#60 Added by Rikutatis 9 years ago
But I do see a quite large gap between the Marauder players and the NPC Marauders who tried to take over the New Lands by force, are ruled by Old Lands' Melkiar, count blood-thirsty bandits and murderers and psychopaths like Aen and Dante and Marung amongst their representatives and deal in murder, drug trade and slavery. There's probably need to sort that out, as that very much infuences the dealings with the Marauders.
@Binarabi: As for slavery - don't forget that the last nation which introduced slaves were the Zorai under mad Fung-Tun. They are no writings telling us that Mabreka dropped it when he diposed of Fung-Tun. Probably it was continued until the ratification of the Homin Rights Act. ;)
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#61 Added by Daomei 9 years ago
#62 Added by Salazar 9 years ago
Last edited by Salazar (9 years ago)
#63 Added by Daomei 9 years ago
1) Agreed. But I don't mind the camp, but would be nicer to have it in PR, imo. ..
#64 Added by Virg 9 years ago
Edited 2 times | Last edited by Virg (9 years ago)
#65 Added by Bitttymacod 9 years ago
#66 Added by Virg 9 years ago
Last edited by Virg (9 years ago)
#67 Added by Bitttymacod 9 years ago
Last edited by Bitttymacod (9 years ago)
#68 Added by Lacuna 9 years ago
3. Camp Welcomer: You will agree with everything about this except 1 simple fact: I want part of the rewards to be a generic 1h sword and dagger plans. Yes, I hear people yelping already- "but everyone deserves access to the same things!!" Wrong... very wrong. Marauders can't access city gen plans so why should people be able to access marauder stuff? If you want the plans.. go marauder! If we want the other generic plans we have to leave marauder. Its exactly the same thing. If you'd like to disagree with me using this argument then please explain how I, as a marauder, can get the generic craft plans located in cities?
Last edited by Lacuna (9 years ago)
#69 Added by Mjollren 9 years ago
Edited 2 times | Last edited by Mjollren (9 years ago)
#70 Added by Virg 9 years ago
#71 Added by Lacuna 9 years ago
Virg3. Camp Welcomer: You will agree with everything about this except 1 simple fact: I want part of the rewards to be a generic 1h sword and dagger plans. Yes, I hear people yelping already- "but everyone deserves access to the same things!!" Wrong... very wrong. Marauders can't access city gen plans so why should people be able to access marauder stuff? If you want the plans.. go marauder! If we want the other generic plans we have to leave marauder. Its exactly the same thing. If you'd like to disagree with me using this argument then please explain how I, as a marauder, can get the generic craft plans located in cities?Everyone starts as a neutral, with access to all 4 generic plans from the nation welcomers. Moreover, the missions are incredibly easy to do, but for a small investment on your part (I think you are required to craft a few things of your own).However, going marauder and getting out of marauder is a rather big time commitment. If you choose to go marauder right off the bat, I would say it's on you. You willingly forego access to a number of things, including but not limited to rites (+crafted item durability, +sap, +hp, +focus x2) and welcomer missions. When compared, the tasks are imbalanced.On one hand, someone who wishes to be anything but marauder would have to lower their fame, perform the marauder rite, AND raise their fame again, all for one generic plan. On the other hand, a future marauder only needs to wait a while until they complete the rites and missions that give them bonuses.
#72 Added by Lacuna 9 years ago
#73 Added by Virg 9 years ago
#74 Added by Lacuna 9 years ago
@LacunaSo how about the marauder camp welcomer has two different mission sets: 1. For neutrals (with -10 fame in all?) to give a taste of what maruders are about. Activities would have to involve things out of the camp and the rewards to be generic plans?2. For newly joined marauders involving camp stuff and more difficult tasks.
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