#113 Added by Moniq 5 years ago
@Moniq: Can you tell us how many testers did you see on pads in the last 2 months please?Let's see how much the "community" is involved.
Last edited by Moniq (5 years ago)
#114 Added by Sinvaders 5 years ago
Is X nerf too strong?Does this affect many people's playstyle?Does this affect daily activities for many players?If the backlash is strong, do we have a plan? Do we rollback?Are the prepared PR statements sufficiently satisfying and detailed? (yes, PR releases can be a testing artifact, in a sense)
#115 Added by Gidget 5 years ago
To me, those points should be studied before starting the development of the features... in a timeline ... earlier than testing.
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#116 Added by Bisugott 5 years ago
General Questions:
Q: Wouldn't it be possible that mektoubes use Teleporters?
A: Possible yes, but desirable? No but you can make a post on "Ideas for Ryzom".
I don't know about meks teleporting, but a service from the stables to transport meks to another stable in the same region for a fee would be interesting.
Q: Would it eventually be possible for NH to other lands for the mektoub? or if not that, then, say, treks to get them there or such like? perhaps to the captial city only.
A: The best part of ryzom is discovering, treks... This, can avoid this, not sure it's a good idea
That could be a good Idea, teleport from capital to capital, its frustrating to lose one's materials, time and money when a mektoub dies
Not practicing missions very often... or not at all, they have the advantage of "framing" the presence in play of "old" people breaking habits, can frustrate... Anyway, in my opinion, regarding missions, they become interesting when a player is high level, if not.. there is little
Perhaps players would also be more motivated to do occupations if the products were more useful. There is very little reason to go beyond grade 1 in most. And a lot of occupations are just not worth doing at all.
players are missing the extended occupations
For my part i haven't done missions as i said. For the reason that they're are of an atrocious complexity (occ i mean) and don't really motivate you to start over... water carrier for example, run in circles 3h, super!
Basic Principle: Every day, you have the opportunity to carry out seven missions in the order of your choice, randomly selected from all the "Task" missions and/or "Occupation product donation" missions.A filtering option allows you to restrict the select-able missions according to the fames that you do not want to lower or raise.You also have the option of completing only certain types of missions, but de-selecting missions may have an impact on your final gain.You can abandon a mission at any time if you do not want to do it or do it later. However, this one is not replaced by another and will remain in the list of missions proposed for today.[p]For the moment, Prime Roots missions are not available (who said "fiuuu!"?)
A filtering option allows you to restrict the select-able missions according to the fames that you do not want to lower or raise.
You also have the option of completing only certain types of missions, but de-selecting missions may have an impact on your final gain.
You can abandon a mission at any time if you do not want to do it or do it later. However, this one is not replaced by another and will remain in the list of missions proposed for today.
Q: Will there be daily missions for marauders too? and 2. Are these random, already existing missions? or new ones made specifically for daily sets?A: Yes, its intended :) ... these are existing missions, but you will be able to filter the missions that will be proposed to you, this includes the occs too :)
Note Selecting only one type of mission will reduce the reward.Four filtering options are available:- Filtering of the area in which to perform each type of mission:Select here the level of the area (50 --> 250) in which you want to perform each type of mission (craft, forage, combat, exploration). If you choose the "None" option, then no mission of this kind wil be offered to you- Filtering of fame that should not decrease:Here, you have the option to apply a filter to remove from the list those missions that would cause you to lose some of your fame.Thus, a Ranger should check all the boxes in the "Fame that you do not want to decrease" line. - Filtering of fame that should not increase: Here, you have an option to apply filter to remove from the list those missions that would cause you or win some fame.Thus, a Marauder should check all the boxes in the "Fame that you do not want to increase" line. - Filtering of occupations:Filter here which occupations can be offered to you. If you choose all of them, a maximum of four occupation missions can be randomly selected. Choosing all occupations considerably increases the rewardNote: Occupation missions do not require that you have the occupation active but only occupation products to give, including those obtained by exchange or purchase.
- Filtering of the area in which to perform each type of mission:
Select here the level of the area (50 --> 250) in which you want to perform each type of mission (craft, forage, combat, exploration). If you choose the "None" option, then no mission of this kind wil be offered to you
- Filtering of fame that should not decrease:
A screen of the interface
The graphics for the maps are done. We are currently adding vegetation in all new zone.First, the entire marauding camp will be moved to a large area of the new map but not to the city, as the area that will host it will first have to be cleaned by the marauding PJs. Only then will the marauding NPCs reach their final location in the city area...
I think marauders are getting many things because we don't have a good 40% of the features other factions do yet...
I do not really know how the marauding faction works, but the only thing I see are the teleporters ... which are super well placed ..
A: chainkill, never be permited... even on marauders... I will, Alees :)
CoC is the general rules, but it also uses logic, assuming its tag, yes, but getting killed in a loop just for revenge doesn't make sense (even if the gameplay allows it). But we will try to clarify yes :)
I as a marauder really dont like our city to be a pvp zone, because there is gonna be so much abuse by certain people
I agree with Spieko, I would also prefer our city not to be a PvP zone. None of the other capitals are, either. It makes no sense.
Translation team recruits volunteers!To translate / proofread into SpanishTo translate / proofread into RussianTo translate / proofread into German Support team recruits volunteers!From North AmericaFrom South America (speaking Spanish and English)From Australia timezoneFrom SpainEvent team recruits volunteers!From North AmericaFrom South America (speaking Spanish and English)From Australia timezoneFrom SpainIn particular, we need American animators in order to be able to play roleplay events in US time slots.If you are interested please send a mail to tamarea@ryzom.comAs Moniq use to say: we need testers too, in this case just send a Dm to tamarea on rocket: https://chat.ryzom.com/direct/Tamarea
Translation team recruits volunteers!To translate / proofread into SpanishTo translate / proofread into RussianTo translate / proofread into German Support team recruits volunteers!From North AmericaFrom South America (speaking Spanish and English)From Australia timezoneFrom Spain
Event team recruits volunteers!From North AmericaFrom South America (speaking Spanish and English)From Australia timezoneFrom Spain
In particular, we need American animators in order to be able to play roleplay events in US time slots.
If you are interested please send a mail to tamarea@ryzom.com
Edited 11 times | Last edited by Bisugott (5 years ago)
#117 Added by Yaandor 5 years ago
#118 Added by Moniq 5 years ago
#119 Added by Yaandor 5 years ago
You posted a refernce link to cloud.ryzom.com ; however I can't log into it. Is this something that players can look at or is it developers only?
#120 Added by Ulukyn 5 years ago
#121 Added by Gidget 5 years ago
#122 Added by Namcha 5 years ago
#123 Added by Aleeskandaro 5 years ago
You posted a refernce link to cloud.ryzom.com ; however I can't log into it. Is this something that players can look at or is it developers only?And now the link is apparently gone from the post. So much for my question I guess...
#124 Added by Yaandor 5 years ago
Teleportation technology is based on the seed of life, and mektoubs don't have one.
#125 Added by Gidget 5 years ago
Teleportation technology is based on the seed of life, and mektoubs don't have one.Daily mission will use server time but the change won't be midnight UTC. More something like morning in Europe. It is yet to define.
#126 Added by Namcha 5 years ago
Last edited by Namcha (5 years ago)
#127 Added by Moniq 5 years ago
Here is the agenda:1 - Classical missions, occupations and NH2 - Marauder gameplay3 - Ranger rite4 - Recruitment
During the JY2603 patch, we started the implementation of a project to (re)highlight the game's 11,000 missions ( https://app.ryzom.com/app_forum/index.php?page=topic/view/29797/1 ).However, it turned out that through overenthusiasm, we went a little too fast and withdrew the rewards of the old NH version a little too early, before we had properly upgraded and balanced the missions and occupations.As a result, we have decided to bring the old version of NH back into play *temporarily*, which will allow us to:no longer penalize players because of a release of the new version of NH made before missions and occupations are revalued and balancedto give us time to revalue and properly balance the traditional missions and occupations.Then we will put back in place the current version of NH. Riasan (dev) is working this week to recode the old version of NH and it will be tested this weekend.
Don't know if my question is relevant for missions modifications, but it seems to me that when the merge occurred, the idea was to boost economy again. Namely give to dappers a value. It seems we come back to MP as means of exchange in Ryzom. That I link to missions, among other features.
Nation points have to be given again. Because no points means no crystals, and no crystals means no pex.Or the loss of nation points from NH have to be replaced by some counterpart.
To be unable to pex without crystals is an other issue than that of economy.
No. Thats just a commodity, not a goal per se.
It seems to me missions give too much dappers (not enough at low level, too much at high level).
To be precise, the most valuable advantage of NH was nation points, not dappers, useful to buy crystals or generic materials. We take on an enhancement of Atys missions which NH is part of. But as long as rebalancing is not completed, players miss nation points badly.
maybe reward points could be given as it doesn't effect nation fame anymore
i'm talking about individual rp mechanism (without reroll) not for me
@Shylai, gameplay mechanism not rp mechanism :)
Tykus 19:52 UTC: To be precise, the most valuable advantage of NH was nation points, not dappers, useful to buy crystals or generic materials. We take on an enhancement of Atys missions which NH is part of. But as long as rebalancing is not completed, palayers miss nation points badly.I disagree
To be precise, the most valuable advantage of NH was nation points, not dappers, useful to buy crystals or generic materials. We take on an enhancement of Atys missions which NH is part of. But as long as rebalancing is not completed, palayers miss nation points badly.
I remind that the move back to the old version of NH is temporary only. As soon as the missions and occupations will be revalued and balanced, we'll put again the current version of NH.
The rewards in nation points or dappers should depend of time spent, the one in fame only of completed missions.
Another reaction before to move to next topic?An official announcement on this first topic will be made in a few days.
ok, on the subject of NH and an earlier comment that suggested the main benefit to the old way of working was faction points (for Crystals or Generic Materials). This statement is incorrect in part. Actually, players preferred the old way of working because it meant that, for perhaps 30 minutes, they could do occupations to gain dapper + factions points, after which they were free to enjoy their time on Atys doing whatever they pleasedSo, actually, the old way of working supported freedom of choiceBut, my question is this:
if there are missions for the occupations, there is no need to do step 4, because no one will use this step if there is a better one than the actual NH, so if there are missions for occupations, the nh needs a new system or he diesthe old one is overpowered maybe..the new one is Under powered
If I may, think 4 means a modified version whereby you can't get 50 fame in a few hours effort
Hm, I don't see how that will work because mostly, it seems that players preferred the rewards from NH + the freedom of choice it gives them. The re-balanced missions take too much time.
i have listened attentively to this discussion: a suggestion i already made in the foren might be here worth repeating: when all has been balanced and tested and found to be goodadditionally the missions results (occupational) could be given new value as ingredients needed to other accomplishments those improved occupational missions perhaps already do this? if so then the problems here feared do not come into being
hmm i think the translater doesnt work correctly, but yea, the nh doesnt have to get out" he will die, because no one will use it with the actual state the old status forces you to porten when the limit is reached so you can give up.The new system brings a bad yield. both are not balanced systems.
I will try to answer all questions yes It's why when we recoded the NH we made the change, but it was a emergency case, recoding NH like it was took more time than recode without rewards. But doing like this created a hole in the rewards for players :)This Nh system remains sensitive, it often remains blocked and is not very accessible to the CSR to see who gave what...
the old system without caps of 3000 and a little less reward, then everyone has the free choice, is not permanently restricted if 3-4 people give at the same time and still gets a usable reward
Triplex: I encourage you to join dev team and help!
To freddy: there is many way to up your fame to 50, NH was so easy,it was used to the detriment of all the missions dedicated to fame :p
The new Marauder region under creation will be located near the Nexus and will be connected to it by a vortex. The working group is in the process of adding vegetation to this new area, which is empty by default. Important note: this new map is the first one we are creating from scratch, which is very promising for the future!So we managed to reach the ultimate stage dreamed of when Ryzom Forge was created: "The last stage, called the New Zone project, will consist in the creation of a new game zone."
Congratulation for the work done !
OK. I'm ready to help if needed (not so bad at understanding :-)… and congrats, of course.
It has been fixed and is now operational again.
i am very happy to hear of the RR having been repaired and being now operationalTo whom does one (Trytrytry for example) turn in order to participate in that rite please?
Thanks all for the Rite :-)
You may as well finish your discussion now since we moved on.
The clock is ticking and it's time to move on to the last topic. We will come back to this at the next meeting. In addition, an official announcement will be made, so you can also react on the forum.
Translation team recruits volunteers!To translate / proofread into SpanishTo translate / proofread into RussianTo translate / proofread into German Support team recruits volunteers!From North AmericaFrom South America (speaking Spanish and English)From Australia timezoneFrom SpainAnimation team recruits volunteers!From North AmericaFrom South America (speaking Spanish and English)From Australia timezoneFrom SpainIn particular, we need American animators in order to be able to play roleplay events in US time slots.For any questions or applications, please send an email to tamarea@ryzom.com
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