#44 Added by Yubina 8 years ago Report | Quote
#45 Added by Moniq 8 years ago Report | Quote
I can only have one public scene per account at a time? Seriously?(So I need to take off woods for the new scene...)
And I was not able to figure out how scene renaming works. Further, the exit button does not exactly meet my expectations (with visible collisions before use).
And btw, wonder what happened to X & Y & Z resize, disable collisions and the ring maps?
Everything else looks good, the sorting feels better now and it runs pretty stable, thank you. :)
#46 Added by Yubina 8 years ago Report | Quote
YubinaI can only have one public scene per account at a time? Seriously?(So I need to take off woods for the new scene...)For now, but you can share unpublished scenes to friends in specific list, no matter if it's public.
YubinaAnd I was not able to figure out how scene renaming works. Further, the exit button does not exactly meet my expectations (with visible collisions before use).There are some minor issues, but the basic works. Renaming and removing groups is not finished, IMHO.
YubinaAnd btw, wonder what happened to X & Y & Z resize, disable collisions and the ring maps?Collisions are bit buggy, that is true, but I hope Ulukyn will fix it in next editor update. Collisions resize works to me in X/Y, Z confuses me. Rotation seems buggy.
YubinaEverything else looks good, the sorting feels better now and it runs pretty stable, thank you. :)IMHO, it needs some minor fixes and some bit more advanced functions.Which functions do you miss?
Last edited by Yubina (8 years ago)
#47 Added by Naema 7 years ago Report | Quote
Edited 2 times | Last edited by Naema (7 years ago)
#48 Added by Moniq 7 years ago Report | Quote
#49 Added by Tamarea 7 years ago Report | Quote
Project : Scenario Editor
#50 Added by Jahuu 7 years ago Report | Quote
MoniqYubinaAnd btw, wonder what happened to X & Y & Z resize, disable collisions and the ring maps?Collisions are bit buggy, that is true, but I hope Ulukyn will fix it in next editor update. Collisions resize works to me in X/Y, Z confuses me. Rotation seems buggy.I actually mostly toss the collisions from the cliff of the bark (literally, collision - move X & Y), instead of taking the time to edit them. A lot of them are way too large for their shapes. The Z axis is special in Ryzom, it’s kind of 2.5D, not the 3D it looks like. Where the ground is not even enough or collisions overlap it’s possible to walk below a collision. You can’t move a collision on Z because it always tries to snap to the ground. You can’t walk on top of a collisions, there is no top ;) (unfortunately). Changes on rotation Z of the collision seem to be reset on save (bug).
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#51 Added by Vanixia 7 years ago Report | Quote
#52 Added by Leeisnecyene 6 years ago Report | Quote
#53 Added by Dukenono 6 years ago Report | Quote
#54 Added by Revvy 6 years ago Report | Quote
Edited 3 times | Last edited by Revvy (6 years ago)
#55 Added by Siela 6 years ago Report | Quote
#56 Added by Revvy 6 years ago Report | Quote
Normalement il devait y avoir une explication RP si, mais elle a pas encore été publié je crois...
#57 Added by Dukenono 6 years ago Report | Quote
Last edited by Dukenono (6 years ago)
#58 Added by Moniq 6 years ago Report | Quote
- En ce qui concerne l'éditeur, est-ce qu'il serait possible de modifier les collisions par défaut plutôt que d'avoir à le refaire à chaque fois : quand on plante un arbre, la collision devrait être au niveau du tronc et pas de la ramure, sinon on a un cube gigantesque autour de l'arbre qui nous interdit d'en approcher. Si je fais une forêt (ce qui est mon cas :p) c'est pénible.
- Est-ce qu'il serait possible de changer la couleur du nom de l'objet que l'on modifie dans la liste, pour le différencier des autres quand on en a plusieurs du même type (encore des arbres).
C'est plein de petits détails comme ça qui font perdre beaucoup de temps. Il y a aussi quelques bugs qui obligent à sortir et revenir sur l'île.
Last edited by Moniq (6 years ago)
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