DISCUSSIONS AROUND ONGOING PROJECTS


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#39 Report | Quote[fr] 

Yubina
/version says:
ubuntu: FV 3.1.0.8737 (2017-02-25...)
macos: FV 3.1.0.8737 (2017-01-12...)

Même version sur Ubuntu 16.04 et même problème, je ne peux pas entrer dans une seconde scène.

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Ducocinnio Nono, dit Duke Nono
Noble Matis, artisan de la maison noble La Firme
Gardien du Royaume et Béni de Jena

#40 Report | Quote[en] 

Yubina
On Windows 10 (installed Ryzom yesterday, started it for the first time today and patched)
/version: 3.1.0.8737 (2017-02-25...)
Windows client also crashes random on enter or exit a second scene

Btw. got rid of black/white textures, with switching to Direct3D, now the trees are flying and dancing XD *sneaks back to Linux*

Ok my fault, my fix are not in the latest patch. So i have do another patch today (3.1.0.8747) with only the fix for Scenograpĥic Editor alias SE alias SEd alias PowoSE alias PowoSEd (choose the good one :p)

#41 Report | Quote[fr] 

Ulukyn
Yubina
On Windows 10 (installed Ryzom yesterday, started it for the first time today and patched)
/version: 3.1.0.8737 (2017-02-25...)
Windows client also crashes random on enter or exit a second scene

Btw. got rid of black/white textures, with switching to Direct3D, now the trees are flying and dancing XD *sneaks back to Linux*

Ok my fault, my fix are not in the latest patch. So i have do another patch today (3.1.0.8747) with only the fix for Scenograpĥic Editor alias SE alias SEd alias PowoSE alias PowoSEd (choose the good one :p)

Je préfère SEd, c'est plus classe :p

Bon sinon le problème persiste pour moi après le patch...

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Ducocinnio Nono, dit Duke Nono
Noble Matis, artisan de la maison noble La Firme
Gardien du Royaume et Béni de Jena

#42 Report | Quote[fr] 

Issue fixed (not by patch but by app). But take care, the fix only works when using Exit link from SEd app.

Exiting with a teleport will make the client crash next time he enters on a scene.

This fix is temporary until i found why patch don't have fixed it yet

#43 Report | Quote[fr] 

Ça fonctionne bien mieux maintenant, et le fait de pouvoir être à plusieurs dans une scène ouvre déjà des possibilités... Il faudrait juste un droit d'accès légèrement plus élaboré, par exemple : scène privée/publique + invitations.

A part ça, est-ce qu'il serait possible de pouvoir jouer sur les niveaux de hauteur du personnage pour monter une marche ou un plan incliné ?

Et éventuellement, un rectangle de collision de taille variable, pour faire un mur invisible ou n'importe quoi d'autre, comme empêcher le personnage de sortir d'une zone...

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Ducocinnio Nono, dit Duke Nono
Noble Matis, artisan de la maison noble La Firme
Gardien du Royaume et Béni de Jena

#44 Report | Quote[en] 

I can only have one public scene per account at a time? Seriously?
(So I need to take off woods for the new scene...)

And I was not able to figure out how scene renaming works.
Further, the exit button does not exactly meet my expectations (with visible collisions before use).

And btw, wonder what happened to X & Y & Z resize, disable collisions and the ring maps?

Everything else looks good, the sorting feels better now and it runs pretty stable, thank you. :)

#45 Report | Quote[en] 

Yubina
I can only have one public scene per account at a time? Seriously?
(So I need to take off woods for the new scene...)
For now, but you can share unpublished scenes to friends in specific list, no matter if it's public.
Yubina
And I was not able to figure out how scene renaming works.
Further, the exit button does not exactly meet my expectations (with visible collisions before use).
There are some minor issues, but the basic works. Renaming and removing groups is not finished, IMHO.
Yubina
And btw, wonder what happened to X & Y & Z resize, disable collisions and the ring maps?
Collisions are bit buggy, that is true, but I hope Ulukyn will fix it in next editor update. Collisions resize works to me in X/Y, Z confuses me. Rotation seems buggy.
Yubina
Everything else looks good, the sorting feels better now and it runs pretty stable, thank you. :)
IMHO, it needs some minor fixes and some bit more advanced functions.

Which functions do you miss?

#46 Report | Quote[en] 

Moniq
Yubina
I can only have one public scene per account at a time? Seriously?
(So I need to take off woods for the new scene...)
For now, but you can share unpublished scenes to friends in specific list, no matter if it's public.

I didn’t test the share to a single person functionality yet. I have 2 nice scenes for the world to see now ^^
For the public scene I replaced woods with waterworld for now, bit of a show off whats currently possible with the SEd.
(If I start another public scene, I will use another account.)

Moniq
Yubina
And I was not able to figure out how scene renaming works.
Further, the exit button does not exactly meet my expectations (with visible collisions before use).
There are some minor issues, but the basic works. Renaming and removing groups is not finished, IMHO.

Did you try to rename a scene, does it work for you? Removing groups and scenes works well for me now.
And the exit button (works well in general), but still the same bug with the red collisions you can’t disable and make you eventually crash (if you forgot to disable collisions before exit).

Moniq
Yubina
And btw, wonder what happened to X & Y & Z resize, disable collisions and the ring maps?
Collisions are bit buggy, that is true, but I hope Ulukyn will fix it in next editor update. Collisions resize works to me in X/Y, Z confuses me. Rotation seems buggy.

I actually mostly toss the collisions from the cliff of the bark (literally, collision - move X & Y), instead of taking the time to edit them. A lot of them are way too large for their shapes.
The Z axis is special in Ryzom, it’s kind of 2.5D, not the 3D it looks like. Where the ground is not even enough or collisions overlap it’s possible to walk below a collision. You can’t move a collision on Z because it always tries to snap to the ground. You can’t walk on top of a collisions, there is no top ;) (unfortunately). Changes on rotation Z of the collision seem to be reset on save (bug).

Moniq
Yubina
Everything else looks good, the sorting feels better now and it runs pretty stable, thank you. :)
IMHO, it needs some minor fixes and some bit more advanced functions.

Which functions do you miss?

These are features announced by Ulukyn or Tamarea before:
X & Y & Z resize (shape), disable collisions and the Ring maps

Further, most important to me:
1. ai, mobs, npc, interactions, missions
2. ability to set season, time of day and weather (like it was in the Ring)
3. copy transformed shapes OR copy the transformation values from one shape to another

Last edited by Yubina (8 years ago)

#47 Report | Quote[fr] 

I think it would be very neat and helpful to have some kind of way to know what an item is in the Scenario Editor before you call it up and spawn it. Maybe some kind of app, or if you can 'hover' your cursor over the item name and a little picture comes up for you to see would be awesome. Then you click on it and it spawns if you want it in your scene.

At the very least, an app that i can have on the side that i can maybe click on the items and a picture comes up or something. It is more clunkier, but it would be better than spawning an item and deleting it for every item until you find what you need.

Ahh my bad, I guess I already posted this Idea, sorry, but...

I want! I want! I WANT! :D

Edited 2 times | Last edited by Naema (7 years ago)

#48 Report | Quote[en] 

I had an idea about sort of bookmarks where you can (multiply) "bookmark" any object under any category you create.

On the other hand, after like 30-40 hours in editor i had better orientation in objects and it was less pain. Then I would really apreciate sort of grouping and cloning functions and (most) fix of setting collisions.

Was there any change since?

#49 Report | QuoteMultilingual 

Multilingual | English | [Français]
Compte-rendu de la réunion de Ryzom Forge - 04/09/2017

Projet : éditeur de scénario

C’est l’étape suivante, après celle de l’Éditeur Scénographique. Son objectif est de permettre aux joueurs de créer leurs propres scénarios.

Tâches terminées :
- Création d’environ 30 modules Ark.
- Possibilité de poper des mobs.
- Possibilité de sélectionner la zone (parmi environ 50 îles du Ring), le décor, les mobs.

En test
:
- Création d’un scénario-modèle (template).

À faire
:
- Session imminente de test bêta en interne (NDA). Durée prévue : 1 mois.
- Ajouter la possibilité de dialoguer avec un PNJ.
- Session de bêta ouverte (RF, sur Yubo).

#50 Report | Quote[en] 

Yubina
Moniq
Yubina
And btw, wonder what happened to X & Y & Z resize, disable collisions and the ring maps?
Collisions are bit buggy, that is true, but I hope Ulukyn will fix it in next editor update. Collisions resize works to me in X/Y, Z confuses me. Rotation seems buggy.

I actually mostly toss the collisions from the cliff of the bark (literally, collision - move X & Y), instead of taking the time to edit them. A lot of them are way too large for their shapes.
The Z axis is special in Ryzom, it’s kind of 2.5D, not the 3D it looks like. Where the ground is not even enough or collisions overlap it’s possible to walk below a collision. You can’t move a collision on Z because it always tries to snap to the ground. You can’t walk on top of a collisions, there is no top ;) (unfortunately). Changes on rotation Z of the collision seem to be reset on save (bug).

Haha, I was banging my head against the wall with the collisions not saving their positions, "glad I'm not the only one".

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#51 Report | Quote[fr] 

trop bien

#52 Report | QuoteMultilingual 

Multilingual | Français
[FR]

attends la langue pendante...

et dire que c'est le ring qui m'a attiré sur Ryzom....

j'ai hâte :)

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Neeis
En charge des fonctions de vicomtesse d'Avalae
Valyenae di Karan-valyenind e Aiyae di Lumnimae --o§O§o-- Gardienne du Royaume et Bénie de La Mère
Le nec ne nacharaias ilne! --o§OoO§o-- Tu ne me chassera plus jamais!

#53 Report | Quote[fr] 

Bonjour,

Je teste en ce moment les îles de guilde, je ne savais pas où mettre mes questions...

- En ce qui concerne l'éditeur, est-ce qu'il serait possible de modifier les collisions par défaut plutôt que d'avoir à le refaire à chaque fois : quand on plante un arbre, la collision devrait être au niveau du tronc et pas de la ramure, sinon on a un cube gigantesque autour de l'arbre qui nous interdit d'en approcher. Si je fais une forêt (ce qui est mon cas :p) c'est pénible.

- Est-ce qu'il serait possible de changer la couleur du nom de l'objet que l'on modifie dans la liste, pour le différencier des autres quand on en a plusieurs du même type (encore des arbres).

- Est-ce qu'on pourrait choisir la race de l'intendant, car le hasard ne fait pas toujours bien les choses et par moment il faut le faire repoper pour le débloquer.

C'est plein de petits détails comme ça qui font perdre beaucoup de temps. Il y a aussi quelques bugs qui obligent à sortir et revenir sur l'île.

Comment est-ce qu'on est sensé intégrer les îles de guilde dans le RP ? Elles ont toujours été là ou est-ce qu'on vient de découvrir de nouveaux territoires ?

En tout cas j'ai hâte d'avoir plus de matières pour ajouter notamment des pnjs, des mobs et de pouvoir inviter des pjs dans la scène.

Merci.

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Ducocinnio Nono, dit Duke Nono
Noble Matis, artisan de la maison noble La Firme
Gardien du Royaume et Béni de Jena
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