IDEAS FOR RYZOM


uiWebPrevious1234uiWebNext

#33 [de] 

Wären die menschen nicht von Natur aus so faul, würden alles auf den nächsten tag schieben, würde die Welt nicht von Bürokratie geführt und vom Finanzwesen... dann würde ich sagen ja ^^

da es aber nicht der Fall ist, die Gefahr nicht als sonderlich akut weil, hat ja noch zeit definiert wird ^^ hast du recht ^^

ich ging jetzt auch mehr von einer art Angriff akuter massen, außerhalb von uns aus ^^, nicht von einer langsamen fortschleichenden von innen ;)

---

"Decateis I Kamirac" "Necateis Sye Mideshye"
"Decateis I Loke" "Necateis Atys Morhdeis"
"I Nidran Sye Alede E Sye Neyde Ilya Necateis I Ulca"

"Liberi I`Margus"

_ Graphic-Team _

#34 [en] 

I am new to Ryzom but I intend to stay here for a long time.

I am attracted to Ryzom because of it's complexity.

To get 15 Million Players it seems to me that we would need to dumb Ryzom down to the point that no choices and you can access all of the controls on a gamepad.

If we retain the complexity we might just have to rely on a smaller (more dedicated) player base.

It does seem strange to me that people are saying that the Religion of the Guild does not affect the Guild Members Religious activities, If I join a guild that follows the Kami religion then why should I be allowed to use Kara (only) TP's and vice versa. We can't remove existing entitlements or perks without angering some players however by adding some new (Religion based) perks that are only available to guilds that follow a specific religion we could make the choice of religion less trivial.

When any race with a high level of technology comes to lands populated by people with a lower level of technology there is invariably some hidden agendas and areas of conflict (on earth this often results in the subjugation of the peoples with the lower level of tech). The Kara will no doubt have some hidden agendas and will not be telling us everything that they are doing. Whilst they might help to fight kitin incursions their experimentation and extraction technologies are actually causing the increased kitin presence.

When missionaries from an advanced civilisation come to a less advanced country they come bearing gifts and promises however their converts often loose things that are precious to them. The Kami have not told us that they will control our population in order to maintain balance and prevent Kitin incursions.

We can join one of three "factions" :
1/ Guild with pro Kara "religion" , the guild gets free "extraction" crystals from the Kara, use of these crystals doubles focus generation and raises the effectiveness of a user's forage skill by 20 points for 1 hour however it offends the Kami by ten points per crystal.
Plus light armour "head covers" that provide 25% protection (no maximum absorption ) and 5% HP generation. Use of this armour offends the Kami by 10 points per hour (or part thereof) This Armor degrades by 10% per day after being removed from the guild storage. The "head cover" is free after making a 10,000 dapper donation.



2/ Guild with pro kami "religion", the guild gets light armour "head covers" that provide 25% protection (no maximum absorption ) and 5% sap generation. Use of this armour offends the Kara by 10 points per hour (or part thereof). This Armor degrades by 5% per day after being removed from the guild storage. The "head cover" is free after making a 10,000 dapper donation.

3/ Guild not aligned to Kami or Kara get
free "ATYS for ATYSANS" Heavy Armor vests (AKA the Ned Kelly) that provide 25% protection (no maximum absorption ) 10% HP generation and a 25% speed boost. Use of this armour offends both Kara and Kami by 10 points per hour (or part thereof) This Armor degrades by 10% per day after being removed from the guild storage.
Plus free Light Armor vests that provide 25% protection (no maximum absorption ) 5% HP and sap generation and a 25% speed boost. Use of this armour offends neither faction. This Armor degrades by 10% per day after being removed from the guild storage.


Kitin incursions will increase if more people use Kara gear because of the increased experiments conducted by the kara due to the additional "donations" to the kara.

Kitin incursions will decrease if more people use Kami gear because the kami use the additional "donations" to fund secret "focus mirrors" that drive forage resources back into the centre of the planet. Unfortunately this results in reduced forage yields for homins.

I just took a stab in the dark with the % protection and sap and HP regeneration, perhaps more experienced players could "fine tune" the percentages.

#35 [en] 

Hmmm.. Some interesting stuff there, Nubios, but it ignores two other factions already in game: Marauders and Rangers  (making a total of five possible orientations: Kami, Kara, Marauder, Ranger and "don't give a fart").  Basing player goodies on Guild alignment allows unaligned players to have goodies, since neutral players can be members of either type of Guild. (Think of them as homins that go to church on Sundays but have not yet been baptized/"reborn") If something like this is to be done there needs to be additional restrictions on Player alignment.

I admire (and applaud) your effort to include complexity in your suggestion.

As a person (and toon) who has (have?) been waiting for Ranger status to be a "thing" for four years, I would expect this to be done in five to eight years even if enthusiastically endorsed by the development teams.

---


Remembering Tyneetryk
Phaedreas Tears - 15 years old and first(*) of true neutral guilds in Atys.
(*) This statement is contested, but we are certainly the longest lasting.
<clowns | me & you | jokers>

#36 [en] 

A lot of good thoughts there, Nubios. There is one thing I would like to shed a little light on though.
Nubios
It does seem strange to me that people are saying that the Religion of the Guild does not affect the Guild Members Religious activities, If I join a guild that follows the Kami religion then why should I be allowed to use Kara (only) TP's and vice versa. We can't remove existing entitlements or perks without angering some players however by adding some new (Religion based) perks that are only available to guilds that follow a specific religion we could make the choice of religion less trivial.

The larger a particular population, the less homogenous it is. Rift Walkers is a fairly large guild and thus more diverse than smaller guilds. While RW itself is Karavan, not all Rift Walkers are Karavan; we have a fair number of neutrals in our ranks as well. Not just those who have yet to raise their Karavan fame to a level sufficient to align, but some who have made a conscious decision to remain religiously neutral.

Why should neutral/Agnostic members of a guild that is officially aligned to one of the powers be penalized? When you give a homin a choice between religious conversion or leaving their friends, you will create problems. Considering that one must be Kami, Karavan, or Marauder to get to PR without having to trek, agnosticism is arguably the hardest path to travel, so why make it even harder?

I like your idea of faction-specific perks, but I feel that they should be based on the homin's alignment rather than that of their guild. I would like to be Neutral and get comparable perks to Rangers, but I refuse to leave Rift Walkers to do so. I don't like having religion shoved down my throat IRL, so why would I approve of that in an MMO?

---

Do not assume that you speak for all just because you are the loudest voice; there are many who disagree that simply have no desire to waste words on you.

#37 [en] 

Nobody would lose something that they already have - it is just that the extra goodies available through one guild may not benefit them as much as the extra goodies from some other guild.

My motives for suggesting it were twofold
1/ to provide a balancing mechanism so it would be less likely that any one guild would grow too large and monopolise the outposts (but I don't know how they work yet)
2/ to provide mechanisms that create kittin swarms or resource shortages if there are too many players using faction items from any one faction.

#38 [en] 

I listed four types of rewards

anti kami LA "hats"
from pro-kara guilds


anti kara LA "hats"
from pro-kami guilds

anti kami + anti kara HA vests
anti nobody LA vests
from pro-nobody guilds

I thought that those four faction items would provide something for everyone choice of faction.

Maybe jewelry would be better as I have suggested a lot of LA.

#39 [de] 

in Bezug auf Gilden: die Realität sieht ja mehr dahin aus, das es viele 1 mann Gilden (wegen der Lagerung) existieren. groß Gilden sind im Grunde ehr ein seltenes bild, was ich leider nicht so schön finde. zu groß ist natürlich auch schlecht.

ich glaube, wenn eine Gilde 10-20 aktive mitglieder besitzt, kann sie sich in der jetzigen Situation schon als groß Gilde sehen ^^

vielleicht wäre doch ein Gilden lager Erweiterung schon sehr interessant, oder das die leeren räume mit evtl bestimmten npc ausgestattet werden können die die Gilde für dapper mieten kann.

müssen keine besonderen NPC sein, aber vielleicht das es zb die Lehrer alle 4 Länder dort gibt, oder die material & Item Händler der Länder. ist dann wieder ehr eine Service Leistung, die wie schon gesagt für dapper zb gemietet werden kann ^^, jeder kennt das Problem, man sucht ein bestimmtes material, und will nicht extra losziehen um zb 2 davon auszutraben. aber alle Hauptstädte anzureisen und die Händler dort zu durchsuchen ist auch ziemlich nervig... so ist das ne schöne Service Sache für zb Gilden , und nicht situationsabhängig.

wenn man Fraktion abhängige NPC einbauen will, dann wären natürlich Händler die zb die Fractions Items verkaufen eine Idee.

weiterhin wären auch noch alte Fractions Items wieder nett wie zb die fractions hacken ^^

oder sogar Baupläne für Fractions Gegenstände. es gibt noch ne menge Content den man da einfließen lassen könnte. auch wenn dieser dann nur optische Veränderungen mit sich bringt ^^

weiterhin habe ich letztens noch mit jemanden ein gespräch geführt und dort kam die idee eines neuen berufes auf den tisch.
der Beruf Färber:
- dieser kann durch gewisse Mission Materialien Farbstoffe herstellen.
- diese Farbstoffe können dann die Farbe einer Rüstung zb ändern.

ob man das jetzt als Beruf macht, oder als weitere craft und harvest Sache einbaut ist natürlich zu überlegen. oder ob man es durch einen npc machen lässt. wo man zb das Rüstungsteil abgeben muss und der NPC dann ein material verlangt wessen Farbe es annehmen soll.

Leichte Helme sind ja schon lange ein thema dann würde ich aber sagen müsste es auch mittelschwere helme dazu geben ^^

aber son leichter Helm wird dann nahe zu 0 Schutz haben, und auch maximal ausweichen 2 bekommen. weil sonst wäre denke ich der leichte Helm unsinnig ^^ (also die standart werte des leichten helmes sollten glaich mit den anderen LA teilen sein. ebendso die des MA helmes dann. ob es jetzt optisch sichtbar ist wäre noch eine frage.

---

"Decateis I Kamirac" "Necateis Sye Mideshye"
"Decateis I Loke" "Necateis Atys Morhdeis"
"I Nidran Sye Alede E Sye Neyde Ilya Necateis I Ulca"

"Liberi I`Margus"

_ Graphic-Team _

#40 [en] 

For earning guild points have this idea : http://app.ryzom.com/app_forum/index.php?page=topic/view/27067/1

---

#41 [en] 

Nubios
Nobody would lose something that they already have - it is just that the extra goodies available through one guild may not benefit them as much as the extra goodies from some other guild.

Neutrals in aligned guilds would lose either their neutrality or their friends. I chose a group of players that I like being around, not a faction. I am a Rift Walker. I don't fight for the glory of Jena, but for my friends ... even those who are not Karavan-aligned. If others chose their faction before they chose a guild then they are different from me. That's not necessarily a bad thing, but I would appreciate it if any such changes accommodated those like me as well as those who are motivated more by factions than by friendships.

---

Do not assume that you speak for all just because you are the loudest voice; there are many who disagree that simply have no desire to waste words on you.

#42 [fr] 

Pour rendre Ryzon mieux, on pourrait commencer par Silan qui est le « pop » de tous nouvel arrivant.

Silan est une zone quasi vide, c'est pas très encourageant pour un premier contact.
Si le joueur persévère il ira voir les PNJ, qui lui parleront beaucoup, les premières quêtes seront prisent et arrivera le moment de passer chez l’entraîneur, c'est là qu'on se prend un pop-up des plus horrible qui soit ! En fait, une explication assez touffue mais cependant très utile pour permettre de comprendre comment régler ses stanzas. Comme c'est très dense et pas forcement si évident à appréhender quand on découvre le jeu. Ajouter Un exemple concret serait à considérer.

Il faudrait ajouter un véritable journal de quête complet un peu sur le modèle de l'encyclopédie pour au moins deux raisons :
- Avoir la possibilité de relire les dialogues des PNJ.
- - C'est un truc qui m'avait un peu surpris, les dialogues ne sont visible nul part. Rien dans les logs, pas plus que dans le bidule de quête.
- Avoir un accès simplifié aux pop-up d'explication.
- - Franchement fouiller dans l'aide IG, ça sert à rien, ces pop-up ne sont pas dedans ^^ (Ok, suffit de cliquer sur le panneaux à côté des PNJ, sauf que pour ma part, j'ai eu connaissance de la fonction de ces panneaux en cliquant dessus par erreur… je pensais que c'était uniquement du décor et que une fois hors de Silan, bye bye les panneaux !)

Bon, je serais plutôt favorable à la suppression de Silan que est à mon avis plus repoussant qu'autre chose pour les nouveaux.

Le bidule chiantos qui pop à chaque connexion même s'il est vide et qui sert de journal de quête actuellement gagnera a être remplacer par quelque chose de mieux et à ne plus pop bêtement, surtout quand il est vide..


Le commerce mériterait un gros lifting !
Les objets devraient voir leur prix changer en fonction de l'offre et de la demande.
Les objets issu du leveling d'une branche de craft devraient avoir un prix misérable puisqu'ils sont fait avec n'importe quoi, n'importe comment et que personne n'achète ces daubes. À contrario, les objets bien craftés avec de bonnes stats devraient être vendu à bon prix.

Utiliser un système de modèle avec une notation pour référencer les items qui sont vendu et acheter et les items qui sont déposés en masse et qui finisse par être acheter par le marchand lui même.

Last edited by Ekoh (7 years ago)

---

#43 [fr] 

Remigra
Utiliser un système de modèle avec une notation pour référencer les items qui sont vendu et acheter et les items qui sont déposés en masse et qui finisse par être acheter par le marchand lui même.

I agree - It is frustrating to spend time to get mats so you can make Amps or Armor with useful stats then nobody buys them - perhaps unsold items from the trade in one country could get shipped to all four countries before getting destroyed.

Also it would nice to have more "Filters" on the trade panel.

Edited 3 times | Last edited by Nubios (7 years ago)

#44 [en] 

Remigra
professional dyers:
- it can be produced by certain materials Mission dyes.
- these dyes can then change the color of armor for example.


I like that idea.


It sounded good at first because I always wear LA in mismatched colours and would like to be able to dye them all one colour but I think it might remove some of the original depth of the crafting system where it requires specific mats to get specific stats in a specific colour. (I am still levelling my LA crafting so I just use the available mats and get whatever colour comes from those mats)

Edited 2 times | Last edited by Nubios (7 years ago)

#45 [de] 

Remigra
.. large guilds are basically a rare picture.


If that is the case then faction items (or blueprints) available directly from the faction would be better.


It seems that a person's fame with a faction should provide rewards, perhaps in tiers so that a higher fame provides higher rewards.

The factions seem to need more development - maybe it is time we learned more about them and the faction rewards could emphasize the new developments.

#46 [en] 

Nubios
The factions seem to need more development - maybe it is time we learned more about them and the faction rewards could emphasize the new developments.

They did a bit of that for Marauders and are in the process of doing so for Rangers. However, until Rangers can get to PR easily, they will be at a disdvantage, so I hope the rites are done soon.

---

Do not assume that you speak for all just because you are the loudest voice; there are many who disagree that simply have no desire to waste words on you.

uiWebPrevious1234uiWebNext
 
Last visit Tuesday, 26 November 17:44:13 UTC
P_:G_:PLAYER

powered by ryzom-api