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#17 [fr] 

@Lopyrech

Une commande /updateGroup group_name est-t-elle prévu à la place du combo /deleteGroup group_name + /createGroup group_name ?

Ce serait plus pratique quand on change tous ou partie de l'équipement du groupe d'objet.


Sinon, c'est vraiment super pratique !

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#18 [fr] 

Ekoh
@Lopyrech

Une commande /updateGroup group_name est-t-elle prévu à la place du combo /deleteGroup group_name + /createGroup group_name ?

Ce serait plus pratique quand on change tous ou partie de l'équipement du groupe d'objet.


Sinon, c'est vraiment super pratique !

J'y ai pensé, mais l'argument contre c'est que updateGroup c'est ambigu : ça peut tout à fait vouloir dire "je mets à jour le contenu du groupe" ou "je mets à jour le nom du groupe", et ya le petit facteur "objets à retirer avant" qui font que je ne suis pas ultra fan (je préfère rajouter un poil de pénibilité en demandant deux commandes plutôt qu'avoir des gens qui se trompent sur le vrai usage de la commande et suppriment/modifient par erreur leur groupe)
Ceci dit je peux sans doute rajouter updateGroupContent et updateGroupName si les gens trouvent ça utile


@Trixibell: I'll look into it (didn't saw your edit). If you want to remove everything the command /naked is more appropriate tho :)

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#19 [en] 

Lopyrech
@Trixibell: I'll look into it (didn't saw your edit). If you want to remove everything the command /naked is more appropriate tho :)

/naked YES!

Thank you!

#20 [fr] 

Lopyrech
J'y ai pensé, mais l'argument contre c'est que updateGroup c'est ambigu : ça peut tout à fait vouloir dire "je mets à jour le contenu du groupe" ou "je mets à jour le nom du groupe", et ya le petit facteur "objets à retirer avant" qui font que je ne suis pas ultra fan (je préfère rajouter un poil de pénibilité en demandant deux commandes plutôt qu'avoir des gens qui se trompent sur le vrai usage de la commande et suppriment/modifient par erreur leur groupe)
Ceci dit je peux sans doute rajouter updateGroupContent et updateGroupName si les gens trouvent ça utile

Comme c'est quelque chose qu'on va être amené a faire régulièrement, avoir une commande direct pour mettre a jour le groupe d'item me parait utile.

Après on pourrait aussi ajouter un attribut "force" qui écraserait le groupe s'il existe ?
/createGroup goup_name force
/createGroup goup_name true force

Pour changer le nom du groupe je mettrais plutôt /renameGroup old_group_name new_group_name

Après updateGroupContent et updateGroupName ça ira aussi, une fois qu'on connaît les commandes ça roule :)
Et pour s'y retrouver dans tous ça, un petit /helpGroup pourrait être sympa pour les trous de mémoire et pour les nouveaux, plus tard ^^

Last edited by Ekoh (8 years ago)

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#21 [fr] 

Ce serait beaucoup mieux d'avoir une interface graphique avec des sortes de pré-set à remplir (Set armure, set bijoux...) et à renommer soit-même.

Y'a que sur Ryzom qu'on dois s'amuser à écrire des lignes de code pour s'équiper :p

#22 [fr] 

Personally, I am very happy that we now have this option.
Thank you soooooo very much Lopy and everybody else who made this possible!

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#23 [en] 

OYes, I got 3 emails talking about ML running aroiund using the /flash command :0 !

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#24 [en] 

Lopyrech
@Agan: I wouldn't touch macOS patching with a ten-foot pole, the system is just horrible to modify. The official patch will be available for macOS sometimes tho :)

Crys.... :(   (*Uses a Mac*)

#25 [fr] 

Still get lines like <NotExist:cmdListGroupLine> when i type a command, So I guess this is still being worked on?

#26 [fr] 

Dacurly
Still get lines like <NotExist:cmdListGroupLine> when i type a command, So I guess this is still being worked on?

Unfortunately, the traduction patch (&client patch for latest fixes that are only in beta client) is out of my reach, if you want to speed up the process you can ask Tamarea on rocket chat why it's still not out

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#27 [fr] 

Dacurly
Still get lines like <NotExist:cmdListGroupLine> when i type a command, So I guess this is still being worked on?


I get a lot of those for various functions, (i.e. copying browser links). My understanding was this was an issue od language translations needing to be done. But, from the wording, that doesn't sound like your problem.

For those of us trying to be in a position to answer guildoids / friends questions in the status of the feature on all OS's and access methods, what OS you using and native or steam client ?

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#28 [fr] 

Windows 10 and Native Client. It might have something to do with Windows 10 maybe?

When I /createGroup Armor It says <notExist:cmdCreateGroupSuccess1>

Is the XML file: groups_<playername>.xml?

This is that file:

<?xml version="1.0"?>
<item_groups>
<group name="Armor">
<item sheetName="icmjd.sitem" quality="100" weight="16" color="0" minPrice="0" maxPrice="4294967295"/>
<item sheetName="icmje.sitem" quality="87" weight="15" color="0" minPrice="0" maxPrice="4294967295"/>
<item sheetName="icmje.sitem" quality="87" weight="15" color="0" minPrice="0" maxPrice="4294967295"/>
<item sheetName="icfjp_2.sitem" quality="101" weight="16" color="0" minPrice="0" maxPrice="4294967295"/>
<item sheetName="icmamv_2.sitem" quality="45" weight="849" color="2" minPrice="0" maxPrice="4294967295"/>
<item sheetName="icmams.sitem" quality="88" weight="255" color="0" minPrice="0" maxPrice="4294967295"/>
<item sheetName="icfjb.sitem" quality="90" weight="16" color="0" minPrice="0" maxPrice="4294967295"/>
<item sheetName="icfjb.sitem" quality="90" weight="16" color="0" minPrice="0" maxPrice="4294967295"/>
<item sheetName="ictamg_2.sitem" quality="45" weight="339" color="6" minPrice="0" maxPrice="4294967295"/>
<item sheetName="iczm1ss_2.sitem" quality="88" weight="633" color="1" minPrice="0" maxPrice="4294967295" slot="HandL"/>
<item sheetName="icfsb_2.sitem" quality="100" weight="225" color="4" minPrice="0" maxPrice="4294967295" slot="HandR"/>
<item sheetName="icfjr_2.sitem" quality="100" weight="17" color="3" minPrice="0" maxPrice="4294967295"/>
<item sheetName="icfjr_2.sitem" quality="100" weight="17" color="3" minPrice="0" maxPrice="4294967295"/>
<item sheetName="ictamp_2.sitem" quality="45" weight="849" color="2" minPrice="0" maxPrice="4294967295"/>
<item sheetName="icfja.sitem" quality="20" weight="16" color="2" minPrice="0" maxPrice="4294967295"/>
<item sheetName="icfja.sitem" quality="60" weight="18" color="1" minPrice="0" maxPrice="4294967295"/>
<item sheetName="icfamb_2.sitem" quality="45" weight="339" color="2" minPrice="0" maxPrice="4294967295"/>
</group>
</item_groups>


If you look close only 2 have a slot= <name> part to them.

Edited 4 times | Last edited by Dacurly (7 years ago)

#29 [en] 

It's just an issue of translations not beeing available, everything else is working fine. Is it too hard to read the first post of the thread who says *exactly* this ?

Last edited by Lopyrech (7 years ago)

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#30 [fr] 

Yes I did read that. I posted the file so FyrosFreddy could look at it. I have the English client, so anyone with that client can't use it, I guess. I didn't see anywhere what client it worked with or didn't.

Something I should add is /naked works fine. Would be nice if when you did /naked it grouped all the items you unequiped and then you could do something like /dress to equip them items.

Edited 5 times | Last edited by Dacurly (7 years ago)

#31 [en] 

Dacurly --
  It is working, the information in the xml file shows that.  (By the way, all the other items have default locations, so they don't need a "slot=..." variable)
When I /createGroup Armor It says <notExist:cmdCreateGroupSuccess1>

What it is doing instead of showing you the value of the variable "cmdCreateGroupSuccess1", which it would normally do, is showing you that the variable "cmdCreateGroupSuccess1" is not defined, even in English.

I expect that what the variable should look like is a text string: {Group %1 has been created.}, where %1 represents the name you gave it.

In other words the translation group has not only not been given the translations to do, the variables have not even been set up to be translated yet.

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