#50 Added by Lacuna 9 years ago
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#51 Added by Nerwane 9 years ago
#52 Added by Rikutatis 9 years ago
3) An effective way of dropping fame that is not simply clicking a mouse to renounce fame over and over. Missions to kill guards would be good. This would be a good counterpoint for missions to help people leave mara.
Yes an occ to gain fps, if it was fun, HARD. Perferably harder than Butcher. But I dont think we should get any dappers from it, just faction points. Not having them doesnt make the game harder, it just makes people make alts. Having them but making them evil to complete would make game better for us. We want hard. We just don't want incomplete.
#53 Added by Rikutatis 9 years ago
The forum is a place to exchange thoughts and of debate, in a good atmosphere for discussions. Animosity and agressive behavior against Ryzom staff is not something that is tolerated. Marauder players have the chance to have a volunteer who is dedicated and responsible for Marauders, and who spends all of his free time to work for them. He has explained during an OOC meeting, what he and some Ryzom teams are working on together for Marauders, and nearly everything that has been requested on the forums by players, is exactly what he stated was in progress with the team at in his OOC meeting. Such disrespectful comments from a part of the community are just unfair and demotivating for all the staff and are unacceptable.
#54 Added by Lacuna 9 years ago
#55 Added by Daomei 9 years ago
Daomei I apologise ..
1) A permanent city: the camp is meant to be temporary.
2) A respawn point in camp.
4) A series of missions similar to City Welcomers that would allow mara to lose a little fame just as homins gain a little for civs ones. But make them really hard. It would also be nice to have a generic spear plan as a reward. I think I was told that one exists but is no implemented.
5)Mara rite needs fixing.
6) [from Nerwane, bug fix of stupid merchants]
Edited 2 times | Last edited by Daomei (9 years ago)
#56 Added by Bones 9 years ago
#57 Added by Lacuna 9 years ago
#58 Added by Salazar 9 years ago
@ Salazar and Daomei, I still argue that Mara are a nation. We will not be able to agree on this as we have different undertsandings of what this means. (...)The mara are a people. The are not a mob. I think both of you do not really know much about tribal peoples or the history of ethnography of them. Your toons can see them as a ravening mob out to kill all hominkind. A view that mirrors the european curtural myths of the Other that we can trace back to Tacitus and Herodotus, indeed this is good rp. But this discussion is not about what toons think but what the mara actually are. We may not agree that they are a nation, but they are a people. And as cultrual entity that endure over time it is not unreasonable that as members of this culture that mara toons can show solidarity and earn faction points.
#59 Added by Binarabi 9 years ago
#60 Added by Rikutatis 9 years ago
But I do see a quite large gap between the Marauder players and the NPC Marauders who tried to take over the New Lands by force, are ruled by Old Lands' Melkiar, count blood-thirsty bandits and murderers and psychopaths like Aen and Dante and Marung amongst their representatives and deal in murder, drug trade and slavery. There's probably need to sort that out, as that very much infuences the dealings with the Marauders.
@Binarabi: As for slavery - don't forget that the last nation which introduced slaves were the Zorai under mad Fung-Tun. They are no writings telling us that Mabreka dropped it when he diposed of Fung-Tun. Probably it was continued until the ratification of the Homin Rights Act. ;)
#61 Added by Daomei 9 years ago
#62 Added by Salazar 9 years ago
Last edited by Salazar (9 years ago)
#63 Added by Daomei 9 years ago
1) Agreed. But I don't mind the camp, but would be nicer to have it in PR, imo. ..
#64 Added by Virg 9 years ago
Edited 2 times | Last edited by Virg (9 years ago)
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