IDEAS FOR RYZOM


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#40 [en] 

I'm willing to bet the number of people using all 125 slots isn't so high but you me and yubina have all done it

Perhaps making the slots high if your levels are higher would be nice but I want to stay away from anything except really easily changing digits in code

The initial thrust of this idea is simply more time
It's not super likely the owners/devs will really implement this i figure but if it came down to a vote i'd still seek to reduce slots to help keep things on the merchant more valuable or with more thought to quality

Hey maybe we can ask for more apt. space + less slots in merhcant with more time :) double the apt + half the slots + double the time etc

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#41 [en] 

Bitttymacod
But reducing number of slots *would* hurt me and other people who sell looted materials.

Thats interesting, I often have 2 chars at the slot limit of 128, It would not hurt me in any way if the number of slots were halved.

*drags an old dusty game box from the shelf*
In Lotro the last time I played I had about 11 sales chars with 30(?) slots each, as a P2P player (was 0-5 slots or something for F2P).
(Resale time 72 hours, and 60 days time to grab the items from marked before they were destroyed.)

#42 [en] 

Different strokes for different folks. I have one main, one apartment storage alt and one Guild Storage alt. (The Silan alt doesn't count in this discussion.)

Reducing slots would hurt me in that I (main = Bittty) am the only one who puts things on market (and it's a nice gig; it keeps me in tp pacts). Having to have extra toons to handle sales would hurt me in my current playing style.

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Remembering Tyneetryk
Phaedreas Tears - 15 years old and first(*) of true neutral guilds in Atys.
(*) This statement is contested, but we are certainly the longest lasting.
<clowns | me & you | jokers>

#43 [en] 

Now I understand your point of view better Bittty, thx!

How would it be if the items stay in the yours tab after their resale time is run out, would that hurt your (or anybody else) play style?
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