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#102 Report | Quote[en] 

Arfur
Nudge
I.... this is not what I expected.

I was hoping that dappers could be purchased for real money, and what can be purchased with dappers would be increased.

That sounds like a pay to win system, which I'm pretty sure would not be acceptable.

Agreed. Considering how many dappers one can earn doing overseer missions, I am quite strongly opposed to cash-for-dappers. I mean, I might make 1 or 2 rounds to my favorite overseers per month. Unless one is singlehandedly funding an OP war every week or trying to get the Yubo points for having billions of dappers instead of mere millions, the only ones that would benefit from such a move are those who are absulutely and utterly unwiling to work; basically people who won't last long on Atys anyways. Better to just buy a sub, spend a couple weeks grinding dig/craft (*gasp!* work!), and setting yourself up to be able to earn over a million dappers an hour under the current system.

As far as I'm concerned, the only things cash should be able to buy are the abilities to fully utilize storage, to grind all the way to 250 if you put in the time/effort, and to get double XP without cats. The only exception is that I think one should be able to buy multiple/larger apartments and guild halls. Figure, many of the homins on Atys exist solely for storage. And as any member of a rather large guild can attest, the woes individuals have with personal storage pale in comparison to what a guild with more than a dozen members suffer. But added storage is the only non-cosmetic item I think should be available for cash.

My sentiments are similar regarding things dappers cannot buy; they are things that you should have to put a bit of special effort to get. Even a level 1 fresh-from-Silan F2P toon can do occupations and thereby earn the points needed to buy sap crystals, cats, potatoes and racial picks. Supreme/boss are a bit more useful, and thus intentionally rare. The same goes double for NPC armor.

Last edited by Gidget (7 years ago)

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Do not assume that you speak for all just because you are the loudest voice; there are many who disagree that simply have no desire to waste words on you.

#103 Report | QuoteMultilingual 

I agree with Gid and I would gladly be in favor of the ability to purchase more or larger apartments, guild halls, and/or packer/mounts.

Last edited by Skiy (7 years ago)

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#104 Report | Quote[en] 

My thought was that such financial structure would bring in new players. I see your point, and can understand why that makes more sense.


Yet, there is little to no effort in this structure that would attract new players.

Worse, existing F2Ps seem to be punished.

#105 Report | Quote[en] 

Nudge
My thought was that such financial structure would bring in new players. I see your point, and can understand why that makes more sense.


Yet, there is little to no effort in this structure that would attract new players.

Worse, existing F2Ps seem to be punished.

Nudge, if those of us who pay each month had only the same items as those who are f2P the game would probably cease to exist within a couple months.
Try to see it as rewarding for monthly payments, rather than punishment for F2P, please? ;)

#106 Report | Quote[en] 

I can understand that it helps or rewards continued subscribers.

I was just hoping it would attract more F2P, or Fremium players which would be a potential paying players.

I was mistaken as to the purpose of this shift.
Aenigma
Nudge
My thought was that such financial structure would bring in new players. I see your point, and can understand why that makes more sense.


Yet, there is little to no effort in this structure that would attract new players.

Worse, existing F2Ps seem to be punished.

Nudge, if those of us who pay each month had only the same items as those who are f2P the game would probably cease to exist within a couple months.
Try to see it as rewarding for monthly payments, rather than punishment for F2P, please? ;)
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