IDEAS FOR RYZOM


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#18 Multilingual 

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(Google Translated)
I think that's a good idea.

I also think the proposed rates are too low:
- Much more OP material per increase

I think dappers are necessary (and in quantity).
- One could establish this for example to 10% of the price of the drill of Q100 when one wants to pass from Q50 to Q100 by test of increase.

I think it would be necessary to limit the increase of level with a functioning in this kind:
- A Q50 item could be transmitted in Q100 with a 100% chance of success.
- This item Q100 transmuted once would then have only a 50% chance of being transmuted again in Q150.
- This item Q150 (transmuted twice already) would have only 25% chance of success to be transmuted in Q200.
- This item Q200 (transmuted 3 times) would have only 12.5% ​​chance of success to be transmuted in Q250.

- An original Q100 item (not from the increase of an item Q50) would have him, 100% chance of success to become Q150. The transmuted Q150 item here would have 50% to be Q200. The item Q200 transmuted 2 times would thus have 25% to be Q250.

- An original Q150 item (not from the increase of a Q100 item) would have him, 100% chance of success to become Q200. The Q200 transmuted item would here have 50% to be Q250.

- Except: A natural Q200 item would have a maximum of 75% chance of becoming a transmuted Q250 item.

Last edited by Vauban (7 years ago)

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Vauban

#19 [en] 

FF -- Amen -- it needs to be expensive.

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Remembering Tyneetryk
Phaedreas Tears - 15 years old and first(*) of true neutral guilds in Atys.
(*) This statement is contested, but we are certainly the longest lasting.
<clowns | me & you | jokers>

#20 [fr] 

Ce serait plus simple d'avoir une règle commune.


| 50 > 100 | 100 > 150 | 150 > 200 | 200 > 250 |
| 75% | 37.5% | 18.75% | 9.375% |
| - | 75% | 37.5% | 18.75% |
| - | - | 75% | 37.5% |
| - | - | - | 75% |

Last edited by Tiximei (7 years ago) | Reason: Fixed the language button

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#21 [de] 

sieht gut aus die liste :)

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#22 [en] 

I do not understand your grid Ekoh. What are the labels for the rows?

If it is predicated on knowing if a q100 OP mat came out of the ground or was made from q50's, that is against all reason. The reason we are combining mats is to make ones that are indistinguishable from the ones that come out of the ground.

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Remembering Tyneetryk
Phaedreas Tears - 15 years old and first(*) of true neutral guilds in Atys.
(*) This statement is contested, but we are certainly the longest lasting.
<clowns | me & you | jokers>

#23 [en] 

I've made this grid with Zagh's comment in mind, but you're right, counting transmutation is confusing and unneeded.

So only first row is useful, with a little change.

| 50 > 100 | 100 > 150 | 150 > 200 | 200 > 250 |
| 75% | 57% | 43% | 33% |

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#24 Multilingual 

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Je persiste à penser qu'une matière non naturelle doit avoir un comportement différent d'une matière naturelle, notamment en terme de fragilité.

Il faut conserver un avantage à avoir un avant-poste de haut niveau.

Pour moi l'idée est simple. Plus on va transmuter une matière naturelle pour l'augmenter en qualité et plus elle sera sujette à une destruction. D'où l'intérêt d'avoir un tableau croisé comme l'a présenté Ekoh suite à ma réponse.

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Vauban

#25 Multilingual 

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That's mean that it'll be added 80 derivated mats for the 8 OP mats, it's substantial !

1 Mats q50 1 original
2 Mats q100 1 original + 1 transmuted
3 Mats q150 1 original + 2 transmuted
4 Mats q200 1 original + 3 transmuted
5 Mats q250 1 original + 4 transmuted

Unless it's possible to add as a descriptive information the number of mats transmutation.

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