#19 Added by Yubina 8 years ago
A longer time of offer (unless it is indefinite, which has its own problems) merely means that items will be destroyed after a month (or whatever) instead of a week. That means an even more likely chance of "forgetting to renew."
#20 Added by Neela 8 years ago
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You can't "complete" the mainland. If one thinks one has seen or done everything there, one is kidding oneself. But be prepared to "get out what you put in," because the mainland does not coddle or hold hands.
Other games - they give you a cookie whether you succeed or not, in fact you don't even have to participate. Ryzom takes your cookie, eats it in front of you, and slaps you 2 or 3 times for bringing a cookie in the first place.
#21 Added by Loved 8 years ago
Last edited by Loved (8 years ago)
#22 Added by Placio 8 years ago
#23 Added by Sinvaders 8 years ago
#24 Added by Loved 8 years ago
#25 Added by Gidget 8 years ago
#26 Added by Loved 8 years ago
#27 Added by Binarabi 8 years ago
#28 Added by Loved 8 years ago
#29 Added by Bitttymacod 8 years ago
#30 Added by Loved 8 years ago
#31 Added by Yubina 8 years ago
#32 Added by Gidget 8 years ago
Still, biggest problem with the resale, people mostly don’t use it for precious things (only for trash) because they can loose their things easily, so the destruction of anything placed on marked after any amount of time needs to be removed.
#33 Added by Yubina 8 years ago
As Bittty points out, the current Atysian economy runs largely on gifting and barter. Merchants are useful to those who have neither the connections to get gifts nor the skill to make their own gear, but realistically the usefulness of merchants drops precipitously once one hits Mainland and makes at least one friend. I suspect that making merchants relevant again may not be possible without larger changes to the economy that I feel are beyond the scope of this discussion.
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