasting one hour). We have to test that in order to balance it. During our first test, we tried a pop rythm two times higher than the one used on Atys for now. Then, as we have no more outpost battles every day, we had a test on Gingo (Test server, whose operation is more like Atys) for us to have an idea of how it would work in real. The next steps will allow us to determine the right rythms of pop of NPCs. For the outpost battles to be more dynamic (that's the goal) but not too easy to win. In order to test high rythms, we need more palyer-testers. So, Is you are interested, you can send a /tell or an email to Tamarea.
Ulukyn, 20:46 UTC
On Yubo, the rythm has to be reduced then. But duration was set to one hour.

Ranged weapons

Tykus, 20:56 UTC
This addition takes time, you have to make these weapons attractive without making the rest of the game obsolete. A new test session is about to start; all the necessary tools are created to finalize the settings. Riasan (and Ulu) created some tools which allow the spawning of all the materials needed for testing.

Q: That means I will soon be able to use my gun whithout shamefully die? To make ranged weapons evolve is a good idea, but what will be the average level of damages? When comparing to melee or magic damages, I mean.
A: Yes, the purpose of this change is to compensate for the fact that to increase the shooting levels you have to drill: it is quite constraining. In addition, despite this disadvantage, the ranged weapons did not have enough impact to be interesting for all the activities of the game :) We changed the damages, activated the bonuses (which until then were not taken into account), readjusted the ranges. Basically, using materials other than choice for ammunition will become interesting :) We also changed the space required in bag for some ammunition and increased the rate of fire.
Azileth, 21:08 UTC
That would be great if I could defend thanks to something else than axe or magic!

Q: What about the Ranger Rite which is out of order for 15 days now?
A:[\b] We're talking about ranged weapons here:) But I'll see that after the meeting?

Q: My question is about the digging of material for ammunition crafting and more widely digging in general. To be kamist should give you an advantage when digging : peace. But is it so, actually? I am not speaking of real advantage, but of differents styles of digging according to your faction regarding stability... And, as far as equality between factions is concerned, we could mention the Marauders teleports...
A:[\b] I can't answer this question. Kamis don't like it too much that we drill on Atys, but a reasoned drilling is appreciated… But not so far as to give an advantage for that...

DeepL

Tykus, 21:17 UTC
Phase 2 of the “development work for DeepL to manage translation between game channels and chat.ryzom.com”, is currently underway. This is only for information: I don't know more about. But maybe, soon, automatic translation will be available in this channel for RF meetings? That would be great :)

3 Coming soon: launch of Season 2 of the Storyline

Tykus, 21:21 UTC
The various teams continue to prepare for Season 2, the first episode of which should begin in January.
Each episode, which will advance the ongoing Atys Planet History, will include a series of events played and scripted and will end with a permanent gameplay addition. The current projects are largely integrated into Season 2 (Dynamic Events, Pocket worlds, Collections, Boss in a Box, Nexus Reloaded, Marauders' map and gameplay…), even if some of them, which cannot be integrated, will be implemented in parallel (outpost battles refactoring, rebalancing of ranged weapons). We are not yet revealing the themes of this Season, so as not to spoil for you the pleasure of surprise!

Q: I would like to know more about the Marauders gameplay which will comme with Season 2
A: For a start, the first element will be the island, where the Marauders will have a camp and a map of their own. This will be introduced during a series of roleplay events. For the following nothing is really planned yet .
(Note: See Ryzom Forge meeting report - 24.06.2019 for more details)

Q: What is the theme of this season?
A: There is no specific theme but a series of events and additions. But I won't tell you any more at the moment: I'll let you discover all this in January. For now, let's make way for Anlor Winn and Atysmas :) The end of the year is always busy.

Q: What do you mean precisely by “Nexus Reloaded”?
A: The Nexus Minor will be the scene of change, of activities for guilds, but I'm not telling you more :)
(Note: See Ryzom Forge meeting report - 24.06.2019 for more details)

Q: How so many OOC events while RP events are so rare?
A: OOC events are calendar-driven, they are unavoidable (Christmas, Easter, Halloween...), while RP events require a longer time of preparation. But the Storyline will allow us to have a more substantial calendar for the latter :)

Q: Yes. But we are not compelled to hold an entire month for each of them, are we?
A: For it to be tested properly, yes we are. As for them, RP events require people to play and it's sometimes complicated :) In addition, it is the same team that participates in RP events and leads OOC events :)

Edited 10 times | Last edited by Maupas (5 years ago) | Reason: Fixes in EN text

#153 Multilingual 

Multilingual | [English] | Français

Ryzom Forge meeting (October 28th, 2019)

Date: monday, October 28th, 20:30 UTC (21:30 CET)

Meeting places:
  • Atys, on the public channel Forge (open the WebIG (Ctrl+W) and click on the "RF" button next to the language flags)
or
  • chat.ryzom, channel #pub-forge (https://chat.ryzom.com/channel/pub-forge)

Duration: 1.5 hour

Participants: all Ryzom players wishing to join.

Nature: informative, questions & answers and feedback meeting.Topic: Added, in test and ready to be tested projects.
Agenda
  • État d'avancement des projets en cours
  • Mise en lumière : projet Storyline

Last edited by Tamarea (5 years ago)

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Tamarea
Ryzom Team Manager
(FR / EN / ES)

tamarea@ryzom.com

#154 [en] 

Tamarea
Date: monday, October 28th, 20:30 UTC (21:30 CET)

Will there a second meeting at 02:30 UTC so that there can be some real-time communication between continents for once? I mean, I know moving the day of the meeting is impossible because the dev team and volunteers works on Sundays and has Mondays off, but it would be nice to feel (for once) like Ryzom is meant for more than just one nation.

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Do not assume that you speak for all just because you are the loudest voice; there are many who disagree that simply have no desire to waste words on you.

#155 Multilingual 

Multilingual | [English] | Français

Ryzom Forge meeting report – October 28th, 2019

Status of ongoing projects

Anlor Winn Events

Tamarea (RT) – 20:37 UTC
Anlor Winn's HRP events will begin on Thursday, October 31st, 20:00 UTC and will end on Monday, November 11th.
We will reactivate for the occasion the scenery as well as the special events (The Perilous Maze, Kill the Pumpkins!, Yubo zombies) and will offer you various little games.
The announcement is available here.

Q: Will the patch occur at 20:00 UTC (21:00 CET)?
A:
A bit earlier: 17:00 UTC (18:00 CET).

Q: What will we get? Anlor Winn tokens?
A:
Yes. And their number will depend on the number of events you follow!

Q: Will the events be the same as those of last year?
A:
Yes, they will be the same. But we have moved the locations, as well as the paths of the Maze.

Outpost battles refactoring

Tamarea (RT) – 20:48 UTC
We are now in the balancing process required by the reduction to one hour of the attack phase (calibration of the number of rounds, squads, etc.). We will then move on to the withdrawal of the defence phase.
In order to test with more characters, the final tests will be carried out on Atys.

Divine intervention: By the way, the timer for the outpost battles (we are currently fighting one) has not yet returned.
A:
Noted!

Balancing of ranged weapons

Tamarea (RT) – 20:52 UTC
The last test, carried out in PvP on an outpost, revealed that the values have been increased too much, so the weapons are too... efficient. Further tests will be carried out shortly.

Q: Can we still join the Test group for Ranged weapons? If yes, I'm in!
A:
Yes, sure! We still lack of Ranged weapon testers! And okay, noted!

Divine Q: Is there any news about the Temples War? Or is the project completely dead?
A:
This project (as described at the time) has been out of date for several years.

Daily missions

Tamarea (RT) – 21:00 UTC
The tests are almost finished, there are only minor bugs to fix and translations to complete.
The implementation in game is scheduled for just after Anlor Winn, around mid-November.

Next issue of Behind the Scenes

Tamarea (RT) – 21:03 UTC
Its release is scheduled for November.

New billing system[/i]

Tamarea (RT) – 21:03+ UTC
A new billing system is under development. Ulukyn will present it to you at a future meeting.

New website[/i]

Tamarea (RT) – 21:04 UTC
The new Ryzom website is being created. SirCotare will present it to you at a future meeting.
Its launch is planned before the end of the year.

Q: More details on these topics?
A:
Not today, but you will know much more within a month, since these topics will have a prominent place on the agendas of next two meetings (see the topic “Highlighting…”)

Q: With regard to the website in particular: is that what you have already shown us?
A:
No. We restarted on something else, with SirCotare as WebDev. The link will be given to you during one of the next two meetings.

Highlighting: the Storyline project

Purpose of the project

(Tamarea (RT) – 21:12 UTC)
In order to improve your gaming experience, we must offer you a lively game with regular and varied events, but also a gameplay neat and enriched by regular additions of new features.
However, our small team does not allow us to work with the ambitions of a large company.
So we have chosen to "settle down" and refocus on a common project: Storyline. This will serve as a roleplay base to lead to gameplay content, focusing on content already under development and taking the opportunity to complete some of the gameplay that has been in game for years but not yet completed.
Thus, the Storyline project aims to make the game more lively and interesting and thus enlarge our community, as well as to revitalize the Ryzom team by putting into play much more quickly the additions on which it works.
The philosophy behind this approach is more than simply conserving the current fragmented community, bringing it together and transforming it into a community that shapes (and is shaped by) events, where everyone can come together for fun.

Principle of the project

(Tamarea (RT) – 21:17 UTC)
All events played from the beginning of the game to the upcoming completion of the "Empire's Shield" are now grouped under the name "Season 1".
The next season, called "Season 2", will have two main themes that I will keep secret in order to preserve the surprise.
The two themes will be played alternately, each in several episodes. Each episode will start with an event played by the Event team, continue with a series of events played and scripted, and conclude with a permanent gameplay addition.
The themes chosen for Season 2 will allow developers to complete part of the unfinished gameplay: Pocket Worlds (Scenographic Editor, Guild Islands), Kitinlair, Marauder Gameplay, (advanced) Occupations, Involvements...
They will also allow them to implement several projects under development: Nexus Reloaded, Collections, Bosses in a Box, New Marauders Map, New Dynamic Events...
Because they will lead to permanent gameplay additions (depending in part on the actions of the players during the episode), events and role-playing will gain in interest.
The launch of Season 2 is scheduled for January 2020.

Recrutement

Tamarea (RT) – 21:25 UTC
The Comm-Marketing team is growing with three new members:
• Margote to take care of broadcasts;
• Drumel and Mideo to create videos.

Edited 7 times | Last edited by Maupas (5 years ago) | Reason: Unresponding link

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