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#41 [en] 

Dacurly
Another thing I noticed is that the xml file is NOT saved until you log out. I even waited for the in-game save to happen and the xml file did not change to show the new Group until I logged out.

It's the same with xml files for key and interface, they are saved only when log out.

If your client crash, then you lose all changes.

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#42 Multilingual 

Multilingual | Français | [English]
I've got the feeling that the ".true" function forgot the diadem, in the list of the slots to free.

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Peu importe que la chope soit à moitié vide ou à moitié pleine, tant qu'on a le tonneau.

#43 [fr] 

Krill
J'ai l'impression que la fonction ".true" a oublié le diadème, dans les slots à vider.

Hum, tu es sûr ? je viens de créer un groupe quand je n'avais pas de diadème avec true, et ensuite il me rajoute bien un diadème dans les slots à vider

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#44 [fr] 

Je reformule. J'ai créé un groupe "Craft", en .true, dans lequel je n'ai qu'une veste et un pantalon.
Quand j'ai une tenue complète (armure et bijoux, pour le forage par exemple), et que j'équipe ce groupe Craft, le diadème que j'avais précédemment reste équipé. J'ai regardé le fichier groups_krill.xml, pour le groupe Craft, et je n'ai pas de ligne

<remove slot="Headdress"/>


Je n'avais pas non plus laissé le diadème quand j'ai créé le groupe, car je n'ai pas de ligne du type

<item createTime="1457944880" serial="14593895" slot="Headdress"/>


C'est peut-être un problème ponctuel au moment de la création de mon groupe. Ou pas.

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Peu importe que la chope soit à moitié vide ou à moitié pleine, tant qu'on a le tonneau.

#45 [fr] 

Krill
Je reformule. J'ai créé un groupe "Craft", en .true, dans lequel je n'ai qu'une veste et un pantalon.
Quand j'ai une tenue complète (armure et bijoux, pour le forage par exemple), et que j'équipe ce groupe Craft, le diadème que j'avais précédemment reste équipé. J'ai regardé le fichier groups_krill.xml, pour le groupe Craft, et je n'ai pas de ligne

<remove slot="Headdress"/>


Je n'avais pas non plus laissé le diadème quand j'ai créé le groupe, car je n'ai pas de ligne du type

<item createTime="1457944880" serial="14593895" slot="Headdress"/>


C'est peut-être un problème ponctuel au moment de la création de mon groupe. Ou pas.

Trouvé & fixé, ça sera dans le prochain patch client :-P


@Dacurly : found the issue and fixed it, It'll be in next client patch

Last edited by Lopyrech (7 years ago)

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#46 [en] 

I think Search string for inventory thread isn't fully appropriate to talk about this.
Lopyrech
Ekoh
A very nice feature could be the ability to search by ItemGroup name.
If you create an itemgroup and name it `guild_member_name` search for `ig:guild_membre_name` show the item group, it'll be usefull to retrieve a set of item for someone,
`ig` stand for `ItemGroup`

you can move item group in/out of guild by the way. It's not a default option because with non-unique ID it could have been a big issue. I'll probably change it to a default option now that we have unique ID. In the meantime, you can see this post : http://app.ryzom.com/app_forum/index.php?page=topic/view/26843/1& amp;post179345 to activate it
(however since item groups are stored client-side, only you will be able to move it by item group name, unless you share it with the other person)
To difficult without any simple import system to make this operation easy for everybody.

Maybe a system based on a link may work ?
IE : create an ItemGroup with `share:pseudo` option that send a link via PM to `pseudo` then, `pseudo` click on the link while in game and the new ItemGroup is added in his `group_pseudo.xml`

There's no reason to permanently save an ItemGroup created with the `share` option, but it might be handy to have it available until the ItemGroup was droped in the guild chest and/or logout.

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#47 [en] 

Ekoh
I think Search string for inventory thread isn't fully appropriate to talk about this.
Lopyrech
Ekoh
A very nice feature could be the ability to search by ItemGroup name.
If you create an itemgroup and name it `guild_member_name` search for `ig:guild_membre_name` show the item group, it'll be usefull to retrieve a set of item for someone,
`ig` stand for `ItemGroup`

you can move item group in/out of guild by the way. It's not a default option because with non-unique ID it could have been a big issue. I'll probably change it to a default option now that we have unique ID. In the meantime, you can see this post : http://app.ryzom.com/app_forum/index.php?page=topic/view/26843/1& amp;post179345 to activate it
(however since item groups are stored client-side, only you will be able to move it by item group name, unless you share it with the other person)
To difficult without any simple import system to make this operation easy for everybody.

Maybe a system based on a link may work ?
IE : create an ItemGroup with `share:pseudo` option that send a link via PM to `pseudo` then, `pseudo` click on the link while in game and the new ItemGroup is added in his `group_pseudo.xml`

There's no reason to permanently save an ItemGroup created with the `share` option, but it might be handy to have it available until the ItemGroup was droped in the guild chest and/or logout.

It implies server-side storage & modifications (and of course client-side modifications), something I'm not a fan off (especially since it's modifications on the closed source of the server, ie mail app, which I don't even have access to) - so consider it not doable :)

Last edited by Lopyrech (7 years ago) | Reason: typo

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#48 [en] 

Alternative could be generating the link or something else more conveniant and then, let's the player send it by PM, forum, tell, spype, fb, we-don't-care.

then copy/paste a line like /createGroup import `datas_needed_to_create_item_group`

This can be an ugly inline like this, but i'm pretty sure it'll possible to have something prettier.
```
/createGroup import group name="armor_for_pseudo";item createTime="1234567890" serial="7654321" slot="Feet";item createTime="1234567890" serial="7654321" slot="Hands";item createTime="1234567890" serial="7654321" slot="HandL";item createTime="1234567890" serial="7654321" slot="AnkleL";item createTime="1234567890" serial="7654321" slot="EarL";item createTime="1234567890" serial="7654321" slot="HandL";item createTime="1234567890" serial="7654321" slot="EarL";item createTime="1234567890" serial="7654321" slot="Neck";item createTime="1234567890" serial="7654321" slot="HandL";item createTime="1234567890" serial="7654321" slot="FingerL";item createTime="1234567890" serial="7654321" slot="FingerL";item createTime="1234567890" serial="7654321" slot="AnkleL";item createTime="1234567890" serial="7654321" slot="HandL";item createTime="1234567890" serial="7654321" slot="Legs";item createTime="1234567890" serial="7654321" slot="Arms";item createTime="1234567890" serial="7654321" slot="Body";item createTime="1234567890" serial="7654321" slot="WristL";item createTime="1234567890" serial="7654321" slot="WristL";item createTime="1234567890" serial="7654321" slot="Headdress";
```

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#49 [en] 

Ekoh
Alternative could be generating the link or something else more conveniant and then, let's the player send it by PM, forum, tell, spype, fb, we-don't-care.

then copy/paste a line like /createGroup import `datas_needed_to_create_item_group`

This can be an ugly inline like this, but i'm pretty sure it'll possible to have something prettier.
```
/createGroup import group name="armor_for_pseudo";item createTime="1234567890" serial="7654321" slot="Feet";item createTime="1234567890" serial="7654321" slot="Hands";item createTime="1234567890" serial="7654321" slot="HandL";item createTime="1234567890" serial="7654321" slot="AnkleL";item createTime="1234567890" serial="7654321" slot="EarL";item createTime="1234567890" serial="7654321" slot="HandL";item createTime="1234567890" serial="7654321" slot="EarL";item createTime="1234567890" serial="7654321" slot="Neck";item createTime="1234567890" serial="7654321" slot="HandL";item createTime="1234567890" serial="7654321" slot="FingerL";item createTime="1234567890" serial="7654321" slot="FingerL";item createTime="1234567890" serial="7654321" slot="AnkleL";item createTime="1234567890" serial="7654321" slot="HandL";item createTime="1234567890" serial="7654321" slot="Legs";item createTime="1234567890" serial="7654321" slot="Arms";item createTime="1234567890" serial="7654321" slot="Body";item createTime="1234567890" serial="7654321" slot="WristL";item createTime="1234567890" serial="7654321" slot="WristL";item createTime="1234567890" serial="7654321" slot="Headdress";
```

That could be done ... But not via the chat, which is limited to 255 characters (so even if you are very clever about the import format, it won't work for all of the groups). With a dedicated interface (that I plan to do one day - just don't know when), it's definitively doable

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#50 [fr] 

So this is very awesome and it seems to be working for the MAC's now too, thanks so much!.

My question though is, lets say you equipped your mage stuff and grabbed your tank gear because of a boss invite when you were digging, if you set up a macro to do that, is there a way to put away your dig gear quickly so you have room for the boss mats before you go out?

It looks like you would type:/moveGroup Dig Mektoub2? Or something like that? would that work, or what would be the exact typing so I can set up a macro for it? otherwise, all the gear collects in your bag, lol

#51 [en] 

read the first post. The part about macro it's explained

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#52 [fr] 

Naema
It looks like you would type:/moveGroup Dig Mektoub2? Or something like that? would that work, or what would be the exact typing so I can set up a macro for it? otherwise, all the gear collects in your bag, lol

It used to work that way for me .... If I put on stuff from packer, it would take my stuff and leave on packer ... more often than not. Not any more tho.

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#53 [en] 

Using command line, is it possible to only remove head when creating a group with light armor with no jewels

IE : /createGroup lightArmor head:true

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#54 [en] 

Somewhat duplicative, but I have sent this by mail to many times to count. If you have trouble with command lines and find pics helpful.

Making Common Gear Groups

Equip you standard Digging Gear (Focus Boosted LA & Jools and Pick
type /createGroup Dig

To Equip this gear set (the one you were wearing when you typed /createGroup Dig)type /equipGroup Dig

================================================

Equip you standard Mage Gear (HP Boosted LA & Jools and Amp
type /createGroup Mage

To Equip this gear set (the one you were wearing when you typed /createGroup Mage) type /equipGroup Mage

================================================

Equip you standard Tank Gear (HP Boosted HA & Jools and Melee Weapon
type /createGroup Tank

To Equip this gear set (the one you were wearing when you typed /createGroup Tank) type /equipGroup Tank

I suggest that you create all the groups ... remember (write down) what you named them ... log out to save xml file and then try to equip after logging back in.

If you messed up a group or changing what's in it

To Delete gear set so you can re-create it ... say the Tank Group ... type /deleteGroup Tank


Making Common Gear Macros ... using pictures

First off let's Create the Get Naked macro assuming you don't wanna replace typing "/naked" with a single key combo:




Create the Equip Dig Gear macro:





Create the Equip Mage Gear macro:




Create the Equip Tank Gear macro:

Edited 5 times | Last edited by Fyrosfreddy (5 years ago)

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#55 [en] 

You can also avoid using /naked command when you want to remove the helmet.
Edit group_charName.xml and insert <remove slot="Head" /> in the group name branch.

Could be nice to add it to your colorful formatted post FF.

https://app.ryzom.com/app_forum/index.php?page=post/view/179345

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