DISCUSSIONS AROUND ONGOING PROJECTS


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#43 Report | Quote[fr] 

Ça fonctionne bien mieux maintenant, et le fait de pouvoir être à plusieurs dans une scène ouvre déjà des possibilités... Il faudrait juste un droit d'accès légèrement plus élaboré, par exemple : scène privée/publique + invitations.

A part ça, est-ce qu'il serait possible de pouvoir jouer sur les niveaux de hauteur du personnage pour monter une marche ou un plan incliné ?

Et éventuellement, un rectangle de collision de taille variable, pour faire un mur invisible ou n'importe quoi d'autre, comme empêcher le personnage de sortir d'une zone...

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Ducocinnio Nono, dit Duke Nono
Noble Matis, artisan de la maison noble La Firme
Gardien du Royaume et Béni de Jena

#44 Report | Quote[en] 

I can only have one public scene per account at a time? Seriously?
(So I need to take off woods for the new scene...)

And I was not able to figure out how scene renaming works.
Further, the exit button does not exactly meet my expectations (with visible collisions before use).

And btw, wonder what happened to X & Y & Z resize, disable collisions and the ring maps?

Everything else looks good, the sorting feels better now and it runs pretty stable, thank you. :)

#45 Report | Quote[en] 

Yubina
I can only have one public scene per account at a time? Seriously?
(So I need to take off woods for the new scene...)
For now, but you can share unpublished scenes to friends in specific list, no matter if it's public.
Yubina
And I was not able to figure out how scene renaming works.
Further, the exit button does not exactly meet my expectations (with visible collisions before use).
There are some minor issues, but the basic works. Renaming and removing groups is not finished, IMHO.
Yubina
And btw, wonder what happened to X & Y & Z resize, disable collisions and the ring maps?
Collisions are bit buggy, that is true, but I hope Ulukyn will fix it in next editor update. Collisions resize works to me in X/Y, Z confuses me. Rotation seems buggy.
Yubina
Everything else looks good, the sorting feels better now and it runs pretty stable, thank you. :)
IMHO, it needs some minor fixes and some bit more advanced functions.

Which functions do you miss?

#46 Report | Quote[en] 

Moniq
Yubina
I can only have one public scene per account at a time? Seriously?
(So I need to take off woods for the new scene...)
For now, but you can share unpublished scenes to friends in specific list, no matter if it's public.

I didn’t test the share to a single person functionality yet. I have 2 nice scenes for the world to see now ^^
For the public scene I replaced woods with waterworld for now, bit of a show off whats currently possible with the SEd.
(If I start another public scene, I will use another account.)

Moniq
Yubina
And I was not able to figure out how scene renaming works.
Further, the exit button does not exactly meet my expectations (with visible collisions before use).
There are some minor issues, but the basic works. Renaming and removing groups is not finished, IMHO.

Did you try to rename a scene, does it work for you? Removing groups and scenes works well for me now.
And the exit button (works well in general), but still the same bug with the red collisions you can’t disable and make you eventually crash (if you forgot to disable collisions before exit).

Moniq
Yubina
And btw, wonder what happened to X & Y & Z resize, disable collisions and the ring maps?
Collisions are bit buggy, that is true, but I hope Ulukyn will fix it in next editor update. Collisions resize works to me in X/Y, Z confuses me. Rotation seems buggy.

I actually mostly toss the collisions from the cliff of the bark (literally, collision - move X & Y), instead of taking the time to edit them. A lot of them are way too large for their shapes.
The Z axis is special in Ryzom, it’s kind of 2.5D, not the 3D it looks like. Where the ground is not even enough or collisions overlap it’s possible to walk below a collision. You can’t move a collision on Z because it always tries to snap to the ground. You can’t walk on top of a collisions, there is no top ;) (unfortunately). Changes on rotation Z of the collision seem to be reset on save (bug).

Moniq
Yubina
Everything else looks good, the sorting feels better now and it runs pretty stable, thank you. :)
IMHO, it needs some minor fixes and some bit more advanced functions.

Which functions do you miss?

These are features announced by Ulukyn or Tamarea before:
X & Y & Z resize (shape), disable collisions and the Ring maps

Further, most important to me:
1. ai, mobs, npc, interactions, missions
2. ability to set season, time of day and weather (like it was in the Ring)
3. copy transformed shapes OR copy the transformation values from one shape to another

Last edited by Yubina (8 years ago)

#47 Report | Quote[fr] 

I think it would be very neat and helpful to have some kind of way to know what an item is in the Scenario Editor before you call it up and spawn it. Maybe some kind of app, or if you can 'hover' your cursor over the item name and a little picture comes up for you to see would be awesome. Then you click on it and it spawns if you want it in your scene.

At the very least, an app that i can have on the side that i can maybe click on the items and a picture comes up or something. It is more clunkier, but it would be better than spawning an item and deleting it for every item until you find what you need.

Ahh my bad, I guess I already posted this Idea, sorry, but...

I want! I want! I WANT! :D

Edited 2 times | Last edited by Naema (7 years ago)

#48 Report | Quote[en] 

I had an idea about sort of bookmarks where you can (multiply) "bookmark" any object under any category you create.

On the other hand, after like 30-40 hours in editor i had better orientation in objects and it was less pain. Then I would really apreciate sort of grouping and cloning functions and (most) fix of setting collisions.

Was there any change since?

#49 Report | QuoteMultilingual 

Multilingual | [English] | Français
Ryzom Forge meeting report - 207-09-04

Project : Scenario Editor

It is the next step, after the scenographic editor. Its aim is to allow the players to create their own scenarios.

Done tasks
:
- Creating about 30 Ark modules.
- Being able to spawn mobs.
- Being able to spawn mobs.

In test
:
- Création d’un scénario-modèle (template).

To do
:
- Imminent beta testing session (NDA). Expected duration: 1 month.
- Addition of the possibility of talking with an NPC.
- Open beta session (RF, on Yubo).

#50 Report | Quote[en] 

Yubina
Moniq
Yubina
And btw, wonder what happened to X & Y & Z resize, disable collisions and the ring maps?
Collisions are bit buggy, that is true, but I hope Ulukyn will fix it in next editor update. Collisions resize works to me in X/Y, Z confuses me. Rotation seems buggy.

I actually mostly toss the collisions from the cliff of the bark (literally, collision - move X & Y), instead of taking the time to edit them. A lot of them are way too large for their shapes.
The Z axis is special in Ryzom, it’s kind of 2.5D, not the 3D it looks like. Where the ground is not even enough or collisions overlap it’s possible to walk below a collision. You can’t move a collision on Z because it always tries to snap to the ground. You can’t walk on top of a collisions, there is no top ;) (unfortunately). Changes on rotation Z of the collision seem to be reset on save (bug).

Haha, I was banging my head against the wall with the collisions not saving their positions, "glad I'm not the only one".

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#51 Report | Quote[fr] 

trop bien

#52 Report | QuoteMultilingual 

Multilingual | Français
[FR]

attends la langue pendante...

et dire que c'est le ring qui m'a attiré sur Ryzom....

j'ai hâte :)

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Neeis
En charge des fonctions de vicomtesse d'Avalae
Valyenae di Karan-valyenind e Aiyae di Lumnimae --o§O§o-- Gardienne du Royaume et Bénie de La Mère
Le nec ne nacharaias ilne! --o§OoO§o-- Tu ne me chassera plus jamais!

#53 Report | Quote[fr] 

Bonjour,

Je teste en ce moment les îles de guilde, je ne savais pas où mettre mes questions...

- En ce qui concerne l'éditeur, est-ce qu'il serait possible de modifier les collisions par défaut plutôt que d'avoir à le refaire à chaque fois : quand on plante un arbre, la collision devrait être au niveau du tronc et pas de la ramure, sinon on a un cube gigantesque autour de l'arbre qui nous interdit d'en approcher. Si je fais une forêt (ce qui est mon cas :p) c'est pénible.

- Est-ce qu'il serait possible de changer la couleur du nom de l'objet que l'on modifie dans la liste, pour le différencier des autres quand on en a plusieurs du même type (encore des arbres).

- Est-ce qu'on pourrait choisir la race de l'intendant, car le hasard ne fait pas toujours bien les choses et par moment il faut le faire repoper pour le débloquer.

C'est plein de petits détails comme ça qui font perdre beaucoup de temps. Il y a aussi quelques bugs qui obligent à sortir et revenir sur l'île.

Comment est-ce qu'on est sensé intégrer les îles de guilde dans le RP ? Elles ont toujours été là ou est-ce qu'on vient de découvrir de nouveaux territoires ?

En tout cas j'ai hâte d'avoir plus de matières pour ajouter notamment des pnjs, des mobs et de pouvoir inviter des pjs dans la scène.

Merci.

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Ducocinnio Nono, dit Duke Nono
Noble Matis, artisan de la maison noble La Firme
Gardien du Royaume et Béni de Jena

#54 Report | Quote[fr] 

Je crois que c'est un peu comme tout sur Ryzom ces temps ci.
Faut surtout pas chercher l'explication RP, car soit c'est totalement perché et improbable (vas y on t'invente ca pour que ca passe),
soit y'en a clairement pas (type events avec des cadeaux partout).

La communautée ne fait plus de RP, a oublié la Lore depuis belle lurette, et n'a plus aucun respect pour cette pratique.
Donc forcément les ajouts du jeu vont dans ce sens la aussi.

Bref dukenono, te prend pas trop la tete, et juste vie ton truc avec les Iles !

(Et je crois que le truc RP c'est que l'organisation du Gubani fortuné a decouvert des passages, et a decidé de commercialiser en gros certaines Iles ou zone, faut check l'annonce sur le forum).

Edited 3 times | Last edited by Revvy (6 years ago)

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#55 Report | Quote[fr] 

Normalement il devait y avoir une explication RP si, mais elle a pas encore été publié je crois...

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#56 Report | Quote[fr] 

Siela
Normalement il devait y avoir une explication RP si, mais elle a pas encore été publié je crois...

C'est bien ca le probleme, si tel est le cas.

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#57 Report | Quote[fr] 

Siela
Normalement il devait y avoir une explication RP si, mais elle a pas encore été publié je crois...
C'est bien ce qu'il m'avait semblé aussi mais à la limite ça peut attendre tant que tout n'est pas fonctionnel, notamment les invitations. Après l'explication du Gubani Fortuné, pourquoi pas même si c'est un peu léger.

J'aimerai surtout avoir des réponses aux questions techniques sur ce fil car celui sur le patch est sorti des clous depuis longtemps...

Last edited by Dukenono (6 years ago)

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Ducocinnio Nono, dit Duke Nono
Noble Matis, artisan de la maison noble La Firme
Gardien du Royaume et Béni de Jena
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