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#73 [en] 

@Lacuna
So how about the marauder camp welcomer has two different mission sets:

1. For neutrals (with -10 fame in all?) to give a taste of what maruders are about. Activities would have to involve things out of the camp and the rewards to be generic plans?

2. For newly joined marauders involving camp stuff and more difficult tasks.

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#74 [en] 

Virg
@Lacuna
So how about the marauder camp welcomer has two different mission sets:

1. For neutrals (with -10 fame in all?) to give a taste of what maruders are about. Activities would have to involve things out of the camp and the rewards to be generic plans?

2. For newly joined marauders involving camp stuff and more difficult tasks.


1.  Yes.  But make is just that you have to be civ and relgion neutral - this stops the objection of a long fame grind up and down.  Make it so fame was nerfed negligible for this part.  Ofc if you have max fame, you do have to make the choice the: do I want plan/s, and is it worth the effort of getting them. But is was your choice to go for max fame.  Been there and done that for getting Matis craft plans after Gasket encouraged me to drink too mcuh wine and nerf Matis fame to -100 while I was Kami :P

2. Maybe better to make it for those who want to continue on to do the rite? This would be more in fitting for what the Camp Welcomer is meant to be there for.  This stage would be the part that droppped fame significantly, so wouldnt be an issue for those just wanting to con plans out of Welcomer.  Clicking to remounce civs is dull.  But missions to nerf fame would be better, maybe some repeatable missions.

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#75 [en] 

@Lacuna

Due to our guards though people can't properly be 'welcomed' into the camp until they actually are a marauder. So surely the 2nd thread of missions would work best for players who are actually marauders? Of course also some mundane stuff telling people where everything is in the camp etc.

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#76 [en] 

Virg
@Bittty
I thought you were neutrally aligned Bittty? Therefore how would you know if a Kami drill won't produce Kami mats for a Kara guild?

About the drills:  I wasn't always neutral and I wasn't always Bittty.  For some time I was HO/GL of a Tryker/Karavan guild with two (then one) OPs.  (This was on Arispotle pre-merge.)  Before that I was my father (a Matis) and in several Kami guilds and Karavan guilds. 

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Remembering Tyneetryk
Phaedreas Tears - 15 years old and first(*) of true neutral guilds in Atys.
(*) This statement is contested, but we are certainly the longest lasting.
<clowns | me & you | jokers>

#77 [en] 

Ah fair enough. Well then no need to add restrictions to kami/kara- just to make sure they are inplace for marauder/neutral mats as well.

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NB: Void respawn is where you can find the PVP, also willing to give lessons :)

#78 [en] 

Just a remark to the welcomer craft Mission: All welcomer missions so far have a fame threshold of -67, as far as I know. I would it deem fair to have the marauder welcomer threshold at 67, not -10 or so. Interesting fame lowering missions should be publicly available in the same way, as with all welcomers.

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Daomei die Streunerin - religionsneutral, zivilisationsneutral, gildenneutral

#79 [en] 

They are a marauder camp welcomer not a neutral camp welcomer.. No marauder is going to accept anyone showing positive affiliations with any religious or government whackjob :) Accepting neutrals is a big push already.

0 is the maximum threshold I would deem appropriate. -10 is more like it and lowering fames from 0 to -10 is actually quite quick.

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________________________

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#80 [en] 

Tribe camps also are not "neutral camps". Anyway, the welcomer accepts anybody who makes it alive to her/him to obtain a mission.

I am against privileges for marauders only, and why should their welcomer act differently towards homins of opposite alignment than any other welcomer? Only to reserve a generic weapon to those with all alignments negative? There is no craft plan reserved to homins with all alignments greater or equal +10, so there is no point for.

Last edited by Daomei (9 years ago)

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Daomei die Streunerin - religionsneutral, zivilisationsneutral, gildenneutral

#81 Multilingual 

If there was a generic plan as a reward, I think Daomei makes a valid point.  It would be consistant and fair.  If there is no generic plan, then a negative for all fames would appropriate.  I think generic spear and sword plans would be best reward, a generic dagger one would be pointless :P

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#82 [en] 

Privaleges for marauders only... please don't make my laugh. We have no rites, missions, occupations- heck we deserve some tlc. We are far from 'privalged' thanks.

A marauder camp welcomer should act differently to other city welcomers because guess what? We are different. Our guards are different to other guards. Our merchants are different to other merchants. Our civ fame requirements are different to other alligned players civ requirements. You make the mistake of looking at this by grouping together camp welcomers. Instead you should view it from the view of 'marauder' and 'not marauder'.

I think 0 is perfectly fair and -10 is more in tuned with marauders.

Lacuna daggers are the bestestest weapon around :P 1h sword+dagger is also an awesome combo :3

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________________________

Guild Leader of Syndicate
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#83 [en] 

Virg
Privaleges for marauders only... please don't make my laugh. We have no rites, missions, occupations- heck we deserve some tlc. We are far from 'privalged' thanks.

How about the best teleport system on Atys? By a fair margin. =P

Regardless, as much as I want the marauders to feel like a "complete" faction in the game and have their own way of making dappers and enchant crystals without the need for alts (be it through missions, mara occupation or whatever), I still don't feel like a huge invesment of dev time and effort should be dumped into the maras, sorry Virg =P

With the player base small it is, and Rangers still needing to be finished, your list just sounds too ambitious to me. Better to implement things that can be enjoyed by the entire player base, such as new bosses, instances, addons to the Kitin Lair, etc.

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"We are Kami. We are here to be you. We are many as you are of many minds. We are one as you are one in Ma-Duk."

#84 [en] 

Virg
Privaleges for marauders only... please don't make my laugh. We have no rites, missions, occupations- heck we deserve some tlc. We are far from 'privalged' thanks.
And here is the problem, by choosing to be an isolated faction you have voluntarily forefitted most of the missions, etc that are available to the rest of the players. Creating new content only for marauder use seems unjustified based on the amount of content needed and the number of players that would benefit from it.

#85 [en] 

In fact, marauders have their faction, their camp, their rite, an arena of their own, others do not even have a teleport access of their own to their organization site, not to speak about the rite. So constant complaints about the disadvantaged marauder faction sounds somewhat strange (all justified wishes for improvement notwithstanding and not contradicted). And there is no reason why the marauders' welcomer should act differently from welcomers of adverse tribes. And there is no sound reason why other homins should be excluded from obtaining a generic weapon.

Lacuna's point, btw., is that of a crafter. The great utility of a generic weapon is the possibility to combine materials of all ecos, much alike OP mat weapons. And they need less mats than a comparable hq weapon of the same sort. This is an advantage (less mat) on the one, but a disadvantage (less combinations) on the other hand. A generic spear is clearly more interesting to craft than a generic dagger. For a lefthand dagger, not much is needed to reach best stats as speed is not an issue.

Last edited by Daomei (9 years ago)

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Daomei die Streunerin - religionsneutral, zivilisationsneutral, gildenneutral

#86 [en] 

Virg

Lacuna daggers are the bestestest weapon around :P 1h sword+dagger is also an awesome combo :3

So you would use a generic dagger over an op one? But a generic sword and especially a generic spear could be great for making pve weapons.

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#87 [en] 

Daomei

Lacuna's point, btw., is that of a crafter. The great utility of a generic weapon is the possibility to combine materials of all ecos, much alike OP mat weapons. And they need less mats than a comparable hq weapon of the same sort. This is an advantage (less mat) on the one, but a disadvantage (less combinations) on the other hand. A generic spear is clearly more interesting to craft than a generic dagger. For a lefthand dagger, not much is needed to reach best stats as speed is not an issue.

Yup. Yup. Yup. Poncha and dolak in same recipe = yum :P

Generic are great for boosting too, even if they are as ugly as a Fyros male.

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