#58 Added by Fyrosfreddy 9 years ago
If Ranger guilds want to take, buy, or negotiate for an OP thats fine. I might even have a q50 Greslin OP that might be for sale :P They would eventually need to defend or hire someone to defend the OP though if it is attacked.What I understood of Freddy's hypothetical mission was that it would just reward OP mats, without actually obtaining an OP. This wouldn't make sense to me; how would a ranger mission/rite give out q250 egrios, for example, if that OP is already owned by another guild/faction. Did they sneak into someone's GH and steal it? Do the Rangers impose a tax on outposts?I think the most logical stance on OPs for PvE players, Trytonists, and Marauders would be to destroy the OP system completely. The Kami and Kara created those drills just to incite division amongst homins and to reward conflict. If you are opposed to the religions and conflicts you should take the OPs and refuse to build a drill on them, not say you should have access to the materials without owning the OP.
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#59 Added by Fyrosfreddy 9 years ago
So instead of asking for equal access for all, you better ask for equal challenges. Or real game economy with all items being up for trading, which can be a sort of equalizer, but not in Ryzom, considering that dappers are worthless and any serious change on that front likely to be met with fires and pitchforks by the community.
#60 Added by Rikutatis 9 years ago
Or real game economy with all items being up for trading, which can be a sort of equalizer, but not in Ryzom, considering that dappers are worthless and any serious change on that front likely to be met with fires and pitchforks by the community.
Last edited by Rikutatis (9 years ago)
#61 Added by Rikutatis 9 years ago
As defined, located next to kitin mounds, entrances to PR or near civilized areas, these OPs would be the 1st line of defense against invasions. Just like OP declares, a Kitin Observer would list the "declaration" by observing kitin activity nearby so as the OP owners could have time to prepare an appropriate defense which would include signing on defenders from potentially all factions who would in turn earn points / rewards for doing to ... tho obviously not at the rate that Rangers would .... much like someone who is 50-50-50-50 in racial fame doesn't get the same rate of reward as someone with 100 fame.
#62 Added by Fyrosfreddy 9 years ago
The more I read the better understanding I obtain. I see as part of the problem here that this was a non-pvp game for what 7 years before pvp was added in.But the non-pvpers use different weapons. They don't stand and face someone. They have a different style.So it's not really PvP vs PvE it's Pvp vs Diggers. ( no offense intended )So I disagree with Haniel's list on that ground. PvPers are more liable to loot mats than dig mats. Though I know PvPers who are good at recipes and digging.What I feel like is wrong is if PvP is not wanted and considered not needed here then why offer it on the website. Why take our money and then try to drive us out of the game? Just take it off the website. Make it not part of the game. Then all the little diggers can be happy again.Otherwise we need to learn to get along. It's not fair to offer PvP on the website, take our money and then make it virtually an unplayable option.
#63 Added by Fyrosfreddy 9 years ago
I could certainly get on board with this idea. In fact it sounds very fun! I think at this point the major problem with it is that it'd require the development of new OP mats that don't currently exist. And it seems like development manpower atm is severely limited and already invested in other tasks, which means we probably won't be seeing that anytime in the foreseeable future.
Last edited by Fyrosfreddy (9 years ago)
#64 Added by Placio 9 years ago
Last edited by Placio (9 years ago)
#65 Added by Nehrie 9 years ago
Last edited by Nehrie (9 years ago)
#66 Added by Fyrosfreddy 9 years ago
Edited 2 times | Last edited by Fyrosfreddy (9 years ago)
#67 Added by Fyrosfreddy 9 years ago
I want what Freddy is smoking :D(no disrespect, just those hybrid mat names are hilarious)
#68 Added by Daomei 9 years ago
#69 Added by Rikutatis 9 years ago
But still, the question how to improve PvP gameplay without damaging the rest, seems open to me.
#70 Added by Naema 9 years ago
DaomeiBut still, the question how to improve PvP gameplay without damaging the rest, seems open to me.Ok fair enough, this thread has been all over place, let me try to summarize my own thoughts here. Please note I have no coding experience and have no idea how feasible these ideas are given the current state of ryzom's development:1) Encourage OP wars by making the system more simple and easy for smaller groups. First of all, lower the price for a declare. That way people can declare more often without feeling they wasted all their guild funds for nothing if they loose. Ideally, completely get rid of the second phase of the war and raise the TH of the first phase to something between 9-12. That way a smaller force will have higher chances of winning a war. OPs will change hands more often. 2) Make lower quality OPs matter. This can be as simple as giving ALL OPs a % to pop a q250 mat (the lower the OP lvl, the lower the chance), or as complex as introducing an occupation to exchange lower quality OP mats for higher quality ones. 3) Grant PVP points when killing other players in PVP zones as well (such as Matis arena, Prime Roots, Nexus, etc). That way there's more incentive for PVP in those areas on top of the dispute over resources. Because quite frankly, I can get a lot more sup mats if I go dig solo in the non-pvp regions than fighting over supernodes with my faction. At least getting pvp points there would be an extra incentive. 4) The PVP alignment system needs to change. I understand the original goal might have been to make PVP between civlizations matter, but the truth is, people PVP by faction, not civilization. It's completely silly that I kill a Karavan in tagged PVP now and get zero points out of him because his civ fames are similar to mine. You should get points from anyone who is not a part of your faction by default. 5) This one I'm not sure how it can be achieved, but some way to discourage cheesy farming of pvp points. Maybe if you keep killing the same person(s), the amount of pvp points you get from him keep diminishing until it goes to zero (or very low) for a cooldown period of several hours? 6) Add more items to PVP vendors. The skirts and shields are awesome, so some new exclusive items like those. Maybe even craft patterns for faction gear. I know this one is more difficult to achieve due to staff limitations though.
#71 Added by Exodus 9 years ago
Edited 7 times | Last edited by Exodus (9 years ago) | Reason: man, i shouldnt post when tired :-(
#72 Added by Nehrie 9 years ago
@Nehrie: LOL no, it wasn't 7 years. Game launched Sep 2004, Outpost pvp was added Dec 2005. So pvp wasn't really added that late at all. In fact, if the game had continued on its original path, it'd have been MUCH more heavily focused on pvp with partial territorial control of zones by faction a big thing. That would come in the form of spirals. A shame it never happened.
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