IDEAS FOR RYZOM


uiWebPrevious12uiWebNext

#23 [en] 

Lamda
Honestly, ryzom is not rocket science, with just minimal efforts, you can find out about basically anything and everything either by asking questions or do some research on your own, just question of how much effort you willing to put in

Exactly, that's the point of Ryzom, you get out what you put in. It's why Ryzom has such a great community, the willingness to answer questions and pass on knowledge.
Nehrie
I think it would be beneficial to the game to have ingame help files.

I think that's a fair point, even in game links to the Wiki etc. would be a start. The fact that in game help exists doesn't prevent anyone who prefers to find out for themselves; they can simply ignore the help.

I also understand your concern about losing knowledge if the information is on a player's own server and that player leaves. It's a fair point, so far we've mostly been lucky there.
Nehrie
PS

Mjollren = kami, Lamda = kami, Naema = kami, Gidget = Kara, Nehrie = Marauder

Not sure what your point is here but Neela=neutral. ;-)

---

Elder Of Atys

Chasing the DING!
katriell
You can't "complete" the mainland. If one thinks one has seen or done everything there, one is kidding oneself. But be prepared to "get out what you put in," because the mainland does not coddle or hold hands.
Remickla (atys)
Other games - they give you a cookie whether you succeed or not, in fact you don't even have to participate. Ryzom takes your cookie, eats it in front of you, and slaps you 2 or 3 times for bringing a cookie in the first place.

#24 [en] 

Also, Naema is ranger.

What was the point of that list .. ?

---

#25 [en] 

I think there is a thin line between hand holding and frustration. I realized this when playing other mmos, with big mission arrows and markers on the ground when needed. It is convenient just following orders without thinking, but it can get boring really fast.

I think Ryzom does it more subtle, there is not much "official" guidance, if players need help / support the community is there in universe / region / around / guild chats, on various websites / wikis and even with ingame apps. Players have the freedom to just explore the game and tinker without using any of these resources.

On the other hand many new players are used to these assistance auto pilot like systems and feel uncomfortable without them. Ryzom is not the most userfriendly game. It is in many aspects not self explaining. Silan is a good step in the right direction, but also giving players the wrong impression the whole mainland is build on missions and rewards like this.

I don't have an answer to the general problem of freedom / exploration vs hand holding / convenience, but I believe offering optional support without forcing it is the right direction.


What would happen if the community suddenly vanished and all the resource sites and tools with it? The game would be fun again. It would be a new world to explore, discoveries would be meaningful again. A new community would build similar maps, tools, resources, as it happens in every online world. With this, I don't think it is a problem to have so many different sources of information all over the place. If a source vanishes, a better one might appear. They could also be linked to the game or combined to make it easier for new players to find them. There are some forum posts doing this already. (Example http://app.ryzom.com/app_forum/index.php?page=topic/view/23395/1)

arc


PS

Arcueid = lazy

Last edited by Arcueid (8 years ago)

---

#26 [en] 

Thank you Arcueid, this is a nice list.

I suppose if we fear loss of data we just have to save copies

Personally I prefer making my own files

---

#27 [en] 

thanks arc for pointing to my thread, the basic idea was to do exactly this: share good information via a single starting point.  (maybe i should have called it: good help and hand-holding) but i wanted to promote the cookies group and their collective efforts to help the community at large, plus i was inclined to use the cookies name because of the long time activity of the group, it's at least fairly well known by most "old" players who can mention them.  (it's also why all "cookies guide"s are tagged as such, help simplify the searching of the forums for guides and help with things.)

anyway, the forums will be here as long as there's a ryzom, so too will the wiki.ryzom.com, so any information there will surely last as long as the game (another reason cookies guides are put on the forums).  BM has been around for i can't recall how long, nearly as long as ryzom (there are still active members of the BM guild, granted they might not be in BM, they may still have access to the site)

anyway, i don't want to live up to my namesake too much, so i'll cut this short and stop here.

talk

---

Remickla (atys)
Other games - they give you a cookie whether you succeed or not, in fact you don't even have to participate. Ryzom takes your cookie, eats it in front of you, and slaps you 2 or 3 times for bringing a cookie in the first place.
What Cookies is about ---- Contact Cookies ---- Cookies at Events ---- For Cookies Diggers and Crafters
Useful Links:
cookies approved referance data, guides, and more. --- ryztools web version --- talkIRC forum post table of contents
uiWebPrevious12uiWebNext
 
Last visit Tuesday, 26 November 23:10:26 UTC
P_:G_:PLAYER

powered by ryzom-api