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#1 Report | Quote[fr] 

Hello all:

I know that Ryzom doesn't meet the success it deserves mainly because in such complicate games new players need a large community present at all time to help them overcome the inherent difficulty.

This is a unlike StarWars Galaxies and SWGEMU where the difficulty comes from finding a wide range of different players at the right time, and equipments (that you can get at any time). Star Wars Galaxies in many aspect was always easier. Both Pre-cu, after CU, and I didn't play NGE.

In Ryzom, the game always became less populated because there is something broken, broken at the early stage, and it feels to me that it is the difficulty of the NPC and Mobs in the real world. (not the tutorial)
For the new players, without help this become quickly highly frustrating. Either they are separate from the real game by the invisible barrier/ frontier of the new tutorial, and can get bored before they join the real Ryzom, either once in the real Ryzom they can't find enough players at all time of the years.



My Conclusion:

I feel that a new project in the same universe is viable. Keep everything that we love from Ryzom but combine it to a lot of easy things to do that I keep seeing in SWGemu. It could make the project work a lot better. But this is a gamble.
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By work better, I just mean attract 700-1000 players daily. Would you have any constructive thought?

However, I can't want to compromise what we now have, that being the existing game you have and enjoy. This game is already so superb that it can inspire others (like me & more). So if something was ever to be tried, it must be tried under new and mixed leadership, private resources and tried separately without compromising this Ryzom in any sort of way.
I'm sure you are tired of watching the game you love be scratched into pieces. In your shoes, I would be furious. They did that to Star Wars Galaxies countless times.

Atlante/ Hatchi/ Enmor

Edited 7 times | Last edited by Hatchi (8 years ago)

#2 Report | Quote[fr] 

May I ask a few specific questions? I'm missing something critical.

a) Why did France Telecom/ Orange dropped this project the way it did?
(I know this company culture. Many university study it, but they never mention the Ryzom case. The cases studied often are: a) the suicide crisis b) the management crisis c) the social crisis and failure to take rational decision during such time)

b) Why did Ryzom keep changing hand, and did not follow the path of many extremely successful emulator? At some points, agreements could have been made.

I hope not to be rude. I hope that I'm not dropping in the middle of something.
I played Ryzom 1 year after the release and kept coming back. I keep coming back but the lack of players is frustrating.

However the players who manages the game really do things right! but are you alone, if so, why aren't you an emulator of Vanilla Ryzom?

Last edited by Hatchi (8 years ago)

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