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#22 Report | Quote[en] 

Even account management in main site is clearly malfunctioning and potentially risky.

Not a rant. Just sad that no one cares.

#23 Report | Quote[en] 

Madre
Even account management in main site is clearly malfunctioning and potentially risky.

Not a rant. Just sad that no one cares.

Yeah I can't argue with that, it got mydebit card banned,so I had to get a new one, and pay pal doesn't work. It just takes u to a test site and says can't accept payment. If you are worried though, buy a cc at Walmart.

So yeah if you want a game like this, as I said ryzom is your only choice. So here is the bad.

Some bugs as you said, not as many as some games. The GMs are werid, and can't speak English, and threaten you if you call them out on it. They randomly come into chat, and say werid things. But this is the only mmo like it.

#24 Report | Quote[en] 

Hehe,

Well I think the ryzom forge is verry commited to 'City Flags' > don't ask what they are but been the talk of the town for over a year. I hope those flags really really turn ryzom into something blooming.

About their ffing account page yup broken as heck. I tried paypal last month (when my sub ran out and i canceled the visa) hours later my account still wasn't active while the payment went trough on paypal. So I readded my visa and signed back up normal way. Now over 3weeks later and 2-3 mails to ryzom support I've not even had one mail back from them not even if they would look into my prob or anything.
In end I wouldn't have minded paying double one month but now it's just sad beyond belief they don't even mail back or answer anything.

About bugs being fixed in ryzom well had oldie come back last month for some reason his char was bugged and he couldn't buy an appartement, so he contacted support. They looked into it said yup you seem to be bugged we will look into it. Over a month now and he still hasn't been fixed or given an appartement (think he unsubbed by now because of this whole thing and no help from support)

But is ryzom in good heath was the question I guess:

Ryzom in end is ryzom it's a fun game not overly populated but not a baren wasteland either. You'll always find stuff you need on traders or ppl willing to craft it for you. Teaming migth be a bit hard at times at low lvl's but even then you'll find oldies to heal out of team or grind an alt with you.

Ryzom isn't dieing (atleast I hope not), ppl been telling this for years now (probably since a month after release or something) it caters to a select public that like a hard game where 12years after release ppl are still finding new recepies or ways to play.

Will ryzom die in the next 5years? I hope not either but it depends what they do with it since atm no fun events nothing actually is going on! Why don't they have random kittin of the death att a region once in a while or an exterminator attacking ever few days, weeks and so on. Or even a goo outbreak ....
Just something to keep us entertained, all you need in end is to make something in aarc and then have an event team member login on server push the aarc and execute the script and ppl playing will do the rest.

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#25 Report | Quote[en] 

Ok I finally have a picture of Ryzom status.

I am wondering, hasn't anyone tried to start a second full Ryzom using the opensource material? Not an exact clone since it would be useless but a mantained and evolving version of it.

#26 Report | Quote[en] 

Madre
Ok I finally have a picture of Ryzom status.

I am wondering, hasn't anyone tried to start a second full Ryzom using the opensource material? Not an exact clone since it would be useless but a mantained and evolving version of it.

Not that I have seen. I looked, but it seems no one has any interest. If you have the heart ,will power, leadership, money to run a dedicated server, and make it not pay 2 win, I will join:). If swg emulator pulls off 1500 people, and 2 3 grand a month,I am sure this could. Esp if said person added better content, used pay pal right, and based it in the USA. The rasoni found no one has is because, the free server thing is bare bones, so you need to make everything.

The only experience I have is with days, but I will help. I will also write quest dialog. I am no programmer though.

#27 Report | Quote[en] 

"Kailo"
The rasoni found no one has is because, the free server thing is bare bones, so you need to make everything.

I see. Most viable option would be to acquire the whole thing from Winch Gate. On the other hand, such a populated world (not just by players but by database-driven stuff) could make it very difficult to try more ambitious refining.

While keeping Ryzom as it is right now, I wouldn't mind participating in a low-scale experimental spin-off to retake the original ideas and fully develop them. It would make it much easier to fix bugs in the process too. Both branches could benefit from each other.

New mechanics could be added, or current ones adapted, or simply reconfigured. I mean that depth of work doesn't need to be excessive in order to achieve satisfactory results. And could be even fun to play if it pursues that goal from the very begining.

Just imagine rich combat dynamics (ignoring magic for a second), not just "I am a master with elite gear smashing your head over and over".


How do you people feel about it?

#28 Report | Quote[en] 

I don't want my data on an american server. I'm not interested participating in development for free either. If it actually became something cool (which I doubt) I might join and play every now and then, maybe even pay a similar amount as current subscription.

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I don't want to be the one
The battles always choose
'Cause inside I realize
That I'm the one confused

#29 Report | Quote[en] 

Kailo: Like already said in this thread, look at ryzom forge, you can also write missions there.

Madre: You might want to look at Khaganat.net (at least if you speak french :)) and IRC channel #khanat (http://webchat.freenode.net/?channels=khanat). They are trying to build pretty much what you said in your last posts.

Last edited by Siela (9 years ago)

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#30 Report | Quote[en] 

Khaganat is looking forward to become a full and ambitious game. That's a big deal.

I would forfeit most of content and background related material in favor of *simply* achieving rich and fun gameplay dynamics based on Ryzom (and generally oriented towards it), that could be later ported to other worlds or simply enjoyed. You know, those things that can't be done in production servers. Just adding the content needed for testing (and having fun in the process) should be enough.

Would it help Ryzom? Would it help others? I don't know, it all depends on fairies and politics. But it sounds like a good arrangement given the current (yet everlasting) situation.

It's an idea, not a proposal.

#31 Report | Quote[en] 

There would be many aspects to explore. Is the level/quality ladder working well? Does it represent a problem in low population situations? Is it entertaining or plain boring? Is the class-less system fulfilling it's promises? Can players develop and enjoy their own personal style? Is every skill line meaningful? How do they synergize when solo and when in team? Is interaction with ecosystems satisfactory? Are new players receiving the right stimulus in the early stages to crave for more? Is the "world as a system" idea able to provide fun for veterans and newcomers alike? Is it worth paying for, statistically talking? etc

Many possible questions and even more possible answers.

I don't want to answer all of them. Else I would just become a game developer and probably make my own product :p But who knows, maybe Ryzom community is up to the challenge.

-for fun

Last edited by Madre (9 years ago)

#32 Report | Quote[en] 

OK, in my (not really humble) opinion please do NOT mess with Ryzoms classless system. That is one of the reasons I love this game. I will not play a game that is class based. Period.

Yes, there are problems with the bugs and glitches in the game, and in my opinion, that is the only thing that makes this game less than perfect. Other than that, I am willing to tolerate these bugs and glitches.

Also, a few months ago, I had accidentally deleted a character. I had been playing that character for about a year-and-a-half. T comtacted tech support immediately after I had deleted the character. Now, it took about a week, but the dead character had been reincarnated.

THAT, support, although somewhat slow, was a damn good thing, It had saved me from having to was another year-and-a-half to get my character back.

I do not know if another such game would have done this thing, but I think that tech support is a damn fine job.

DAMN... I am rambling again.....oops.... sorry!

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I am a Fyros. What more do I have to say other than that?

#33 Report | Quote[en] 

Xanix
OK, in my (not really humble) opinion please do NOT mess with Ryzoms classless system. That is one of the reasons I love this game. I will not play a game that is class based. Period.

Yes, there are problems with the bugs and glitches in the game, and in my opinion, that is the only thing that makes this game less than perfect. Other than that, I am willing to tolerate these bugs and glitches.

Also, a few months ago, I had accidentally deleted a character. I had been playing that character for about a year-and-a-half. T comtacted tech support immediately after I had deleted the character. Now, it took about a week, but the dead character had been reincarnated.

THAT, support, although somewhat slow, was a damn good thing, It had saved me from having to was another year-and-a-half to get my character back.

I do not know if another such game would have done this thing, but I think that tech support is a damn fine job.

DAMN... I am rambling again.....oops.... sorry!

Yeah, they seem to care about the players here. That is one of the better things about this game. I can tell you some games wouldn't of helped you at all, and could care less, if you quit over it.

#34 Report | Quote[en] 

Madre
There would be many aspects to explore. Is the level/quality ladder working well?

Having done all levels in a time of 3yrs3mths3days (the last figure a bit staged, could have done it in 1 or 2 days but could not resist :)), I dare say, yes. There are some problems, of course. And without permacats it would have taken longer (before the merge I had only 21 levels mastered).
Does it represent a problem in low population situations? Is it entertaining or plain boring?

Depends. I recall a situation when I had all melee fight and off magic levels above 147 (max lvl of stingas) and was practically unable to go ahead without a healer (I found some tricks for ele later, e.g. killing cuttlers in SC down the cliff in OO). It was not easy to find a healer all times - mind that Leanon was much less populated than today's Atys. Some day, I decided to let my little sister Diwu (subbed second account) come down to mainland to support me as a healer and careplanner. That made me somewhat more independent from other players' time schedule. Everytime, I enjoyed cooperation with other players more and preferred it over just playing with my second self (mind that Diwu is a much different RP personality, often disagreeing, teasing, mocking, or scolding me :)).

Yet, if you experience boredom or delay in leveling the 63 skills, create an alt. Even a f2p is fully sufficient for healing and CP.

Is the class-less system fulfilling it's promises? Can players develop and enjoy their own personal style? Is every skill line meaningful? How do they synergize when solo and when in team? Is interaction with ecosystems satisfactory? Are new players receiving the right stimulus in the early stages to crave for more? Is the "world as a system" idea able to provide fun for veterans and newcomers alike? Is it worth paying for, statistically talking? etc

Many questions, a few answers.

Yes, classless system is gorgeous and perfectly great. Having played some other MMO, I would say that it is priceless and absolutely indispensible.
At least I can say that I did develop and enjoy my personal style and still do (so does Diwu, as far as I am entitled to speak for her). Some hate me for, some like it, some may laugh about.
Interaction with ecosystems is unique in the world of MMOs as far as I experienced them. This world has some kind of "real" biology, in fauna and flora, consistent, even scientifically logical, and extremely impressive. I do not know a single other MMO with these features.
I cannot speak for other newcomers. It is now 4,5 years ago that I was a complete newbie to the game. I was fascinated and caught from the first couple of hours on. The feeling of still being a noob did not subside for a couple of years, until I had experienced most of the world, all regions, and completed the skill ladder. Even now, I would not assert to know all of Atys, or to have experienced everything to learn, though my cumulated playtime is too high to publish it.
As to paying for, I considered and still consider it worth while to pay for two subbed accounts. In fact, that is no more expensive than one subbed acc in certain more boring MMOs I played in the past.


Many possible questions and even more possible answers.

I don't want to answer all of them. Else I would just become a game developer and probably make my own product :p But who knows, maybe Ryzom community is up to the challenge.

-for fun

I tried to answer a few of them. Don't know whether it was helpful for you.

Greetings, Daomei

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Daomei die Streunerin - religionsneutral, zivilisationsneutral, gildenneutral

#35 Report | Quote[en] 

The classless system was a bit deceiving to me. I thought I could find and master my own style but it was more like a list of things to grind, ordered by priority, and then behaving like everybody else (besides roleplaying).

Two characters end up being the same. Hence the question, is it a classless or a single-class game?

I would love to experiment with another layer over the skill system, so a player could orientate a certain character towards a certain style. A matrix where you could substract effectiveness from a certain tree and add it to another one, maybe enabling access to special stanzas. And stanza lines too, or even more basic aspects.

Do you prefer magic over combat? Elemental over healing? Fire over cold? Armor crafting over weapon crafting? Do you want to become Bruce Lee? Maybe the god Loki (madnesssssss)? A shaolin wizard with spiked amps? The fastest runner on Atys? A titanical brute who doesn't know the meaning of accuracy? A weird combination of them?

All skill lines should be meaningful and balanced though, and synergies studied.

- But I want it all in a single character! That's why I like Ryzom!

Can't argue with that :p But I miss being creative. Fun would never end for as long as you want to test new stiles, alone and in teams. And it would still be completely classless.

#36 Report | Quote[en] 

I would love to experiment with another layer over the skill system, so a player could orientate a certain character towards a certain style.

When devs talked about the "new encylopedia" being prepared, they said that we will have new rites that give special abitilies but those rites would exclude each others, so we'll cant have all.

that's still a tiny variation for our toons.

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Beauté, curiosité, virtuosité !
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