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#32 [en] 

Riku,

I do not and will not comment on PvP between players practicing PvP, as it is not my business. Sometimes, I recognize bitterness and aggression among PvP players, despite their claim that PvP is harmonious, but again, that is what PvP players have to sort out. They should have fun, and as far as they have, I wholeheartedly wish them joy and fun.

So all my comments about PvP play have to be taken with a grain of salt. It is a view from outside.

Attacking tagged players is covered by the rules, no doubt. But when I take a tagged player into my mostly non tagged team, I risk that attackers disrupt my team by attacking those players. Usually, I would ask those players to untag in order to avoid disruptions. But as you know, this causes delays.

Under my opinion, intentionally attacking a tagged player in a mostly non tagged team during PvE activities is filthy, though not a breach of rules. And an attack at such player during boss fights is unsincere and unfair, under my opinion. Not that it touches me a lot, I usually do not need more than 4-5 participants in a boss fight (except Pei, Dante, Jukoo, and NPC bosses, of course).

But interference into a running boss fight is sort of griefing. And I do not see many ways to improve that. I even have negative feelings towards such practices in LoU and Nexus.

Edited 2 times | Last edited by Daomei (9 years ago)

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Daomei die Streunerin - religionsneutral, zivilisationsneutral, gildenneutral

#33 [en] 

A pvp player attacking a tagged teammate does not render that teammate un-healable, that would only occur if the tagged teammate attacked another tagged player.

#34 Multilingual 

Multilingual | Français | [English]
I usually do not need more than 4-5 participants in a boss fight (except Pei, Dante, Jukoo, and NPC bosses, of course).
Why do you need more than 4 people to kill Jukoo ? Oo

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#35 [en] 

It is somewhat complicated at Jukoo's place to prevail over intruding KP in a small team while fighting the boss. Sometimes, even two KP arrive.

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Daomei die Streunerin - religionsneutral, zivilisationsneutral, gildenneutral

#36 [fr] 

Étant donné l'avis général même si le nombre est restreint, le tag n'étant pas une bonne idée, est-ce qu'un pop totalement aléatoire et/ou un roi en perpétuel mouvement avec sa garde a l'instar des nommés qui ont des circuits serait envisageable ?

Si certain se rappellent du premier post je parlais de pouvoir poutrer les campeurs.

Si ça pop de manière aléatoire ça pourra tuer des foreurs et des afk, on aura des pops en plein milieu de zone d'aggro ce qui compliquera les choses surtout pour les petites équipes.

Si le pop est aléatoire et que le roi se déplace avec ça garde, là aussi, ça tuera peut être des foreurs et des afks, mais on pourra attendre que le roi sorte des zones d'aggros lorsque ça arrivera.

Dans les deux cas, les méthodes de check devront être revus un poil et aucun spot précis ne pourra être campé.
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