DISCUSSIONS AROUND ONGOING PROJECTS


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#27 Report | Quote[fr] 

besides having some way to 'preview' an item before you click on it, (which is easy enough to delete it once you make it appear), It would be awefully nice to have a way to delete an item by right-clicking on it later. There is features to edit, or 'Move, rotate, and scale,' but if there was a delete button also, it would make life so much easier rather than having to find the item in the box of spawned items which may be a lengthy list, plus, you might delete the wrong item there. :(


Also, maybe an 'Undo' button which undos things one at a time?

Last edited by Naema (8 years ago)

#28 Report | Quote[en] 

Naema
besides having some way to 'preview' an item before you click on it, (which is easy enough to delete it once you make it appear), It would be awefully nice to have a way to delete an item by right-clicking on it later. There is features to edit, or 'Move, rotate, and scale,' but if there was a delete button also, it would make life so much easier rather than having to find the item in the box of spawned items which may be a lengthy list, plus, you might delete the wrong item there. :(

Also, maybe an 'Undo' button which undos things one at a time?

+1 for all of your ideas :)

To identify a shape in the scenes list, first save and then modify the collision slightly or move z of the shape with right click menu, the edited shape will be red in the list, instead of beige till the next save.

It would be great if we could mark shapes in some way, at least 2 kinds of marks, one for broken shapes and one for favorite shapes.
It would also be nice, if we could see other users markings (ratings, tags).

How would it be if users could contribute preview images to shapes? All you would need to do is give us the ability. ;)

#29 Report | Quote[fr] 

Quote from Tamareas' post: Forums>Official news>Opening of ARC to the players: {One step closer to "Power to Players"
Thanks to the forthcoming opening of the Scenographic Editor and then the Scenario Editor, both components of the Ryzom Arkitect authoring tool, we are taking another step towards "Power to Players" which, more than ever , remains our motto.}

I seemed to over look this sentence, it says next you will open a 'Scenario Editor' after the Scenographic editor? What is a Scenario Editor and is it related to opening ARC to the players? How does it work and what will the procedure be to actually allow new Scenarios into the game at this point? Please remind us. Or is it only for the Scenes the players create?

Virg had a good idea about a Frippos boss as well as a new NCP marauder boss that drops MA iirc, so i am wondering, if a player has a good idea, how do we get it incorporated into the game? What will the procedure be? We need to make it easier, for when they do make it, how do they get it OK'd and put into the game? Or is the Scenario Editor just for the player made Scenes with the Scenographic Editor? Maybe I am going beyond the scope of this post, Sorry if I am.

Last edited by Naema (8 years ago)

#30 Report | Quote[en] 

As I understand, the Scenario Editor is the advanced (future) state of the Scenographic Editor.
It contains ai, "intelligent" mobs, possibility to create missions and whatever I overlooked. ^^

Will it get the name Pocket Worlds back? PoWo sounded so much better than SE (to be confused with special edition).

A way to rename scenes would be really usefull, the "Magical Forest Scene" (image used by Tamarea) is just named "woods" at the moment, it's supposed be one of my first shared scenes. (Flickr Album)

(Not sure I have time for tutorial episode 2 soon, but it will come, promise!)

#31 Report | Quote[fr] 

J'ai testé rapidement pour voir si je pouvais entrer dans la scène d'un autre joueur. J'ai pu voir celle de Yubina par exemple, mais pour quelques autres c'est un crash immédiat...

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Ducocinnio Nono, dit Duke Nono
Noble Matis, artisan de la maison noble La Firme
Gardien du Royaume et Béni de Jena

#32 Report | Quote[en] 

Yubina
As I understand, the Scenario Editor is the advanced (future) state of the Scenographic Editor.
It contains ai, "intelligent" mobs, possibility to create missions and whatever I overlooked. ^^
That's right ! Scenographic Editor is only a little part (static stuff) of Scenario Editor
Yubina
Will it get the name Pocket Worlds back? PoWo sounded so much better than SE (to be confused with special edition).
With SE you create PoWos, so yep, you can use the name to say : Hey guys, come try my Powo :p
Yubina
A way to rename scenes would be really usefull, the "Magical Forest Scene" (image used by Tamarea) is just named "woods" at the moment, it's supposed be one of my first shared scenes. (Flickr Album)

Ok ! :)

#33 Report | Quote[fr] 

Dukenono
J'ai testé rapidement pour voir si je pouvais entrer dans la scène d'un autre joueur. J'ai pu voir celle de Yubina par exemple, mais pour quelques autres c'est un crash immédiat...

Quel O.S.? Quel version? J'ai pu tester plusieures scenes sans soucis, mais il est possible qu'il y est un cas qui fasse planter

#34 Report | Quote[fr] 

Ulukyn
Dukenono
J'ai testé rapidement pour voir si je pouvais entrer dans la scène d'un autre joueur. J'ai pu voir celle de Yubina par exemple, mais pour quelques autres c'est un crash immédiat...

Quel O.S.? Quel version? J'ai pu tester plusieures scenes sans soucis, mais il est possible qu'il y est un cas qui fasse planter
Ubuntu 16.04.

J'ai aussi une scène sur un compte free (Grobilo) qui est publique et que je n'arrive pas à repasser en privée (c'est une scène vide).

Edit : j'ai retesté, en fait je peux entrer dans une scène et en ressortir, mais si je veux en tester une autre dans la foulée ça crash après l'écran de chargement...

Last edited by Dukenono (8 years ago)

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Ducocinnio Nono, dit Duke Nono
Noble Matis, artisan de la maison noble La Firme
Gardien du Royaume et Béni de Jena

#35 Report | Quote[en] 

Tested on kubuntu 16.10, crashes on try to enter a second shared scene (after exit a first scene).
On MacOS 10.9.5, crashes when exit the second scene.

I noticed before, that scenes are not "properly" closed on exit, not sure if it is related, but should be fixed anyway.

#36 Report | Quote[en] 

Yubina
Tested on kubuntu 16.10, crashes on try to enter a second shared scene (after exit a first scene).
On MacOS 10.9.5, crashes when exit the second scene.

I noticed before, that scenes are not "properly" closed on exit, not sure if it is related, but should be fixed anyway.

This issue is fixed with last patch, can you say me what is your ryzom client version?

#37 Report | Quote[en] 

/version says:
ubuntu: FV 3.1.0.8737 (2017-02-25...)
macos: FV 3.1.0.8737 (2017-01-12...)

#38 Report | Quote[en] 

On Windows 10 (installed Ryzom yesterday, started it for the first time today and patched)
/version: 3.1.0.8737 (2017-02-25...)
Windows client also crashes random on enter or exit a second scene

Btw. got rid of black/white textures, with switching to Direct3D, now the trees are flying and dancing XD *sneaks back to Linux*

#39 Report | Quote[fr] 

Yubina
/version says:
ubuntu: FV 3.1.0.8737 (2017-02-25...)
macos: FV 3.1.0.8737 (2017-01-12...)

Même version sur Ubuntu 16.04 et même problème, je ne peux pas entrer dans une seconde scène.

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Ducocinnio Nono, dit Duke Nono
Noble Matis, artisan de la maison noble La Firme
Gardien du Royaume et Béni de Jena

#40 Report | Quote[en] 

Yubina
On Windows 10 (installed Ryzom yesterday, started it for the first time today and patched)
/version: 3.1.0.8737 (2017-02-25...)
Windows client also crashes random on enter or exit a second scene

Btw. got rid of black/white textures, with switching to Direct3D, now the trees are flying and dancing XD *sneaks back to Linux*

Ok my fault, my fix are not in the latest patch. So i have do another patch today (3.1.0.8747) with only the fix for Scenograpĥic Editor alias SE alias SEd alias PowoSE alias PowoSEd (choose the good one :p)

#41 Report | Quote[fr] 

Ulukyn
Yubina
On Windows 10 (installed Ryzom yesterday, started it for the first time today and patched)
/version: 3.1.0.8737 (2017-02-25...)
Windows client also crashes random on enter or exit a second scene

Btw. got rid of black/white textures, with switching to Direct3D, now the trees are flying and dancing XD *sneaks back to Linux*

Ok my fault, my fix are not in the latest patch. So i have do another patch today (3.1.0.8747) with only the fix for Scenograpĥic Editor alias SE alias SEd alias PowoSE alias PowoSEd (choose the good one :p)

Je préfère SEd, c'est plus classe :p

Bon sinon le problème persiste pour moi après le patch...

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Ducocinnio Nono, dit Duke Nono
Noble Matis, artisan de la maison noble La Firme
Gardien du Royaume et Béni de Jena
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