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#42 Report | Quote[en] 

Sorry Nudge, but the excellent lakes Arma has been missing for a while now :(

Also, you only need 81.9% precraft as speed to get the maximum speed for a non-boosted dagger on the server.

Last edited by Placio (8 years ago)

#43 Report | Quote[en] 

Travesty! That is just travesty. :/

So that dream is out.

Now I have to dream up something else...

Maybe a bucker with super parry mod.

#44 Report | Quote[en] 

Yubina
HQ:
Durability = <precraft> * 2 + 100
MQ:
Durability = <precraft> * 1.5 + 100
BQ:
Durability = <precraft> * 1 + 100 ...

thank you Yubina :)
Placio
Sorry Nudge, but the excellent lakes Arma has been missing for a while now :(

Also, you only need 81.9% precraft as speed to get the maximum speed for a non-boosted dagger on the server.

but would that result in only 9 hits per 10s?
how did u calculate that value?

Last edited by Mirakel (8 years ago)

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#45 Report | Quote[en] 

Nudge
Maybe a bucker with super parry mod.

I won't spoil your fun by divulgint the recipe, but I will say that a +20/+20 buckler is relatively easy.

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Do not assume that you speak for all just because you are the loudest voice; there are many who disagree that simply have no desire to waste words on you.

#46 Report | Quote[en] 

Here is the full discussion about the speed of weapons on the server http://app.ryzom.com/app_forum/index.php?page=topic/view/26458/1

My formula that I posted earlier finds the client speed value (including decimal) and divides 600 by that, then you round down and add 2. Then divide 600 by that number to get the real number of hpm on the server.

#47 Report | Quote[en] 

Placio
Now with damage, FyrosFreddy had the correct formula for 2h sword- I'm sure the other are close enough too. However, I'm going to use the 2h sword formula with the weapon damage factors for the KC post craft stat, it might be the closest we can get to game and only requires changing 1 number at start of formula- I did not put the Floor function, I'm not sure if just the display drops the decimal or if it reduces dmg...

All the formulas I been using ... go back many, many years.... the origina of which can be found on the old archived forums. There have been some updates over the years such as when all 2H Weaps became "no longer the same" and the subsequent changes to 1H. And even after that there were more changes. The "patch notes" gave hints as to how to revamp the original formulas when each change ocurred. Unfortunately, the links to all those patch notes were lost when Bunnynet's ISP went under.  You can see the latest updates in the Crafting Ranges Tool tool here:

http://app.ryzom.com/app_forum/index.php?page=post/view/171238

Origin info here:

2012 http://app.ryzom.com/app_forum/index.php?page=topic/view/8922/1

2008 http://forums.ryzom.com/showthread.php?t=31883

Edited 3 times | Last edited by Fyrosfreddy (8 years ago)

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#48 Report | Quote[en] 

You know what I would love to see in KK?

A tool that looks at my actual inventory, in bag on mount, on packer(s), etc. and figures out what I can craft out of them.

#49 Report | Quote[en] 

Nudge:

We do yave a tool that works a little differently.

If you want to craft say Heavy Armor. And you want to know how many of each of the 4 mats you need to collect so you don't run out of 1 mat and have 120 of another.

You put in the toon bulk as well as the bulk of any meks you bringing wityh you and it tells you how many of each mat you need to collect.

http://app.ryzom.com/app_forum/index.php?page=post/view/169499

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#50 Report | Quote[en] 

Nudge
You know what I would love to see in KK?

A tool that looks at my actual inventory, in bag on mount, on packer(s), etc. and figures out what I can craft out of them.

Do you mean similar to the Evolver with complete Recipes? This is on my list, but I have to introduce some sort of inventory system (right now every mat is available unlimited times) and a link to the Ryzom API to read the inventory...

arc

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#51 Report | Quote[en] 

Those links open a lot of doors !

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#52 Report | Quote[en] 

Fyrosfreddy
Those links open a lot of doors !

Yes, but in the reverse and REAL inventory through he API. the key is real inventory. If I have to key in my own, it does little good.

Through the API pull down the inventory.

Run through any and all possible combination of the items to make items.

Allow to select "patterns" from inventory to go for most dappers, most XP, least amount of crafting, etc.

In essence - I have all this stuff dug and quartered, what can I make out of it?

Last edited by Nudge (8 years ago)

#53 Report | Quote[en] 

Medium Q Amp, high elemental cast speed and power.

Shaft
3x Choice Lake Mitexi Bark
2x Choice Lake Oath Bark
1x Choice Lake Beckers Bark

Grip
5x Choice Lake Dzao Fiber
1x Choice Lake Buo Fiber

Magic Focus
6x Choice Lake Sha Amber
9x Choice Lake Yubo Eye - this takes long long time...

vAF42mXQ30vDMBAH8PdC/of4pg+TJnUbPuSh7SoMLZubCDIk
pN11Df2RkqVj8683tTKIPt7dJ987slu2hfpEXth1tcyFkapl
z7IDiLUoDPLeQR+H3loDJvcU31KfzH1C/Ts8meAoeQtvkIe8
3QZy+8oGrYUxoNvlggXkWq26n2D/2tgaLdsDS2Ev+wa/9qKW
5oJTcZA5Dht7SiFBIy9WTQOtYbEGYWCPswtOTqo+DTO79DfM
bj3WyhAWnHFcKpkDfxEV8FQaOEseCV1hMhrKqGtWwpSOCBhx
RQR5ZT/BQQ9s6qLFl1D8SWagMR3J9F9O/0fM2MwV21LwsBlE
MIo5e3TFR58pnlxgAMj7BiTtkUc=

EDIT: So.... Is there a yubo above Q60, that appears normally?

Edited 3 times | Last edited by Nudge (8 years ago)

#54 Report | Quote[en] 

Nudge
EDIT: So.... Is there a yubo above Q60, that appears normally?

If "annually" qualifies as "regularly" then there is Yubohoho (q270). Otherwise, q60 is as big as a Yubo gets.

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Do not assume that you speak for all just because you are the loudest voice; there are many who disagree that simply have no desire to waste words on you.

#55 Report | Quote[en] 

Capryni eye is very close to yubo stats and comes in q110 and 170 :) Aiming for excellent mats is easier than waiting for choice mobs, since excellent mobs respawn every 50 minutes! Check Molly's mats or another db for other stats.

#56 Report | Quote[en] 

This is exactly why I love crafting. The best tools are worthless, if you can't make the recipe. It needs alot of experience to create efficient recipes, where efficiency can be for example:

* possible to make in large amounts (for guild or maybe rubbarn attempts)
* using as many easy to aquire materials as possible (for example use many dug mats and only few boss / named mats)
* using materials available all the time (for example dug choice materials + excellent from named)
* using as few material types as possible (to reduce type of mats needed to be dug)
* getting the best stats possible while conserving rare mats (using for example yubo boss mats, which can be aquired once a year)
* creating 2nd class recipes with ALOT less rare materials (replacing a supreme boss with excellent mats, losing only 1-2%)

...and much more! In the end it depends on the crafter to chose a recipe suited for the needs and crafting environment to select from. One can absolutely tell a handcrafted and refined recipe from a generated one. Even if it was generated, many of the parameters have to be set and tweaked in a way it makes sense.

Happy crafting!
arc

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