#1 Added by Arcueid 8 years ago Report | Quote
case attridx of {magic values} CElementalCastSpeed, CElementalPower, COffensiveAfflictionCastSpeed, COffensiveAfflictionPower, CDefensiveAfflictionCastSpeed, CDefensiveAfflictionPower, CHealCastSpeed, CHealPower: begin poststat := 20 + prestat * 0.8; end;end;
Edited 5 times | Last edited by Arcueid (8 years ago)
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#2 Added by Arcueid 8 years ago Report | Quote
Edited 3 times | Last edited by Arcueid (8 years ago)
#3 Added by Arfur 8 years ago Report | Quote
#4 Added by Yubina 8 years ago Report | Quote
#5 Added by Lopyrech 8 years ago Report | Quote
#6 Added by Yubina 8 years ago Report | Quote
The in game rounding is actually a cast from float to int, so all decimals are removed. For example, -1.1 and -1.9 are both 'rounded' to -1, and 2.1 and 2.9 are rounded to 2.I'm not 100% sure about weight / protection factor, but I think it's the same, but truncated to 2 / 1 decimals.
#7 Added by Arcueid 8 years ago Report | Quote
#8 Added by Yubina 8 years ago Report | Quote
#9 Added by Arcueid 8 years ago Report | Quote
Last edited by Arcueid (8 years ago)
#10 Added by Lopyrech 8 years ago Report | Quote
#11 Added by Yubina 8 years ago Report | Quote
#12 Added by Nitrouss 8 years ago Report | Quote
#13 Added by Arcueid 8 years ago Report | Quote
Edited 4 times | Last edited by Arcueid (8 years ago)
#14 Added by Lopyrech 8 years ago Report | Quote
#15 Added by Yubina 8 years ago Report | Quote
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