#41 Added by Ekoh 7 years ago
Another thing I noticed is that the xml file is NOT saved until you log out. I even waited for the in-game save to happen and the xml file did not change to show the new Group until I logged out.
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#42 Added by Krill 7 years ago
#43 Added by Lopyrech 7 years ago
J'ai l'impression que la fonction ".true" a oublié le diadème, dans les slots à vider.
#44 Added by Krill 7 years ago
<remove slot="Headdress"/>
<item createTime="1457944880" serial="14593895" slot="Headdress"/>
#45 Added by Lopyrech 7 years ago
Je reformule. J'ai créé un groupe "Craft", en .true, dans lequel je n'ai qu'une veste et un pantalon.Quand j'ai une tenue complète (armure et bijoux, pour le forage par exemple), et que j'équipe ce groupe Craft, le diadème que j'avais précédemment reste équipé. J'ai regardé le fichier groups_krill.xml, pour le groupe Craft, et je n'ai pas de ligne <remove slot="Headdress"/> Je n'avais pas non plus laissé le diadème quand j'ai créé le groupe, car je n'ai pas de ligne du type <item createTime="1457944880" serial="14593895" slot="Headdress"/>C'est peut-être un problème ponctuel au moment de la création de mon groupe. Ou pas.
Last edited by Lopyrech (7 years ago)
#46 Added by Ekoh 7 years ago
EkohA very nice feature could be the ability to search by ItemGroup name.If you create an itemgroup and name it `guild_member_name` search for `ig:guild_membre_name` show the item group, it'll be usefull to retrieve a set of item for someone, `ig` stand for `ItemGroup`you can move item group in/out of guild by the way. It's not a default option because with non-unique ID it could have been a big issue. I'll probably change it to a default option now that we have unique ID. In the meantime, you can see this post : http://app.ryzom.com/app_forum/index.php?page=topic/view/26843/1& amp;post179345 to activate it(however since item groups are stored client-side, only you will be able to move it by item group name, unless you share it with the other person)
A very nice feature could be the ability to search by ItemGroup name.If you create an itemgroup and name it `guild_member_name` search for `ig:guild_membre_name` show the item group, it'll be usefull to retrieve a set of item for someone, `ig` stand for `ItemGroup`
#47 Added by Lopyrech 7 years ago
I think Search string for inventory thread isn't fully appropriate to talk about this.LopyrechEkohA very nice feature could be the ability to search by ItemGroup name.If you create an itemgroup and name it `guild_member_name` search for `ig:guild_membre_name` show the item group, it'll be usefull to retrieve a set of item for someone, `ig` stand for `ItemGroup`you can move item group in/out of guild by the way. It's not a default option because with non-unique ID it could have been a big issue. I'll probably change it to a default option now that we have unique ID. In the meantime, you can see this post : http://app.ryzom.com/app_forum/index.php?page=topic/view/26843/1& amp;post179345 to activate it(however since item groups are stored client-side, only you will be able to move it by item group name, unless you share it with the other person)To difficult without any simple import system to make this operation easy for everybody.Maybe a system based on a link may work ?IE : create an ItemGroup with `share:pseudo` option that send a link via PM to `pseudo` then, `pseudo` click on the link while in game and the new ItemGroup is added in his `group_pseudo.xml`There's no reason to permanently save an ItemGroup created with the `share` option, but it might be handy to have it available until the ItemGroup was droped in the guild chest and/or logout.
Last edited by Lopyrech (7 years ago) | Reason: typo
#48 Added by Ekoh 7 years ago
#49 Added by Lopyrech 7 years ago
Alternative could be generating the link or something else more conveniant and then, let's the player send it by PM, forum, tell, spype, fb, we-don't-care.then copy/paste a line like /createGroup import `datas_needed_to_create_item_group`This can be an ugly inline like this, but i'm pretty sure it'll possible to have something prettier.```/createGroup import group name="armor_for_pseudo";item createTime="1234567890" serial="7654321" slot="Feet";item createTime="1234567890" serial="7654321" slot="Hands";item createTime="1234567890" serial="7654321" slot="HandL";item createTime="1234567890" serial="7654321" slot="AnkleL";item createTime="1234567890" serial="7654321" slot="EarL";item createTime="1234567890" serial="7654321" slot="HandL";item createTime="1234567890" serial="7654321" slot="EarL";item createTime="1234567890" serial="7654321" slot="Neck";item createTime="1234567890" serial="7654321" slot="HandL";item createTime="1234567890" serial="7654321" slot="FingerL";item createTime="1234567890" serial="7654321" slot="FingerL";item createTime="1234567890" serial="7654321" slot="AnkleL";item createTime="1234567890" serial="7654321" slot="HandL";item createTime="1234567890" serial="7654321" slot="Legs";item createTime="1234567890" serial="7654321" slot="Arms";item createTime="1234567890" serial="7654321" slot="Body";item createTime="1234567890" serial="7654321" slot="WristL";item createTime="1234567890" serial="7654321" slot="WristL";item createTime="1234567890" serial="7654321" slot="Headdress";```
#50 Added by Naema 7 years ago
#51 Added by Lopyrech 7 years ago
#52 Added by Fyrosfreddy 7 years ago
It looks like you would type:/moveGroup Dig Mektoub2? Or something like that? would that work, or what would be the exact typing so I can set up a macro for it? otherwise, all the gear collects in your bag, lol
#53 Added by Ekoh 7 years ago
#54 Added by Fyrosfreddy 5 years ago
Edited 5 times | Last edited by Fyrosfreddy (5 years ago)
#55 Added by Revvy 5 years ago
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