#73 Added by Virg 9 years ago
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#74 Added by Lacuna 9 years ago
@LacunaSo how about the marauder camp welcomer has two different mission sets: 1. For neutrals (with -10 fame in all?) to give a taste of what maruders are about. Activities would have to involve things out of the camp and the rewards to be generic plans?2. For newly joined marauders involving camp stuff and more difficult tasks.
#75 Added by Virg 9 years ago
#76 Added by Bitttymacod 9 years ago
@BitttyI thought you were neutrally aligned Bittty? Therefore how would you know if a Kami drill won't produce Kami mats for a Kara guild?
#77 Added by Virg 9 years ago
#78 Added by Daomei 9 years ago
#79 Added by Virg 9 years ago
#80 Added by Daomei 9 years ago
Last edited by Daomei (9 years ago)
#81 Added by Lacuna 9 years ago
#82 Added by Virg 9 years ago
#83 Added by Rikutatis 9 years ago
Privaleges for marauders only... please don't make my laugh. We have no rites, missions, occupations- heck we deserve some tlc. We are far from 'privalged' thanks.
#84 Added by Placio 9 years ago
#85 Added by Daomei 9 years ago
#86 Added by Lacuna 9 years ago
Lacuna daggers are the bestestest weapon around :P 1h sword+dagger is also an awesome combo :3
#87 Added by Lacuna 9 years ago
Lacuna's point, btw., is that of a crafter. The great utility of a generic weapon is the possibility to combine materials of all ecos, much alike OP mat weapons. And they need less mats than a comparable hq weapon of the same sort. This is an advantage (less mat) on the one, but a disadvantage (less combinations) on the other hand. A generic spear is clearly more interesting to craft than a generic dagger. For a lefthand dagger, not much is needed to reach best stats as speed is not an issue.
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