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#1 Report | QuoteMultilingual 

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Ordre du jour de la réunion de Ryzom Forge du 10 octobre 2016

sur IRC (freenode) #ryzomforge
http://webchat.freenode.net/?channels=ryzomforge

1 Groupe Dev
- Clients v3
- Reversibilité du mode payant
- Ouverture de l'outil Ryzom Arkitecte (Ark) aux joueurs
- Ouverture de Silan
- Création d'un dépôt bitbucket pour Ryzom Forge

2 Groupe Ark

3 Groupe Level Design
- Comptes Yubo partagés par les Forgiens

4 Groupe Infographie
- Créations graphiques de Ryzom Forge

5 Groupe Lore
- Documents sur la flore d'Atys


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Tamarea
Ryzom Team Manager
(FR / EN / ES)

tamarea@ryzom.com

#2 Report | QuoteMultilingual 

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1 Dev group

We planned to finish 4 big projects in 2 months (client V3, reversibility of free mode, opening of Ark to players, opening of Silan). But we realize that delay is too short and we loose time testing and running several big projects together. This is why we decided to space their implementations for one month, excepted Ark (very big project), that will be done in 2 steps over several months.

1.1 v3 clients
 - Windows clients migration from 2.1 to 3.0 occured october the 7 and was quite well. Some bugs and unexpected things where rapidely corrected (several patches this week-end) : a sound bug, a bug in crafting, a problem with 32b Windows, an other with Windows XP :  http://app.ryzom.com/app_forum/index.php?page=topic/view/25929.
- A Ryzom Installer Manual has just been writen, it will be translated and published soon.
- A first press release on the V3 is published : http://linuxfr.org/news/les-clients-officiels-de-ryzom-migrent-de -la-version-2-1-a-la-version-3-0, don't hesitate to tell us if you find other ones!
- In few days, the Linux clients will move to V3 either, then Mac clients very soon (no dates at the moment, we still have to test).

1.2 Reversibility of paying mode
- Its implemetation is reported to november for the previous reasons.

1.3 Opening of Ryzom Arkitect tool (Ark) to players
 - Ulukyn makes good progresses on the edition part. The interface looks like old Ring, with object placement with the mouse.
- There are 4000 usable objects (shapes): all what makes the Ryzom universe (body parts, weapons, armor, buildings, objects ...). These shapes are still not sorted. The idea is to add tags to sort each shape  (ex : tag "object", tag "matis"...). Ryzom Forge will easily be able to make new .shape to expand the .shape objects base.
- Precision : the Ark tool is closed source, all the creations will be free. All that will be published on Ark will be cc-by-SA.
- Addition of some collisions (wall) that will be resizable, activable and unactivable (for example : blocked path if door is closed, free if door is open).
- Ark scene editor will be available for the players in november.
- Scenarios editor is scheduled in january.

Q: Since server code is AGPL, and ARK is globaly part of it, isn't it intended to be also AGPL ?
A: As Ark is made by people under NDA for Winch Gate who is the original editor of Ryzom Core code, he has no requirement to use this licence.

1.4 Opening of Silan
- It implementation is reported to february for the reasons we talked about in the beginning.

1.5 Ryzom Forge repository on bitbucket
This repository aims to centralize all RF works, it's at this address  https://bitbucket.org/ryzomforge/.

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Tamarea
Ryzom Team Manager
(FR / EN / ES)

tamarea@ryzom.com

#3 Report | QuoteMultilingual 

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2 Ark group

Ark group was waiting for the V3 migration, so there is nothing new for this week, but it will change soon : Matis rite will continue to be scripted when all clients will be on V3.

[u]

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Tamarea
Ryzom Team Manager
(FR / EN / ES)

tamarea@ryzom.com

#4 Report | QuoteMultilingual 

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3 Level Design Group

- GM rights of the Yubo accounts have been removed, and in the future these accounts will be closed. These accounts will be gradualy replaced by new individuals accounts with GM rights and yubo access, one account for each Forge team member that asks to Tamarea. Each forge team member that created scripts on an old account will be able to ask their tranfert to their new yubo character.

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Tamarea
Ryzom Team Manager
(FR / EN / ES)

tamarea@ryzom.com

#5 Report | QuoteMultilingual 

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4 Graphics group

- Upgrade to V3 of the clients will allow to patch very easily all clients at the same time. So the next graphical creation will not wait so many before being implemented in game, adding things will be done by frequent patches, and will be visible by all.
- Graphical creations already done by Ryzom Forge will be implemented in the V3 upgrade : only a few days to wait since Linux and Mac have them also, then we will put them on Atys (or we let them available in appartments).
- Ryzom Forge graphical creations : https://bitbucket.org/ryzomforge/assets/src

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Tamarea
Ryzom Team Manager
(FR / EN / ES)

tamarea@ryzom.com

#6 Report | QuoteMultilingual 

Multilingual | [English] | Français
5 Lore group

Lore group finished writing 5 documents on flora (one for each ecosystem). These documents will be translated then given to Event Team first, so they can make botanic events. Then they will be published in Lore Wiki.

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Tamarea
Ryzom Team Manager
(FR / EN / ES)

tamarea@ryzom.com
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