#20 Added by Placio 8 years ago
Edited 2 times | Last edited by Placio (8 years ago)
#21 Added by Yubina 8 years ago
Yes, the numbers get very sad once you include the 2 tick delay- even a rubbarn boosted dagger will not get 55 hits per minute on the server :OI only suggested changing the in-game display to match the server stats because it seemed more likely to happen, but obviously if it functioned as it shows us in game that would be even better!
I don't think anyone said or gave reason why it would be a bad idea to correct this problem on the client-side, other than Lopyrech saying it was confusing. I can give a couple reason why it might actually be better to just correct the in game display of speed instead.
WG/Ryzom Team would have to decide IF they want to change it, HOW it will be changed, etc- Where if Kervala has time available...
#22 Added by Placio 8 years ago
#23 Added by Yubina 8 years ago
Last edited by Yubina (8 years ago)
#24 Added by Lopyrech 8 years ago
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#25 Added by Lopyrech 8 years ago
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