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#33 [en] 

can i use fish for launcher ammo? :D

Last edited by Nitrouss (9 years ago)

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Peace is a lie, there is only passion.
Through passion, you gain strength.
Through strength, you gain power.
Through power, you gain victory.
Through victory, your chains are broken.
Ma-Duk shall free you.

#34 [en] 

Fyrosfreddy
I don't do PvP, never quite understood the attraction but in talking to those that do and those that don't, there are several things that have to be recognized. In addition, I am speaking as a player who "grew up" on Arispotle and when speaking about pre-merge activities, obviously things progressed differently on other servers.

1. At least in Ari, the population was well mixed between PvP'ers and PVE'ers but it can not go unrecognized that, at least in NA, Ryzom in its early stage was strictly PvE and, as such with dozens of Pvp oriented titles to choose from, Ryzom became *the* haven for those who where not interested in the Pvp element. When PvP was introduced, many of them left and server population took a major hit.

There's no reason the PvE and pvp contingents can't exists side by side as long as each other respects the others PoV ... as long as that PoV does not include anything non-consesual and forcing one view upon another's.

After reading this part right here, I cannot help but think of a parallel that is happening in another game; a tank-shooter that offers both PvE and PvP. They have two servers, EU and NA, and the PvP population on the NA server is low enough that they tried to boost it with a month-long event that rewards PvP victories. The event has so far backfired pretty spectacularly as some only play PvP halfheartedly, ruining that part of the game for serious PvP-ers, while others resent being forced into PvP and just quit the game entirely.

As a matter of personal taste, I find PvP rather boring so it's definitely not something I would do for fun. I'm not so competitive that I feel the need to compete just for the sake of competing. I fight only when victory gives rewards I actually care about; Sup/OP mats for my fellow Rift Walkers, XP for grinding, or something other than just bragging rights.

Sadly, I have yet to see any game where PvP enthusiasts are respectful of PvE players; Ryzom is as close as I've seen and even it has a bit of elitism from some of the PvP enthusiasts. I think that for PvP to even be viable, you have to fix that. If you can stop PvP from being abused by griefers and keep the PvP-lovers from sneering at those who do not share their love of interpersonal competition, then we can all get along. But like many people, I find it very hard to respect those who don't respect me, and it's a bit hard to respect those that are associated with those who disrespect me, so PvP-ers face an uphill battle.

Just my two dappers worth...

Last edited by Gidget (9 years ago)

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Do not assume that you speak for all just because you are the loudest voice; there are many who disagree that simply have no desire to waste words on you.

#35 [en] 

Respect is a two way street.

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The Clan


#36 [en] 

Gidget
Sadly, I have yet to see any game where PvP enthusiasts are respectful of PvE players; Ryzom is as close as I've seen and even it has a bit of elitism from some of the PvP enthusiasts. I think that for PvP to even be viable, you have to fix that.

If anything, there is disrespect toward pvp players.

Atys has two environmental conflicts (Kitins and Goo), four nations, many tribes, two official religions, and two organizations. There is plenty of room for cooperation and conflict -and sometimes conflict progresses into fighting.

#37 [en] 

I beg not to dramaticize. In general, there is mutual respect between PvP and PvE players. I met many friendly and polite PvP players, even in case we had strong controversies in the forums (hello Virg :)).

I was somewhat astonished about Gidget's statement about PvP players' elitism. I cannot say that I ever experienced it. I met a few braggards, brutes, and cowards practising PvP, but I met unpleasant PvE players, too. I guess they were frequently nice in other situations, all of them, and sometimes it clearly may have been my fault, as I tend to act in a catty and polemic way, at least sometimes - nemo me impune lacessit.

I think it is important that we maintain, and where it is lacking, establish coexistance and cooperation among all playstyles possible and offered by the game. We cannot afford divisive habits.

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Daomei die Streunerin - religionsneutral, zivilisationsneutral, gildenneutral

#38 [en] 

While I agree that the elitism exists in a minority of players across the board, I don't think that is what Gidget is referring to is "empathy" ... the absence of "being able to put yourself in the other persons shoes" so to speak. When PvE players ask about "equal opportunities" (points, special mats, equal access) the answer immediately tossed out is "well no one is stopping you from going there" ... "or no one is stopping you from taking an OP" or "no one is stopping you from earng PvP points".

That's like telling someone who adheres to kosher dietary restrictions that "no one is stopping you from eating a cheeseburger".

The 2nd respponse in this vein is thet a person spends their Time and Effort doing things for their faction and that this T & E desrves rewards .... And while I have not seen any PvEers object to that reward system, many PvP'ers have openly campaigned against against PvEers being able to get equivalent rewards for equivalent T & E investments.

How about giving Rangers access to fame limited (50 all races or 50 kami / kara) mission that one could take from NPCs whereby say .... "Visit every OP on the planet and earn a Rubbarn / Armillo Craft Tool". The objections that I have heard seem unrelated to the T&E portion but more related to the value of the PvP ony reward beung perceived a shaving been diminiushed in some way. If it makes peeps nervous, I wonder how hard it would be to have that "buff" gained from the tool disappear in PvP scenarios.

As mentioned before, on Ari ... the community ignored game mechnics and the players themselves decided to provide equal opportunity access to all rewards to all, something i just don't see happening here. The games viability would i think be improved if the population wasn't divided into haves and have nots.

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#39 [en] 

Why would a person who adheres to Kosher dietary restrictions want a cheeseburger? And what would they do if they had one, stare at it?

The outpost materials and pvp skirts are the product of pvp fighting; why would PvE players want these bloodstained rewards if PvP is such a bad thing?

I'm sure the Rangers will have their own rites and rewards at some point. I'm not against that as long as it makes sense- Rangers can't give out OP mats since Rangers are not involved in OPs at all. If anyone says, "Hey, I want that Ranger weapon which does 10% more damage to kitins," then the response should be "Then become a Ranger."

#40 [en] 

Placio --

According to the last meeting of the Rangers, Ranger Aspirants can belong to guilds that take OPs.

The Rangers are not against PvP per se, but against PvP actions that would hurt their neutrality. OP wars and PR areas are guild vs. guild. The Rangers don't get involved in guild affairs. That's what Wuaoi said.

I could easily see a group of Rangers getting allies and taking a useful OP and handing out the mats equably to all.

I wouldn't participate, because I don't do PvP, but I am not all Rangers.

P.S. There is already one such mission, Pathfinding:Beginnings that can only be undertaken by high level neutrals.

Last edited by Bitttymacod (9 years ago)

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Remembering Tyneetryk
Phaedreas Tears - 15 years old and first(*) of true neutral guilds in Atys.
(*) This statement is contested, but we are certainly the longest lasting.
<clowns | me & you | jokers>

#41 [en] 

If Ranger guilds want to take, buy, or negotiate for an OP thats fine. I might even have a q50 Greslin OP that might be for sale :P They would eventually need to defend or hire someone to defend the OP though if it is attacked.

What I understood of Freddy's hypothetical mission was that it would just reward OP mats, without actually obtaining an OP. This wouldn't make sense to me; how would a ranger mission/rite give out q250 egrios, for example, if that OP is already owned by another guild/faction. Did they sneak into someone's GH and steal it? Do the Rangers impose a tax on outposts?

I think the most logical stance on OPs for PvE players, Trytonists, and Marauders would be to destroy the OP system completely. The Kami and Kara created those drills just to incite division amongst homins and to reward conflict. If you are opposed to the religions and conflicts you should take the OPs and refuse to build a drill on them, not say you should have access to the materials without owning the OP.

Edited 2 times | Last edited by Placio (9 years ago)

#42 [en] 

Let's see... Let's make the game fair to everyone...

So how about occ for maras? Or how about making it so a mara doesn't have to use an alt for everything?

It seems the one and only thing a mara has is four more tp points in PR than any other faction. So now we have kamis becoming maras and staying in a kami guild to get the PR tps.

I just wonder how fair that is....

Also I have personally experienced from complete noob up every underhanded, dirty trick non-pvpers can think of playing against a pvper who is a noob.

Somehow I don't think the system is quite equal.

This is a discussion on PvP not a discussion on how to give PvE players more when they already have it all or so it seems.

Edited 2 times | Last edited by Nehrie (9 years ago) | Reason: Do I kill a mara/kami? Which side are they on in OP war?

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The Clan


#43 [en] 

Just a thought; it would be nice to be able to tell what faction a pvper is by looking at their name tag.

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The Clan


#44 [en] 

Faction tags were discussed at the last meeting with event/CSR/communication team, a player asked about adding them back since they used to be available. I'm not sure it makes much of a difference and its not that realisitic if you are strictly roleplaying, but i'm not against new options that dont change gameplay :)

#45 [en] 

Personally, I don't think it's a matter of PVE players having less rewards than PVP. Even if OP mats are limited to pvp, PVE has the marauder bosses (in theory someone who dislikes any type of PVE world boss content can claim he cannot have access to the best armor in the game).

I think it's more a matter of neutrals specifically being short handed. No access to PR tps is a big deal, and only recently they got 250 TPs with the ranger rite.

And Bittty, the problem I see from a lore standpoint with the Rangers getting involved with pvp is that they're technically neutral in the kami vs kara war. OP wars and supernodes always revolve around kami or karas in some way. Even when maras are involved. So while duels, tournaments and friendly matches may make sense for a ranger, any time they came to compete in an OP war or supernode fight they'd be having to fight against kamis and/or karas.

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"We are Kami. We are here to be you. We are many as you are of many minds. We are one as you are one in Ma-Duk."

#46 [en] 

This is what I understood about this game:
PVP = Player vs Player (involves killing other player toon)

- OP wars
* OP mats a a reward
- SN Fights
* Supreme dug mats as a reward
- Tagged Fights
* pvp points as a reward

PVE = Player vs Environment (involves killing NPC/Mobs)
- NPC boss hunt
* NPC armor HA and LA as a reward
* NPC armor crafting (HA) as a reward
- Boss Hunt (mobs)
* Supreme mats as a reward

The game is designed in such a way that PVP and PVE will intertwined. A PVP player can get NPC armor using PVE while PVE player also can get OP mats as a product of PVP.

Now if a player or groups of player want to do strictly PVP or PVE please refer above if you are doing it right. Even if you are saying I am doing strictly PVE but you are using OP mats then it is not doing the right thing since OP mats are PVP rewards. There is no way in hell that a player can say I am strictly doing PVP unless he is using dug mats since looted mats are rewards for PVE.

So for me there is no strictly PVP or PVE there is only a group of players having fun in Atys who are doing both maybe less PVP and more PVE or vice versa. After all this is a sandbox game.

#47 [en] 

@Haniel: While I agree that PvP and PvE are intertwined, I think you fall to a fallacy. You are turning in a matter of morale and principle what is basically a matter of choice.

You may choose not to PvP, ok mostly (except FFA regions). Does that mean you must never touch any item being gained by PvP? That's not logical.

A PvP player cannot escape PvE. The mobs will be after her/him anyway, and levels are gained by PvE solely. And without proper arms, armor, and jewels, most PvP is pointless. If a PvP player does not want to do only fistfights clad in a PvP skirt while at level 1 all time, s/he must do PvE, and interact with PvE practitioners, and everybody would consider it outright mad not to do so.

I might avoid or have avoided any PvP all my life, does that mean that I must not use OP mats? Why?

I fully agree that most important is that players have fun, no matter with which apect of the game. Avoiding PvE altogether is simply impossible, avoiding PvP is possible, as is, e.g., avoiding digging and/or crafting. Some are doing so, and those fighters/mages only are entitled to harvested and crafted items, though, be it by trade, against services like protections, or simply by friendship.

Not engaging in aspects of the game is a choice. Not interacting with others is, if not totally impossible, much against the spirit of the game.

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Daomei die Streunerin - religionsneutral, zivilisationsneutral, gildenneutral
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