#16 Added by Talkirc 8 years ago Report | Quote
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Other games - they give you a cookie whether you succeed or not, in fact you don't even have to participate. Ryzom takes your cookie, eats it in front of you, and slaps you 2 or 3 times for bringing a cookie in the first place.
#17 Added by Seto 8 years ago Report | Quote
Re: TqwasteThat's the point of a fremium model, to encoruage you to resub but not to kick you out entirelyMost people from what I have observed are playing for the community/friends in any case, rarely for the levels they gotI've been afk for most of the week due to work... I haven't leveled all that much and most of my skills are not even 125125 heal craft and dig is enough to help a lot of people, I did the entire ranger tp's section in q110 heavy armor with below 125 combatThe point is.. it's better than being locked out, and the temptation will exist to go into your walletMoney that helps ryzom is all fine by me
#18 Added by Seto 8 years ago Report | Quote
hmmm, got my attention. i could see this bringing a few old players back, and for some of them, that could prove to help guide newer players in the ryzom world. it would also encourage old long time players to stick around, keeping population of the game up.i know of many that left because there was such a lack of population, not just the "no new content" reason that's most common.while ryzom is old, it's still a gem unlike any other game, and this change will help to level ryzom in the current mmo world. let's face it, games that are giving options like this (eve runescape, gw & gw2, ect) are thriving. people play those games as a f2p, then one day they hit the wall and say hey, i can pay for X and never have to stop playing because funds get tight and i can no longer play.sure there are still many things that don't compare to other games, but while some are bad, others are good.ryzom will run on a sever that cost as little as 100 US dollars a month, so as long as there are 10 people paying, the server will survive. this false idea that the server costs 1000's of dollars a month is just insane. games like WoW might pay 1000's, but they're in need of not one server but dozens, due to population size. even if ryzom did gain a large number of old players comming back, and new players comming in, the server cost isn't going to reach 1000's a month untill there's well over 10,000 active players every day, until that point, a single low to mid level server will do fine. (for that matter, a privetly owned server is an investment, and since they will have more power then ryzom alone would need, the owner could run other services to make money, eg. teamspeak 3 servers, ventrillo, other voice chat services, a privet dns lookup service, ect. these things could make as much or MORE then the ryzom sub's provide, thus allowing other profit for the privet server owner.)anyway, i know i'm just living up to my namesake, but i'll cut this long post short by saying this: it's a nice move forward for ryzom and is likely to more good then the nay sayers think.talk
#19 Added by Tgwaste 8 years ago Report | Quote
Talkirchmmm, got my attention. i could see this bringing a few old players back, and for some of them, that could prove to help guide newer players in the ryzom world. it would also encourage old long time players to stick around, keeping population of the game up.i know of many that left because there was such a lack of population, not just the "no new content" reason that's most common.while ryzom is old, it's still a gem unlike any other game, and this change will help to level ryzom in the current mmo world. let's face it, games that are giving options like this (eve runescape, gw & gw2, ect) are thriving. people play those games as a f2p, then one day they hit the wall and say hey, i can pay for X and never have to stop playing because funds get tight and i can no longer play.sure there are still many things that don't compare to other games, but while some are bad, others are good.ryzom will run on a sever that cost as little as 100 US dollars a month, so as long as there are 10 people paying, the server will survive. this false idea that the server costs 1000's of dollars a month is just insane. games like WoW might pay 1000's, but they're in need of not one server but dozens, due to population size. even if ryzom did gain a large number of old players comming back, and new players comming in, the server cost isn't going to reach 1000's a month untill there's well over 10,000 active players every day, until that point, a single low to mid level server will do fine. (for that matter, a privetly owned server is an investment, and since they will have more power then ryzom alone would need, the owner could run other services to make money, eg. teamspeak 3 servers, ventrillo, other voice chat services, a privet dns lookup service, ect. these things could make as much or MORE then the ryzom sub's provide, thus allowing other profit for the privet server owner.)anyway, i know i'm just living up to my namesake, but i'll cut this long post short by saying this: it's a nice move forward for ryzom and is likely to more good then the nay sayers think.talkFirst im pretty sure ryzom is not just running on one single machine but is spread out over a few machines (when you see terms like shard or shards used this means server and servers) While theres only one play server there are multiple servers running that single play server. On even a low end server a single part say a stick of ram can and often does cost a few hundred us. Were not talking a white box gaming rig where ram tops at say 200 a stick were talking a server where a single stick of ram costs upwards of 300. Just to properly run this single server atys would require a server were say 16+gb ram minimal a raid array for sorage multiple gigabit high end nics likely 12 cores min to 16 or 24 cores for cpu. Now being that there will be at least 3 server machines running atys your talking each of them having this (data base server log in server play server) it could be ore than this. Theres a big difference between running a private server for some fps or even mmo where you have a 100 to 200 max and down time is no b ig deal and running a full blown mmo server. Even a web server costs a good chunk of cash ive built a few web servers even built a mmo server cluster. Then there is the cost for bandwidth for even a basic leased t3 the absolute min you could run a small mmo on your talking a couple grand a month. Then you have fall over protection (redunency) where if the line goes down another picks it up. This is something that most providers will require you to have and is non optional but is extra if your running something like a mmo.
#20 Added by Talkirc 8 years ago Report | Quote
Last edited by Talkirc (8 years ago)
#21 Added by Tgwaste 8 years ago Report | Quote
Last edited by Tgwaste (8 years ago)
#22 Added by Talkirc 8 years ago Report | Quote
Edited 2 times | Last edited by Talkirc (8 years ago)
#23 Added by Gidget 8 years ago Report | Quote
- free = 150 max, so you can equip a 150 pick, dig in 150 zone, so gather up to lvl 200 mats, but only can equip lvl 150 tool to craft.
Last edited by Gidget (8 years ago)
#24 Added by Loved 8 years ago Report | Quote
Last edited by Loved (8 years ago) | Reason: changed flag to EN
#25 Added by Gazzi 8 years ago Report | Quote
Last edited by Gazzi (8 years ago)
#26 Added by Yubina 8 years ago Report | Quote
ryzom will run on a sever that cost as little as 100 US dollars a month, so as long as there are 10 people paying, the server will survive. this false idea that the server costs 1000's of dollars a month is just insane.
#27 Added by Lopyrech 8 years ago Report | Quote
#28 Added by Yubina 8 years ago Report | Quote
#29 Added by Terregaia 8 years ago Report | Quote
#30 Added by Akura 8 years ago Report | Quote
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