IDEAS FOR RYZOM


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#112 [en] 

[Edited: Due to post not contributing to a useful discussion and are only serving to inflame the thread, it is heavily edited]

Daomei. Many marauders have -100 fame. We are 'harmed' if we want to do any generic plan or any rite etc etc. Arguing we chose this life is mute. This is a valid game option and as such things should be designed around that option.

Marauders have to grind fames from -100 to 30 if we want to do anything.

Each civ be it tryker, fyros, matis or zorai are just echos of each other. Therefore they can have the same merchants, they can have the same city welcomer.. make something for one civ? Copy, paste, change a little and stick it back into the other civs.

Marauders are completely different ...

Edited 2 times | Last edited by Tiximei (9 years ago)

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#113 [en] 

With the speed of the posting in this thread, I will probably end up way later than intended. Please do not start any mud slinging even though you disagree and detest each others point of view etc.

Remain polite and within the forum rules at any time, please!

Last edited by Tiximei (9 years ago)

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Tiximei
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#114 [en] 

[Edited: Due to post not contributing to a useful discussion and are only serving to inflame the thread, it is heavily edited]
Virg
Daomei. Many marauders have -100 fame. We are 'harmed' if we want to do any generic plan or any rite etc etc. Arguing we chose this life is mute. This is a valid game option and as such things should be designed around that option. 

Marauders have to grind fames from -100 to 30 if we want to do anything. 

Each civ be it tryker, fyros, matis or zorai are just echos of each other. Therefore they can have the same merchants, they can have the same city welcomer.. make something for one civ? Copy, paste, change a little and stick it back into the other civs. 

Marauders are completely different ....

There are different dimensions.

One is the overall design of the game which holds a beautiful symmetry and consistency.

Next is: it does not deal with the "problem" of getting fame up and down. There would hardly be a roleplay justification to bring my reputation down to get a crafting plan. Ok, I could construct one, and probably would. 

Marauders are somewhat different, but in no way completely. Like Rangers and Trytonists, they emphasize the concept of one hominity above all differences. Like most homins, they emphasize the importance to fight the kitins. Like many Matis, they hate the Fyros nationals, like many Fyros, the Matis nationals etc., like Kamists, the Karavan followers and vice versa.

There are ways more similarities between Marauders and other homins. The state space in which homins and their differences as well as similarities do exist is the design of Atys. In this state space it is crucial to maintain symmetry and equilibrium. A single subset is not "completely different" from other subsets, and should be subjected to the same basic design principles as the others. Hence it is reasonable that a Marauder welcomer works similarly as a tribe or nation welcomer, a (possible future) Marauder journeyman/scout similarly as a Matis or Tryker journeyman/scout. Everything else would cause senseless and brainless extra work and be a cause of infinite new bugs.

Edited 2 times | Last edited by Tiximei (9 years ago)

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Daomei die Streunerin - religionsneutral, zivilisationsneutral, gildenneutral

#115 [en] 

[Edited: Due to post not contributing to a useful discussion and are only serving to inflame the thread, it is edited]

The game is not symmetrical.. because players with -100 fame just can't do normal things that everyone else can do. If it was then -100 and 100 fames would give equal opportunities. They don't. We have to grind fames for many things- don't cry when you have to for 1 simple thing. You don't even have to go to negatives. 0 is easy.

Edited 4 times | Last edited by Tiximei (9 years ago)

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________________________

Guild Leader of Syndicate
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#116 [en] 

[Edited: Due to post not contributing to a useful discussion and are only serving to inflame the thread, it is edited]

Hm. The concept of symmetries (in physics conservation principles) does not require that every phenomenon is symmetrical. It is true that -100 does not give equal opportunities to 100, on the other hand, it is easier to achieve. There is symmetry in the system.

Edited 3 times | Last edited by Tiximei (9 years ago)

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Daomei die Streunerin - religionsneutral, zivilisationsneutral, gildenneutral

#117 [en] 

Tiximei
With the speed of the posting in this thread, I will probably end up way later than intended. Please do not start any mud slinging even though you disagree and detest each others point of view etc.

Remain polite and within the forum rules at any time, please!

Tixi, thanks for overseeing. Yet, so far I think you can go to bed without worries. I fail to see that any of the opponents is excceeding the CoC constraints, no matter how much their views may differ.

To add: I did not feel Virg's posting really due for editing, of course, your mileage may vary, but one should be, in my opinion, reluctant in editing except in case of real transgressions which Virg is not culpable of.

Last edited by Daomei (9 years ago)

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Daomei die Streunerin - religionsneutral, zivilisationsneutral, gildenneutral

#118 [en] 

I want to add something which is off topic in some way but important anyway. I do not want to appear arrogant with my reasoning, and want to keep in phase with other contributors.

I am aware that I am no angel when it comes to polemics. I am catty and not willing to take any attack unanswered (sometimes I hate myself for). I am aware, further, that my technique of polemics is fairly sophisticated and most times avoiding the pitfalls of CoC. That does not excuse that it is sometimes at least as if not more venomous than a simple "you are an <censored>".

I owe a lot to Wrox who once muted me in an Uni discussion telling me "I cannot blame you any CoC transgression, but the way you argue is stirring up everything". He was right, and I admitted fault to him. I can be a bitch.

I ask, honestly, everybody, to get back to a rational, peaceful, and respectful discussion. We may have different views, but should be able to seperate them from personal animosities and prejudices.

Edited 2 times | Last edited by Daomei (9 years ago) | Reason: typo

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Daomei die Streunerin - religionsneutral, zivilisationsneutral, gildenneutral

#119 [en] 

Tixi can you just close this thread as long as Riku agrees. This has once again, like so many other threads, been derailed. Perhaps hopefully we can restart a healthy discussion elsewhere.

The forums is meant to be a positive place for people to work together and put forward ideas that will help the game. Not to antagonise others into petty arguments. Unfortunately I was suckered in so I am sorry for ruining this thread.

Daomei one more petty comment (misandristic or otherwise) and I will just ignore you from now on.

(and please don't edit this- it is relevant to all future discussions even if off-topic)

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________________________

Guild Leader of Syndicate
________________________



Facebook
Syndicate's Page (Shuriiken here)
A glimpse into Virg's life
Thug life

I belong to the warrior in whom the old ways have joined the new
NB: Void respawn is where you can find the PVP, also willing to give lessons :)

#120 [en] 

I am against closing. There have been a lot of constructive proposals how to develop the marauder faction. I am willing to go on discussing them constructively, and fail to see that all of them have been discussed. Further ideas may be added. Beyond the polemics, most of the discussions were constructive and fruitful.

Everybody should use restraint when engaging in polemics. I do not exclude myself, of course.

To add that: Rikukatis opened that thread on my proposal, and mentioned it. It is bit strange how some contributors take things personal.

Edited 3 times | Last edited by Daomei (9 years ago)

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Daomei die Streunerin - religionsneutral, zivilisationsneutral, gildenneutral

#121 [en] 

I'd like to see the thread continue, but just remember that we are talking about hypothetical missions, rites, and other stuff. This is Atys, so I don't think we need to worry about things being implemented too quickly for us to adjust :P

#122 [en] 

I agree. Yet mind that my faction is waiting nearly 4 years for implementation, and will hopefully start before end of the year (if not, some weeks later, mortals are implementing it), but i have confidence that it will eventually start. So I would plead for patience, and cooperation and contribution to everybody capable to render it.

Yet, ideas for the future are crucial, for every faction, nation, organization, or cult.

And I hope that most of the reasonable ones will be implemented, eventually.

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Daomei die Streunerin - religionsneutral, zivilisationsneutral, gildenneutral

#123 [en] 

wow

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#124 [en] 

I would like to see this discussion continue too. There is truth in all your remarks.
(IMHO) Much has to be done to develop the Marauder faction, i agree, And I mostly agree with Virg's ideas. I also agree with Riku that the things he mentioned should be first, even before Marauders, Rangers or Tyrtonists. One idea I didn't agree with on Virg's ideas was Killing guards, isn't there another way? Sorry, this is the Ranger in me comming out :)
However, Have we have gotten so used to not having those other things we were expecting that we forgot about them, or figure we will never get them so 'lets move on to other stuff and forget about them??'
This all is annoying to me personally.
However, we need to remember that they are working hard right now cleaning up and organizing the Lore, which everything needs to revolve around. So I would say more patience is needed for the time being.

#125 [en] 

I have been thinking about an idea for a temporary disguise spell where the Marauder could fool the city guards (or whoever) into thinking they are citizens - { these are not the droids you are looking for } - but only for a short time like an Aura (maybe going up with levels of the spell) so there will be skill involved in its use and some risk.

This would alleviate some of the problems that Mauarders have in accessing cities and is sneaky enough to be RP for Marauders.

I would go further - given the Lore it makes perfect sense that Marauders have a Teleport System that is unique and different from the others.  It also makes perfect sense that they would have spells that non-Marauders can't have.

Edited 4 times | Last edited by Arfur (9 years ago)

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