IDEAS FOR RYZOM


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#23 [en] 

Ok .. regarding the topic:

I support the idea, on the simple basis that players need a way to earn money that is a) easy enough, b) not economy-breaking, c) varied. Oh, and reducing friction for paying players is always a decent idea.

Reducing pointless teleporting is indeed under the "reducing friction" in my book. Not restricting people to digging + crafting missions adds to the value of the game as a sandbox (yes, NH exists, just that it's currently frustrating), so that adds to c).

However, I do have a small problem with a) and b). Paying people 360k to run around 10 minutes (what would take to get 8 certificates in an occupation) seems both too easy and unbalanced. So, I do support the idea, but with a caveat: if you use this option to insta-sell, you only receive 70% of the faction points and dappers you would normally get.

@Gidget:

1) Zin crystals have maybe 1 bulk and 0 weight. They work by opening up a window (via ARCC), which lists all possible destinations. So, by not carrying pacts, you save some 65-70 bulk.

2) Going marauder is a tough choice for anyone. Consider that you never get faction points again, so no buying faction picks (one example). Even for sap crystals, you need to bother with running an alt that does occs, transferring their crystals to you, etc.

Also, some teleport locations are in tough spots. Good for scouting, less good for survivability when you have 2700hp in HA, and can't dodge/parry high level mobs.

RP-wise, you're almost universally hated.

Oh, and a f2p that's marauder isn't even going to get the pvp points off someone else, unless they kill afk'ers who are tagged.

3) Hard to say.

At any rate, this whole talk is derailing Loved's thread.

Last edited by Mjollren (8 years ago)

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#24 [en] 

I just want to say most games that have "dailies" don't limit their dailies to 70% of reward, it's 100% reward every 24hrs if you have the mats, which, makes you go out to get them because it's 100%

at 2% chance NH isn't full.. a lot of people just won't do it
case in point, I refuse

Ryzom is very niche and it has a lot of great things other games do not have, like EXP grinding on mobs instead of exp missions... sweet.
(i wouldnt mind having some but that's another topic)

It's time to think about reducing that friction in every activity since clearly nothing new comes easy, so at least fix the existing stuff

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#25 [en] 

Yeah, I'm not so hot on a 30% tax myself. But when you consider that the cap on NH stockpiles and the rate at which each trip depletes them were likely designed with larger populations in mind, I think that altering that part of the equation in response to the divergence between 2006 expectations and 2016 reality is overdue anyways.

@Mjollren - I suppose I did get a little longwinded about why I wouldn't do a separate thread on it yet, but when OP requests something I can't give, I feel an explanation is due. Sadly, multi-threaded minds are not always concise and total brain-dumps are common on the rare occasions that ideas can be expressed in words instead of remaining trapped unexpressably inside one's skull. Anyways, thanks for the info :)

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Do not assume that you speak for all just because you are the loudest voice; there are many who disagree that simply have no desire to waste words on you.

#26 [en] 

Fateciy
My own thoughts on NH, maybe not directly linked to this thread, I think it should wear down over time, Just because the Meks are in the stable doesn't mean they don't need food and water. Maybe a set amount per hour like 50 just to throw out a number.

+1

A simple and elegant solution. Please make it happen.

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It's bad luck to be superstitious . . .



Palta e decata, nan nec ilne matala.

When one goes on a journey it is not the scenery that changes, but the traveller
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