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#21 [en] 

Placio
Yes, the numbers get very sad once you include the 2 tick delay- even a rubbarn boosted dagger will not get 55 hits per minute on the server :O
I only suggested changing the in-game display to match the server stats because it seemed more likely to happen, but obviously if it functioned as it shows us in game that would be even better!
Placio
I don't think anyone said or gave reason why it would be a bad idea to correct this problem on the client-side, other than Lopyrech saying it was confusing. I can give a couple reason why it might actually be better to just correct the in game display of speed instead.
Sorry, I’m confused now, maybe a language/translation thing o.O

Placio
WG/Ryzom Team would have to decide IF they want to change it, HOW it will be changed, etc- Where if Kervala has time available...

At least Kervala approved this as far as I understand (and I still understand nearly no french without Google translate ;) )
https://bitbucket.org/ryzom/ryzomcore/issues/295/displayed-speed- on-item-tooltip-is

Just leave the correction this way if it is ok and compatible to current (or future) live server, why not?

#22 [en] 

ok, maybe I should just clarify then. I would LOVE to have the full speed of my melee weapons work! However, there is the reality of what can be done or is most likely to happen. And I am really curious if speeding up homin weapons would speed up creatures' melee attacks also... And I realize that making any changes to the server side are a significant change to the game- it is not like a dagger ever had the real speed of 60 hpm, so the speed did not break at some point, we were just always shown the wrong speed.

#23 [en] 

As I understand this 'bug' is a lot worse on high speed weapon mostly Daggers and not so bad on other weapons like 2h Axe and Mace, right?
Daggers are weaker and get more from the fix (ca 20%?) and the already strong 2h Axe gets noticeably less (ca 10%?).
I would guess weapons would feel more balanced.

Will the speed of mobs change by this? (interesting idea)

Last edited by Yubina (8 years ago)

#24 [en] 

Yes, the speed of mobs will change, it's the same part of the code that manages this.

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#25 [fr] 

Pour info, les bug identifié dans le post ont été corrigés avec le dernier patch, il faudra mettre à jour vos recettes pour ceux qui les utilisaient :p


The bug listed in the first post has been corrected with last patch, you should update your recipes if you used them :p

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