Merchant expiration timer - a different approach - IDEAS FOR RYZOM - Ryzom Community Forum
Home
Guest
search
|
Login
Forums
|
Announcements
(
0
)
|
Watchlist (
0
)
|
New posts
|
Unread (
0
)
|
Last 24h
IDEAS FOR RYZOM
Forums
»
IDEAS FOR RYZOM
»
Merchant expiration timer - a different approach
1
2
5
4
3
2
1
#16
Added by
Bitttymacod
7 years ago
{translate}
There is no "economy" not because of timers or things like that.
There is no "economy" because Atys is resource-rich and the only items of scarcity are OP mats, which are never sold.
A monetary economy only works when there are scarce resources (either materials or crafted items). If there were a *lot* more players we might begin to get to that point, but it's never been the case in Atys since I have been playing. If the price of raw mats were adjusted and the ability to set prices were adjusted there might be a temporary run on the markets but it would be strictly temporary.
That being said:
I rather like the idea of Fame increasing the hold time since it makes RP sense. It also gives people a reason to push for the 100 fame. (By the way, all tests for 50 or 100 should actually compare to 49 and 99 due to rounding and actual non-integer values of fame, but that's a coding detail.)
I am not fond of the hold off the shelves but in storage idea. If there is any programming rationale for the 7 day limit, such an idea will put paid to it, and using storage retrieval as a dapper sink will not cure that.
---
Remembering Tyneetryk
Phaedreas Tears - 15 years old and first(*) of true neutral guilds in Atys.
(*) This statement is contested, but we are certainly the longest lasting.
<clowns | me & you | jokers>
#17
Added by
Loved
7 years ago
{translate}
thanks for the reply bittty,
agree - atys is a land of too-much,
but here's something to consider too (stil sort of off topic)
a lot of these "items " that are "not scarce" are not circulating
case in point i make some okay-items not the best of the best, no loot in my stuff... but lots of people are sitting on tons of newbie-loot-items
we have a hoarding problem, and a gift-economy the fact that I can even sell as much as i do is remarkable considering how many people have gh's full of better things than i have. the active player base isnt really flowing anything, just hoarding (except for newbies, who are buying)
-----
back on topic, fame + storage or extended timer, whichever is easier to program, will help me in my endevors and harm no one so, i hope there's some more "yes" to this, with proper criticism, always welcome
---
1
2
Last visit Friday, 22 November 14:41:44 UTC
P_:G_:PLAYER
powered by
ryzom-api