Combining OP mats - IDEAS FOR RYZOM - Ryzom Community Forum
Home
Guest
search
|
Login
Forums
|
Announcements
(
0
)
|
Watchlist (
0
)
|
New posts
|
Unread (
0
)
|
Last 24h
IDEAS FOR RYZOM
Forums
»
IDEAS FOR RYZOM
»
Combining OP mats
1
2
5
4
3
2
1
#24
Added by
Zagh
7 years ago
Multilingual
|
Français
|
[English]
{translate}
(Google Translate FR → EN)
I persist in thinking that an unnatural matter must behave differently from a natural matter, especially in terms of fragility.
An advantage must be maintained in having a high-level outpost.
For me the idea is simple. The more one transmutes a natural matter to increase it in quality and the more it will be subject to destruction. Hence the interest of having a cross table as presented by Ekoh following my answer.
---
Vauban
#25
Added by
Ekoh
7 years ago
Multilingual
|
Français
|
[English]
{translate}
That's mean that it'll be added 80 derivated mats for the 8 OP mats, it's substantial !
1 Mats q50 1 original
2 Mats q100 1 original + 1 transmuted
3 Mats q150 1 original + 2 transmuted
4 Mats q200 1 original + 3 transmuted
5 Mats q250 1 original + 4 transmuted
Unless it's possible to add as a descriptive information the number of mats transmutation.
---
Spoiler
1
2
Last visit Friday, 29 November 14:53:31 UTC
P_:G_:PLAYER
powered by
ryzom-api