#21 Added by Tgwaste 8 years ago Report | Quote
Last edited by Tgwaste (8 years ago)
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#22 Added by Talkirc 8 years ago Report | Quote
Edited 2 times | Last edited by Talkirc (8 years ago)
Other games - they give you a cookie whether you succeed or not, in fact you don't even have to participate. Ryzom takes your cookie, eats it in front of you, and slaps you 2 or 3 times for bringing a cookie in the first place.
#23 Added by Gidget 8 years ago Report | Quote
- free = 150 max, so you can equip a 150 pick, dig in 150 zone, so gather up to lvl 200 mats, but only can equip lvl 150 tool to craft.
Last edited by Gidget (8 years ago)
#24 Added by Loved 8 years ago Report | Quote
Last edited by Loved (8 years ago) | Reason: changed flag to EN
#25 Added by Gazzi 8 years ago Report | Quote
Last edited by Gazzi (8 years ago)
#26 Added by Yubina 8 years ago Report | Quote
ryzom will run on a sever that cost as little as 100 US dollars a month, so as long as there are 10 people paying, the server will survive. this false idea that the server costs 1000's of dollars a month is just insane.
#27 Added by Lopyrech 8 years ago Report | Quote
#28 Added by Yubina 8 years ago Report | Quote
#29 Added by Terregaia 8 years ago Report | Quote
#30 Added by Akura 8 years ago Report | Quote
#31 Added by Arcueid 8 years ago Report | Quote
Last edited by Arcueid (8 years ago)
#32 Added by Seto 8 years ago Report | Quote
seto, i'm a hardware tech, believe me when i say that ryzom in no way needs more then one server for ALL shards. (in fact, if you ask one of the major players in the ryzom dev world {katemi [could be spelled wrong]} he'll tell you the same.while building a personal server can be a semi costly endevor, (for about 8,000 us you can build a server that would run all ryzom shards, ts3 and many other softwares)you can download the core server software and run them on a current level desktop, and people have. this is fact, not conjection or theory. as for the costs of servers per month: here's a few public game server companies and their prices.https://www.gameservers.com/dedicated/69.99 to 179.99 usd per monthhttps://www.velia.net/shop/region/frankfurt-am-main 59 to 69 eruo a month (avg 1.35 usd per 1 euro)https://www.24shells.net/specials/?gclid=COuD6o-ji88CFUIvgQodFjYN _w79.99 to 119.99 usd per monththat's just the top 3 finds with a quick google search for "dedicated game server hosting".now, build that same server (up to 10,000 usd) pay less for dedicated static IP and 1 gbps+ with unlimited or multi TB traffic limit.... the whole point of the merge and reason for the PW hour is because ALL shards are running on a single server.there's no way the game is running on more then one server or there would be no PW hour, and the offical reason for the PW's was because the back-up server is running on the same server as the play server (not to mention the test server as well).as i said i'm a hardware tech, i build personal, gaming, and business desktops, as well as servers and i also consult and advise on hardware for mainframes. ryzom may have once been a very intense program to run, but with the more advanced hardware we have now, it's not the case anymore.the ryzom forge prompted me to look into the idea of programming, but it's not my specialty in any way and i'm very noob about it.perhaps you missed the forum posts and/or the forge meetings about the shards all running on a single server. it's possible that ryzom might one day need more then one server, but that's going to take 1000's of active players 24/7/365. until then, a single server will do it all (and even with 1000's of active players, only the play shard, known as "atys", will need to be scaled to more then one server; the yubo (test shard) will only need one because it won't have 1000's, or be likely to have 100's using it at one time. the back up server might need to be scaled to a 2nd server, but i feel safe saying that it would take 10's of 1000's of daily active players to need that.i hope that my links (as examples) will help you understand that this new step they're taking will in no way bring ryzom to it's death. i can think of at least 10 people that sub by the year, that don't even play much at all, but still continue to support the game.ryzom is a game supported by dedicated fans, there's a very high chance that the game will always have the needed subs to ensure the server stays up, the only real issue is the owners and how greedy they are in terms of profits, if they love ryzom like many of us do, they'll find other ways to make profit, and use the subs for keeping the game alive (not likely but we can always hope that profits aren't their only passion in life).ok, i've said a ton again, living up to my namesake yet again.if anyone doubts some of the facts i've shared, do your own searches, use keywords like "dedicated", "game", and "server" and you will be very surprised at how cheep a decent server is.anyway i'll shut up now,talk
#33 Added by Yubina 8 years ago Report | Quote
This game cost a hell of allot more than you think. But your all welcome to believe what you want. Ryzoms teams a little more causual than most so maybe they will post what it costs and how things are done. Hey maybe youll prove me wrong but i seriously dobt that....
#34 Added by Seto 8 years ago Report | Quote
SetoThis game cost a hell of allot more than you think. But your all welcome to believe what you want. Ryzoms teams a little more causual than most so maybe they will post what it costs and how things are done. Hey maybe youll prove me wrong but i seriously dobt that....If customers know what’s done with their money, especially on more or less open source stuff, they give it more easily away.
#35 Added by Yubina 8 years ago Report | Quote
powered by ryzom-api