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#25 Report | Quote[en] 

spin it any way you like bittty, choice mat's should NOT be more rare then excellent or supreme, so yes i say broken. as for "not all mob's have them" not all mob's have a boss or named either (frippo is the perfect example) but i'm not claiming that every mob type should have choice mob's just that the one's we do have currently are broken in terms of respawn. (i'd like to also note that i didn't complain about the choice mob's that NEVER spawn, only the one's that spawn once per reset.) this was not a request for something new, it was a request to fix something that's bugged.

as for guards, i've just went on a little hunt yesterday in fact to check some of these "guarded" mobs, if they are indeed guards, then they're broke too because the "guards" don't die with the mob. i did however discover that several of the mobs that are "guarded" happen to spawn and roam a small area WITHIN a unrelated spawn of lesser mob's of the same type.

bottom line is simple, choice loot is rendered nearly impossible to get because the mob's only respawn once per reset. so you get 11 randomly dropped mats per server reset (and reset are roughly every 30 days give or take a few days.) so if you need 20 mat's for a set of items (eg 2 eyes per jewel) you might have to wait years for those 20 eyes.

i'm sorry to say this but the truth needs to be said: calling a bug normal is just a lazy way to say one of two things: we don't know how to fix it (i could accept this truth) or worse: we're lazy and don't want to put in the effort to correct this strange bug.

at this point i'm done discussing the fact that they're a useful part of the game, but broken in the view that somehow someone thinks choice should be more rare then excellent and supreme. there's just no LOGICAL excuse for having a choice mat that's more rare then excellent and supreme. to argue they should be more rare is like saying that super nodes should be for choice mats not excellent and supreme, it just sounds stupid.

none the less the discussion is over because the OFFICIAL answer has already came (which was part of the post you quoted me on bittty.) so any further discussion is mute.

talk

ps
naema, i sent a ticket in as well as making this post, and within just a few days i had an official answer, and i am grateful for the efforts of the CSR that handled the ticket so quickly and efficiently within the limits of their ability. so again thank you CSR (GM Graciela) for your prompt work and help in this matter.

i consider this discussion closed (again) given the official answer given.

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Remickla (atys)
Other games - they give you a cookie whether you succeed or not, in fact you don't even have to participate. Ryzom takes your cookie, eats it in front of you, and slaps you 2 or 3 times for bringing a cookie in the first place.
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#26 Report | Quote[en] 

While the sparse availability of choice animal loot may be considered an irregularity (nobody says that everything on Atys has to be symmetrical), I fail to see it as a bug. It may have evolved erroneously, as the contribution of Bisounicus suggests - I assume his information is based on insider knowledge rather than on speculation.

That means that the decision to let choice mobs spawn the way they are spawning now, and to let exc mobs spawn the way choice mobs were originally planned to spawn, has been taken over 10 years ago, at a time when the developers themselves were merely speculating about the outcome of such a respawn model for game balance and players' actions.

Since then, the world of Atys and its community have evolved, and got used to the mats as available nowadays.

If there would be a change, it would probably not a "gimme more" just implementing frequent choice mob respawn. And I would hate if the exc mob respawn would be restricted in exchange for.

I fail to see dramatic benefits with more choice mobs around, in certain cases rather the contrary.

A last word to the "mini bosses": Sup bosses are assumed to be not only stronger, but also smarter than other creatures, thus they managed not only to gather a crowd of minions, but also make them defend not just follow, with even some of the herbivores acting aggressively (Timkya's guards).

The "mini bosses" are even weaker than their named counterparts (Nymton is stronger than Death Kirosta, not to speak about Wikkah). So it is fairly sensible that they are less intelligent, too. They at least managed to gather minions around themselves, accompagnying them on their patrolway. But they did not develop far enough to train them as guards. That would sound plausible to me.

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Daomei die Streunerin - religionsneutral, zivilisationsneutral, gildenneutral

#27 Report | Quote[en] 

Let's use proper terms.

Do we have reason to believe these mobs are intended to respawn faster than they currently do? As in, do we believe that the game's architects intended different timers? If so, then yes Winch Gate should work on fixing what is currently a bug. And, if this indeed a bug, then a ticket has much more chance to be read by the people in charge - as opposed to a forum post.

We all know how seldom this forum is considered a valid venue for raising complaints that require WG intervetion. Rushing to decry that no WG representative has answered yet is .. disingenuous; there is almost no prior history for such expectation.

However, if we only believe that these mobs' timers are badly picked - then this is a balance problem, a deliberate but ultimately wrong choice; notably, it is not an error against the developer's intentions. Nevertheless, it may still require adjusting, if the community believes it's a bad mechanic.

In that case, WG may require more input from players - are these mobs used and useful? Does anyone bother killing them? Would the community want their respawn time decreased?

Personally, I believe the situation is better described by the latter scenario. The choice mobs are not useful to the crafters - as shown by the fact that most of the live for days after a reset; I can hardly imagine that Nevrax or Winch Gate designed these materials to be crucial in any particular recipe. Even if the respawn time is stupidly long, it does not actually affect anyone. In short, they would require tweaking in other aspects (e.g. mat quality) before their respawn time was of concern. Don't get me wrong, I would like to see them spawning more often simply because they add variety in crafter options - but I fail to see why this is of any priority over other dev tasks (unless this is an easy 5-minutes fix).

Just my 2 dappers.

Edited 4 times | Last edited by Mjollren (9 years ago)

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#28 Report | Quote[en] 

just to clarify again:

a ticket WAS filed, and answered officially, and that answer is "this is considered normal at this time". (which is why i keep saying over and over that the discussion is mute and pointless, clearly if they call it normal, no changes will be made)

i believe that the usefulness of these mat's is generally unknown because they are so hard to get. i have several recipes that mix these choice mats with excellent and supreme mats to get results that are otherwise impossible to match without the choice mats. (the only way to use non choice loot is to use kitin larva, but when those only spawn a handful of mats {i've been told getting more then 3 is considered a great dig} and the amount of effort and players needed to get them is high {hard to split 3 mat's 9 ways} so this doesn't offer much of an alternative)

regardless i'll consider these mats pointless for normal use, and will just use different recipes that don't have as good stats. (not to say i won't continue to try to obtain the mats i need for my recipes, and if i'm lucky ryzom will not shut down before i can produce the set of items i'm working towards (a full armor and jewel set, which requires lot's of mats {all HQ recipes})

talk

(again feeling that this discussion is over given an official reply has already been received via the ticket system, once more thanks GM Graciela for your quick responses and doing your part to get an answer from the dev)

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Remickla (atys)
Other games - they give you a cookie whether you succeed or not, in fact you don't even have to participate. Ryzom takes your cookie, eats it in front of you, and slaps you 2 or 3 times for bringing a cookie in the first place.
What Cookies is about ---- Contact Cookies ---- Cookies at Events ---- For Cookies Diggers and Crafters
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#29 Report | Quote[en] 

I do not see that the discussion was pointless, only because the CSR confirmed what I said from the beginning, namely that the scheme of choice mobs' respawn is a feature or evolved property of Ryzom and not considered a bug.

I agree to Mjollren that such a feature or property may well be questioned, challenged, and alternatives be supposed as done in this thread. Still I think that such alternatives may be considered some day. For such a purpose, the discussions and reflections in this thread may prove useful.

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Daomei die Streunerin - religionsneutral, zivilisationsneutral, gildenneutral

#30 Report | Quote[en] 

fair enough daomei, i could only hope that it happens, and if it does i'll be the most surprised homin on atys. :)

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Remickla (atys)
Other games - they give you a cookie whether you succeed or not, in fact you don't even have to participate. Ryzom takes your cookie, eats it in front of you, and slaps you 2 or 3 times for bringing a cookie in the first place.
What Cookies is about ---- Contact Cookies ---- Cookies at Events ---- For Cookies Diggers and Crafters
Useful Links:
cookies approved referance data, guides, and more. --- ryztools web version --- talkIRC forum post table of contents

#31 Report | Quote[en] 

On the Yubo server, I killed the Death Kipucka in EI on 11/01/2016 19.22 and it had respawned by 13/01/2016 17.42.  Not sure when it respawned but it was not there 26hrs after killing it.  I assume repawn mechanic on Yubo is same as Atys.

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#32 Report | Quote[en] 

I wouldn't use Yubo to judge anything against Atys. Yubo can be rebooted multiple times a day as needed by various people. (intentional or otherwise)

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Ryzom EN Event Team
Arkitect Wizard

#33 Report | Quote[en] 

thanks for info :)

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#34 Report | Quote[en] 

I killed the Winds of Muse Death Izam not too long after my last post in this thread. I saw it again today, and there definitely* hasn't been a server reset since I killed it. During a chat in the universe channel about it someone said they thought the choice-grade mobs (death, etc) had the same sort of randomized respawn timer as boss creatures and took about as much time to respawn. So maybe choice-grade special creatures already do respawn more frequently than server resets? At least this creature did, this time.

(Also, Daomei: I was in Fount earlier and saw a named Cray there, called Crimp, so I guess there's a special cray in Fount also, in addition to the Death Cray in Winds of Muse. Sortof outside the scope of this thread since Crimp is a "named" type, not a "death/destroyer" type, and gives excellent loot not choice loot, but I thought of your earlier comment here when I saw Crimp and thought it wouldn't hurt to mention it.)

Edit:
* Well ok I guess it's possible there was a reset, but I think there wasn't because: I've relogged in the intervening time and I haven't been kicked out of any private channels when I went online again, and after previous resets I was kicked out of private channels and had to rejoin with the /channel command. Also, nobody in the universe channel at the time thought there had been a reset either.

Edited 2 times | Last edited by Carmy (9 years ago)

#35 Report | Quote[en] 

Carmy, you timeframe for the death Izam fits with what I have noticed for other lakes Death mobs.  Maybe they testes the 'fix' on Lakes and then stopped.

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#36 Report | Quote[en] 

i'm inclined to agree with you lac, because it does indeed seem that the lakes mob's (at least some of them) do respawn, however mob's in the other regions do not {unless they've slipped a fix in without anyone knowing it since this thread was started that is.})

i'll continue to hunt the jungle and desert choice mob's for the time before the next reset, but as yet the jungle and desert choice mob's have all, or at least many of them, been killed one time, and not respawned as yet. (i think i'm the only one hunting many of them, other then the 260 gubani in void, which seams to be popular)

i'll continue to hunt them to double check, and post the final result after the next respawn of any of the mob's on my "killed list" or after the next reset if they don't respawn until that.

given the large discussion, maybe this issue should be more closely looked into by the dev, and perhaps an offical poll should be created to find out the player bases feelings on the subject really are. which would be nice for many of the other ideas that have been offered over the last few years.

i think most players don't bother with reading the forums or taking part in polls unless they are official, because unofficial polls rarely ever get any attention from the powers that be, and the bulk of the player base feel it's just a waste to take part. (stagnation results because few things are ever acted on from the ideas forums, and those that are acted on, are often things rarely noticed in everyday play. {don't get me wrong, they do stuff and do act, but often it's stuff we can't see without really looking or trying to find out. [things they have done i've noticed only by testing or having others report it: shortened the time between player saves from 8 minutes to 5, corrected errors in npc txts, changed the NH turn in from 1 at a time to more then 1 at a time, ect.] so they do make changes, but rarely things we notice, and some changes hurt more then help {the change in the NH ware system for example, in the old system you could change your mind after choosing to be transported, and that was counted as ware [which is fair given they charge you as soon as you choose the option to transport] but now they still charge you regardless of if you transport, but only credit ware if you actually use the system. which given the up to 45 seconds it takes to navigate the options and wait for the tp slows down the whole process of waring out the system for turn in, a fair counter for all this imho would be to increase the ware per tp from 5 to 15 or 20, at least that would cut down on time spent doing nothing more then ware the system out.})

sorry got off topic a little there, but it happens with me, so many things i'm still not willing to give up on because they are still topics often discussed in chats, tells, and via out of game systems, so i can't help but keep it going. i guess i'm a public speaker for those that have given up on speaking out because they know odds are slim it'll ever happen or be noitced..... grrrr, sorry i started to wander again, ok sorry for the novel, i'll report back when i have new information.

talk

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Remickla (atys)
Other games - they give you a cookie whether you succeed or not, in fact you don't even have to participate. Ryzom takes your cookie, eats it in front of you, and slaps you 2 or 3 times for bringing a cookie in the first place.
What Cookies is about ---- Contact Cookies ---- Cookies at Events ---- For Cookies Diggers and Crafters
Useful Links:
cookies approved referance data, guides, and more. --- ryztools web version --- talkIRC forum post table of contents
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