#37 Added by Eikn 8 years ago
A player using her first month on mainland not to grind to "master" at any cost, but thoroughly exploring, learning about seasons, weather, mob behaviour and movements and general survival will definitely be the better player at the end of that month, even if she has no level above 100. As a sidenote: Ryzom animals are not "monsters". Their behavioral patterns, especially of herbivores and carnivores are modeled after behavioral biology, and they differ from species to species. It is worth while much more to familiarize with their behavior than rushing to as high fight/magic levels as possible.
#38 Added by Daomei 8 years ago
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#39 Added by Rikutatis 8 years ago
We just have to accept that our glorified game is not perfect in every aspect as we believe it to be.
#40 Added by Mjollren 8 years ago
#41 Added by Eikn 8 years ago
#42 Added by Gidget 8 years ago
And I would dissuade anybody to grind 2hrs a day only "to get a master" unless having abundance of time to spend every day. Doing so means you have not understood the game.Having reached a level, be it 50, 100, 150, 200, above or inbetween, empowers you to do a lot of things in Ryzom, such as fighting, healing, exploring, harvesting, and so on. You will not have understood a hundredth of the intricacies and mechanics of the game when reaching medium (100, 150+) or high levels (200+) or even "master". A player using her first month on mainland not to grind to "master" at any cost, but thoroughly exploring, learning about seasons, weather, mob behaviour and movements and general survival will definitely be the better player at the end of that month, even if she has no level above 100.
There are lots of players ingame who had no qualms to undergo the efforts of training. Most will be willing to craft the stuff you cannot craft yourself. Mind that this is a multiuser game.When leveling digging and crafting is no challenge to you drop it and rely on guildies and other helpful players, there are lots around.And most of them found purpose and satisfaction in training those skills they are practising.The game is designed so that one cannot do everything on one's own from the beginning (it is possible, but is a long way reserved to those ready to take the pain).
The idea that MMO's should be about grinding skills and levels is a very antiquated one.
#43 Added by Yenno 8 years ago
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