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#29 [en] 

I won't interfere into descriptions about a boss fight I did not witness, though the "accidential appearance" of kitins when a team was fighting cratchakin's minibosses (kitins are a good way distant from cratchakin's spawn), and the subsequent takeover of the boss kill by the perpetrators, if I understood that correctly, simply stinks. It may have been accidential, anyway, and all behaviour conforming to the rules. Who knows.

But it shows quite well what is to expect when all boss fights would become PvP challenges. All practices, including the filthiest ones like dragging agro, attacking tagged teammates to render them unhealable for non tagged ones and other questionable methods would become perfectly legal, with boss hunts degrading into brawls and sneaky assaults excluding everybody who does not practise PvP, or at least prefers fair fights. It would also destroy opportunities for experienced players to attack high level bosses in small teams, as numerically superior brawlers would overwhelm them in their already risky fight.

So this confirms my conviction that changing boss hunts into PvP fights is a bad idea, broken by design. On Leanon, we had a convention (sort of community agreement, not completely binding but followed by almost everybody) that a boss "belonged" to that one who detected it, granting the right to form a team, for 20-30 minutes approximately. That allowed even young players, if sufficiently curious and daring, to spot bosses, and to participate in the fight. I loved that.

Last edited by Daomei (8 years ago)

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Daomei die Streunerin - religionsneutral, zivilisationsneutral, gildenneutral

#30 [en] 

Daomei
I won't interfere into descriptions about a boss fight I did not witness
Yeah... you won't but you did.
I'm sure of what I saw, they was in good health when I arrive, we waited then we had to kill a cuttler this was who didn't stay alive more than 20secondes, few minutes after the rangers died.
That's not our fault if they don't heal themself.

"attacking tagged teammates to render them unhealable for non tagged ones"
You are wrong.

"and other questionable methods would become perfectly legal"
RCC > III. Rules > 5 - PvP.

"broken by design"
Open your mind just a little.

#31 [en] 

I don't think turning boss spawn areas into pvp zones is a good idea at all. Daomei was right when she said there is a decent amount of pvp opportunities in the game, but not enough demand for it. You can't really force pvp down the throats of PVE players and expect this will create a healthy competitive atmosphere for the game. It won't solve the lack of pvp issue.

The only thing I disagree with is this:
Daomei
... All practices, including the filthiest ones like dragging agro, attacking tagged teammates to render them unhealable for non tagged ones ...

Attacking tagged players is not a filthy tactic at all. Tagged pvp is consensual. If you are a non-pvper and you have a tagged member in your team fighting a boss, that person is consenting to be attacked at any time, anywhere. It's her choice. Nothing wrong with that. If it bothers you, you could just ask her to untag during the boss fight.

Personally, I consider aggro dragging a perfectly valid tactic during pvp fights, specially if you're outnumbered during SN fights for example. But I understand it's against the CoC and frowned upon in PVE zones. Also it's pretty lame to do that in a pve zone anyways, since the offended party can't really fight back.

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"We are Kami. We are here to be you. We are many as you are of many minds. We are one as you are one in Ma-Duk."

#32 [en] 

Riku,

I do not and will not comment on PvP between players practicing PvP, as it is not my business. Sometimes, I recognize bitterness and aggression among PvP players, despite their claim that PvP is harmonious, but again, that is what PvP players have to sort out. They should have fun, and as far as they have, I wholeheartedly wish them joy and fun.

So all my comments about PvP play have to be taken with a grain of salt. It is a view from outside.

Attacking tagged players is covered by the rules, no doubt. But when I take a tagged player into my mostly non tagged team, I risk that attackers disrupt my team by attacking those players. Usually, I would ask those players to untag in order to avoid disruptions. But as you know, this causes delays.

Under my opinion, intentionally attacking a tagged player in a mostly non tagged team during PvE activities is filthy, though not a breach of rules. And an attack at such player during boss fights is unsincere and unfair, under my opinion. Not that it touches me a lot, I usually do not need more than 4-5 participants in a boss fight (except Pei, Dante, Jukoo, and NPC bosses, of course).

But interference into a running boss fight is sort of griefing. And I do not see many ways to improve that. I even have negative feelings towards such practices in LoU and Nexus.

Edited 2 times | Last edited by Daomei (8 years ago)

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Daomei die Streunerin - religionsneutral, zivilisationsneutral, gildenneutral

#33 [en] 

A pvp player attacking a tagged teammate does not render that teammate un-healable, that would only occur if the tagged teammate attacked another tagged player.

#34 Multilingual 

Multilingual | Français | [English]
I usually do not need more than 4-5 participants in a boss fight (except Pei, Dante, Jukoo, and NPC bosses, of course).
Why do you need more than 4 people to kill Jukoo ? Oo

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#35 [en] 

It is somewhat complicated at Jukoo's place to prevail over intruding KP in a small team while fighting the boss. Sometimes, even two KP arrive.

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Daomei die Streunerin - religionsneutral, zivilisationsneutral, gildenneutral

#36 [fr] 

Étant donné l'avis général même si le nombre est restreint, le tag n'étant pas une bonne idée, est-ce qu'un pop totalement aléatoire et/ou un roi en perpétuel mouvement avec sa garde a l'instar des nommés qui ont des circuits serait envisageable ?

Si certain se rappellent du premier post je parlais de pouvoir poutrer les campeurs.

Si ça pop de manière aléatoire ça pourra tuer des foreurs et des afk, on aura des pops en plein milieu de zone d'aggro ce qui compliquera les choses surtout pour les petites équipes.

Si le pop est aléatoire et que le roi se déplace avec ça garde, là aussi, ça tuera peut être des foreurs et des afks, mais on pourra attendre que le roi sorte des zones d'aggros lorsque ça arrivera.

Dans les deux cas, les méthodes de check devront être revus un poil et aucun spot précis ne pourra être campé.
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