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#71 Reporter | Citer[en] 

I was asking about the boss some time ago (~2 months) and I was told it supposed to be present on Atys.

I need to confirm some minor issues but I had no luck to meet it on Silan since. Some Silan players however know where it spawns and claimed they hunt it. No idea which time period it supposed to cover :)

Did anyone seen Yubokin on Silan in recent time?

Dernière édition par Moniq (il y a 5 ans). | Raison: typo

#72 Reporter | Citer[en] 

Here's one ... lets say ya wanna make an amp to grind out the last 20 levels of H2H ... so use evolver to max heal and ele as well as Sap Load... I put damage in just for kicks

-Set mats to Min 250 / max 260
-Set 20x magic focus to prime roots zun

You should get 80 (79.9) rater quickly in all but damage.... Now change the source of exe zun to Jungle .... it lights up red .... Jungle + works but not Jungle ?

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#73 Reporter | Citer[en] 

Moniq
I was asking about the boss some time ago (~2 months) and I was told it supposed to be present on Atys.

I need to confirm some minor issues but I had no luck to meet it on Silan since. Some Silan players however know where it spawns and claimed they hunt it. No idea which time period it supposed to cover :)

Did anyone seen Yubokin on Silan in recent time?

Hi Moniq,

I was running up the North part of map (just South of 1st camp on way to Marauder TP I think it was) last week and saw a boss Yubo surrounded by lots of smaller Yubo, but, not seen it since. (though admit not been up there much since as I recently decanted to the mainland)

May run my alt up there and take a peak, see if and when it pops and post it should I find out if you like?.

Djinn

Found it:

[IMG]https://i1110.photobucket.com/albums/h447/WhiteVanDriver/Yub okin_zpstvzmdcml.jpg[/IMG]

Edité 2 fois | Dernière édition par Djindaar (il y a 5 ans).

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The Journey Is Everything

#74 Reporter | Citer[en] 

Ah, thank you I forgot where was the thread.

I was also lucky myself to meet the boss, so seems it spawns.

#75 Reporter | Citer[en] 

Moniq
Ah, thank you I forgot where was the thread.

I was also lucky myself to meet the boss, so seems it spawns.

They may forgot to spawn it at server reboot or migration ;P

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#76 Reporter | Citer[en] 

Hopped back in the game and started messing with KC again, found a newer beta and it changed some postcraft filenames so i went through my old ones and copied them over.

*not 100% all are correct but i remember mixing matching those found here/ryzcode/excel.
**also missing quite a few recipes.
***some of these postcraft only works with the beta v(20190520) because of the name changes.
http://www.mediafire.com/file/1dx8c64gj8jqbod/Kipeecraft_Postcraf t.rar/file

anyone else willing to share other postcraft files or correct my mistakes i'd love it if you do.

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#77 Reporter | Citer[en] 

I just plug the pre-craft into Bunny Tools / Crafting Ranges Module to get Post Craft numbers.

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#78 Reporter | Citer[en] 

Can someone explain what went on here?
1. Damage: PreC. KC doesn't match PreC. ingame (Yellow lines/boxes)
2. Lightness: PreC. KC doesn't match PreC. ingame (Pink lines/boxes)
3. Damage ingame PostC. DOES match PreC. KC but not PreC. ingame (Blue lines/boxes)

I still like KC giving correct values for dmg regardless of IG preview as the final result.
lightness is just something minor but non-accurate values in either IG or KC bother me :P

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#79 Reporter | Citer[en] 

I have slightly different formulae that you are using ... but ... back when i did BT .... I did not have any discrepancies (that I noticed) from KC.   But now, I am using a newer version of KC

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#80 Reporter | Citer[en] 

Magez
Can someone explain what went on here?

Rounding errors.

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Hello!

#81 Reporter | Citer[en] 

I haven't had time to look into KC yet, however I changed rounding multiple times to match border cases better. If you have the patience to try this formula / recipe with different versions of kc and one version is closer to the ingame results I could investigate my changes and report back. I personally think +/- 1% is sufficient enough, but I know it is important for some users.

arc

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#82 Reporter | Citer[en] 

Im not too worried about anything other then dmg, speed, parry for weaps for example and they seem to work fine, kc had the precraft more accurate then the ingame preview after all :p
we'd have to make recipes with decimals like .01 .99 to see where things drop off or rise in the result.
but should we really bother?

Below are the precraft exact and postcraft exact of kc20170120, kc20170208, kc20180119, kc20180128 and kc20190520
I checked kc20160518 (the current main download) but it misses postcraft formula fuctionality.
https://www.mediafire.com/file/w1d2olizftcmmrw/KC-IG_PreC-PostC.z ip/file

most of them differ a little in decimals.
The first 3 version are closest to sapload.
I have no idea how lightness works.

Formula i used:
;Generic Long axe
[data]
Durability = 100 * (1 + (((<precraft> / 100) * 0.75) + 0.20))
Lightness = 6 * (2 - (<precraft> / 100))
SapLoad = 2500 * (<precraft> / 100)
Damage = (27 + (<quality> - 1)) * (1.200 + (2.400 - 1.200) * (<precraft> / 100))
Speed = (2.272 + (4.545 - 2.272) * (<precraft> / 100)) * 6
DodgeModifier = -20 + (0 - -20) * (<precraft> / 100)
ParryModifier = -10 + (10 - -10) * (<precraft> / 100)
AdversaryDodgeModifier = <precraft> * (15 - 30) / 100 + 30
AdversaryParryModifier = <precraft> * (-20 - 0) / 100 + 0

Edité 2 fois | Dernière édition par Magez (il y a 5 ans).

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#83 Reporter | Citer[en] 

Last I checked ... these were all correct.  I had a question on one to check out, but I forgot what it was.

https://app.ryzom.com/app_forum/index.php?page=topic/view/25037/3 0

Dernière édition par Fyrosfreddy (il y a 5 ans).

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