#107 Added by Moniq 5 years ago
#108 Added by Loved 5 years ago
Testers have no power to change anything directly. We can object and point out what we think is wrong with a specific change, however the goal of testing is to make sure it works as expected by rules we do not make. We are not making decisions and we are unable to delay or stop the release.To be specific about New Horizons 2.0: We did warn that the change will not make players happy and suggested at least to wait for planned mission changes. The matter of mission adjustment was not known to the Testing team by that time. The answer was it will be release separately, with mission changes following shortly after JY 2603 patch.I am not sure who you should rather address your text, maybe Level Design team?
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#109 Added by Moniq 5 years ago
#110 Added by Gidget 5 years ago
In fact, depending on WHO your testers are, they may think this is JUST FINE (no sap crytals, punitive florist nerf, useless dappers on nh, no free nh transport for neutral +50s, huge buffs to combat missions and no buff to crafting missions, "just go dig" for sap crystals)It's not just about how many testers. It's about the diversity of testers, and people who aren't pushing a "make it harder, I love it" agenda.
#111 Added by Laoviel 5 years ago
Last edited by Laoviel (5 years ago)
#112 Added by Revvy 5 years ago
Last edited by Revvy (5 years ago)
#113 Added by Moniq 5 years ago
@Moniq: Can you tell us how many testers did you see on pads in the last 2 months please?Let's see how much the "community" is involved.
Last edited by Moniq (5 years ago)
#114 Added by Sinvaders 5 years ago
Is X nerf too strong?Does this affect many people's playstyle?Does this affect daily activities for many players?If the backlash is strong, do we have a plan? Do we rollback?Are the prepared PR statements sufficiently satisfying and detailed? (yes, PR releases can be a testing artifact, in a sense)
#115 Added by Gidget 5 years ago
To me, those points should be studied before starting the development of the features... in a timeline ... earlier than testing.
#116 Added by Bisugott 5 years ago
General Questions:
Q: Wouldn't it be possible that mektoubes use Teleporters?
A: Possible yes, but desirable? No but you can make a post on "Ideas for Ryzom".
I don't know about meks teleporting, but a service from the stables to transport meks to another stable in the same region for a fee would be interesting.
Q: Would it eventually be possible for NH to other lands for the mektoub? or if not that, then, say, treks to get them there or such like? perhaps to the captial city only.
A: The best part of ryzom is discovering, treks... This, can avoid this, not sure it's a good idea
That could be a good Idea, teleport from capital to capital, its frustrating to lose one's materials, time and money when a mektoub dies
Not practicing missions very often... or not at all, they have the advantage of "framing" the presence in play of "old" people breaking habits, can frustrate... Anyway, in my opinion, regarding missions, they become interesting when a player is high level, if not.. there is little
Perhaps players would also be more motivated to do occupations if the products were more useful. There is very little reason to go beyond grade 1 in most. And a lot of occupations are just not worth doing at all.
players are missing the extended occupations
For my part i haven't done missions as i said. For the reason that they're are of an atrocious complexity (occ i mean) and don't really motivate you to start over... water carrier for example, run in circles 3h, super!
Basic Principle: Every day, you have the opportunity to carry out seven missions in the order of your choice, randomly selected from all the "Task" missions and/or "Occupation product donation" missions.A filtering option allows you to restrict the select-able missions according to the fames that you do not want to lower or raise.You also have the option of completing only certain types of missions, but de-selecting missions may have an impact on your final gain.You can abandon a mission at any time if you do not want to do it or do it later. However, this one is not replaced by another and will remain in the list of missions proposed for today.[p]For the moment, Prime Roots missions are not available (who said "fiuuu!"?)
A filtering option allows you to restrict the select-able missions according to the fames that you do not want to lower or raise.
You also have the option of completing only certain types of missions, but de-selecting missions may have an impact on your final gain.
You can abandon a mission at any time if you do not want to do it or do it later. However, this one is not replaced by another and will remain in the list of missions proposed for today.
Q: Will there be daily missions for marauders too? and 2. Are these random, already existing missions? or new ones made specifically for daily sets?A: Yes, its intended :) ... these are existing missions, but you will be able to filter the missions that will be proposed to you, this includes the occs too :)
Note Selecting only one type of mission will reduce the reward.Four filtering options are available:- Filtering of the area in which to perform each type of mission:Select here the level of the area (50 --> 250) in which you want to perform each type of mission (craft, forage, combat, exploration). If you choose the "None" option, then no mission of this kind wil be offered to you- Filtering of fame that should not decrease:Here, you have the option to apply a filter to remove from the list those missions that would cause you to lose some of your fame.Thus, a Ranger should check all the boxes in the "Fame that you do not want to decrease" line. - Filtering of fame that should not increase: Here, you have an option to apply filter to remove from the list those missions that would cause you or win some fame.Thus, a Marauder should check all the boxes in the "Fame that you do not want to increase" line. - Filtering of occupations:Filter here which occupations can be offered to you. If you choose all of them, a maximum of four occupation missions can be randomly selected. Choosing all occupations considerably increases the rewardNote: Occupation missions do not require that you have the occupation active but only occupation products to give, including those obtained by exchange or purchase.
- Filtering of the area in which to perform each type of mission:
Select here the level of the area (50 --> 250) in which you want to perform each type of mission (craft, forage, combat, exploration). If you choose the "None" option, then no mission of this kind wil be offered to you
- Filtering of fame that should not decrease:
A screen of the interface
The graphics for the maps are done. We are currently adding vegetation in all new zone.First, the entire marauding camp will be moved to a large area of the new map but not to the city, as the area that will host it will first have to be cleaned by the marauding PJs. Only then will the marauding NPCs reach their final location in the city area...
I think marauders are getting many things because we don't have a good 40% of the features other factions do yet...
I do not really know how the marauding faction works, but the only thing I see are the teleporters ... which are super well placed ..
A: chainkill, never be permited... even on marauders... I will, Alees :)
CoC is the general rules, but it also uses logic, assuming its tag, yes, but getting killed in a loop just for revenge doesn't make sense (even if the gameplay allows it). But we will try to clarify yes :)
I as a marauder really dont like our city to be a pvp zone, because there is gonna be so much abuse by certain people
I agree with Spieko, I would also prefer our city not to be a PvP zone. None of the other capitals are, either. It makes no sense.
Translation team recruits volunteers!To translate / proofread into SpanishTo translate / proofread into RussianTo translate / proofread into German Support team recruits volunteers!From North AmericaFrom South America (speaking Spanish and English)From Australia timezoneFrom SpainEvent team recruits volunteers!From North AmericaFrom South America (speaking Spanish and English)From Australia timezoneFrom SpainIn particular, we need American animators in order to be able to play roleplay events in US time slots.If you are interested please send a mail to tamarea@ryzom.comAs Moniq use to say: we need testers too, in this case just send a Dm to tamarea on rocket: https://chat.ryzom.com/direct/Tamarea
Translation team recruits volunteers!To translate / proofread into SpanishTo translate / proofread into RussianTo translate / proofread into German Support team recruits volunteers!From North AmericaFrom South America (speaking Spanish and English)From Australia timezoneFrom Spain
Event team recruits volunteers!From North AmericaFrom South America (speaking Spanish and English)From Australia timezoneFrom Spain
In particular, we need American animators in order to be able to play roleplay events in US time slots.
If you are interested please send a mail to tamarea@ryzom.com
Edited 11 times | Last edited by Bisugott (5 years ago)
#117 Added by Yaandor 5 years ago
#118 Added by Moniq 5 years ago
#119 Added by Yaandor 5 years ago
You posted a refernce link to cloud.ryzom.com ; however I can't log into it. Is this something that players can look at or is it developers only?
#120 Added by Ulukyn 5 years ago
#121 Added by Gidget 5 years ago
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