IDEAS FOR RYZOM


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#119 [en] 

Tixi can you just close this thread as long as Riku agrees. This has once again, like so many other threads, been derailed. Perhaps hopefully we can restart a healthy discussion elsewhere.

The forums is meant to be a positive place for people to work together and put forward ideas that will help the game. Not to antagonise others into petty arguments. Unfortunately I was suckered in so I am sorry for ruining this thread.

Daomei one more petty comment (misandristic or otherwise) and I will just ignore you from now on.

(and please don't edit this- it is relevant to all future discussions even if off-topic)

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#120 [en] 

I am against closing. There have been a lot of constructive proposals how to develop the marauder faction. I am willing to go on discussing them constructively, and fail to see that all of them have been discussed. Further ideas may be added. Beyond the polemics, most of the discussions were constructive and fruitful.

Everybody should use restraint when engaging in polemics. I do not exclude myself, of course.

To add that: Rikukatis opened that thread on my proposal, and mentioned it. It is bit strange how some contributors take things personal.

Edited 3 times | Last edited by Daomei (9 years ago)

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Daomei die Streunerin - religionsneutral, zivilisationsneutral, gildenneutral

#121 [en] 

I'd like to see the thread continue, but just remember that we are talking about hypothetical missions, rites, and other stuff. This is Atys, so I don't think we need to worry about things being implemented too quickly for us to adjust :P

#122 [en] 

I agree. Yet mind that my faction is waiting nearly 4 years for implementation, and will hopefully start before end of the year (if not, some weeks later, mortals are implementing it), but i have confidence that it will eventually start. So I would plead for patience, and cooperation and contribution to everybody capable to render it.

Yet, ideas for the future are crucial, for every faction, nation, organization, or cult.

And I hope that most of the reasonable ones will be implemented, eventually.

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Daomei die Streunerin - religionsneutral, zivilisationsneutral, gildenneutral

#123 [en] 

wow

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#124 [en] 

I would like to see this discussion continue too. There is truth in all your remarks.
(IMHO) Much has to be done to develop the Marauder faction, i agree, And I mostly agree with Virg's ideas. I also agree with Riku that the things he mentioned should be first, even before Marauders, Rangers or Tyrtonists. One idea I didn't agree with on Virg's ideas was Killing guards, isn't there another way? Sorry, this is the Ranger in me comming out :)
However, Have we have gotten so used to not having those other things we were expecting that we forgot about them, or figure we will never get them so 'lets move on to other stuff and forget about them??'
This all is annoying to me personally.
However, we need to remember that they are working hard right now cleaning up and organizing the Lore, which everything needs to revolve around. So I would say more patience is needed for the time being.

#125 [en] 

I have been thinking about an idea for a temporary disguise spell where the Marauder could fool the city guards (or whoever) into thinking they are citizens - { these are not the droids you are looking for } - but only for a short time like an Aura (maybe going up with levels of the spell) so there will be skill involved in its use and some risk.

This would alleviate some of the problems that Mauarders have in accessing cities and is sneaky enough to be RP for Marauders.

I would go further - given the Lore it makes perfect sense that Marauders have a Teleport System that is unique and different from the others.  It also makes perfect sense that they would have spells that non-Marauders can't have.

Edited 4 times | Last edited by Arfur (9 years ago)

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