IDEAS FOR RYZOM


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#23 [en] 

I don't think we should hold back ideas just because there may not be enough devs. If there's enough support for an idea, there might be a way to get the resources required. Anyway, I think Silan is working quite well. I wouldn't remove it.

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I don't want to be the one
The battles always choose
'Cause inside I realize
That I'm the one confused

#24 [en] 

Hahahaha, I left Silan at level 20. I can't imagine staying there to level 50!!! The only thing I don't like about Silan is you can not go back. This makes it difficult to bring friends into the game. I can't go to Silan to hold their hands for the first few days, I can't chat to them, I can't even friend them. I have to tell them everything outside of Ryzom, hope they understand, and hope they find me on mainland.

Binarabi

Tiny community like ours can explain how to do stuff and they do not get told rubbish by witless nitwits who live on Silan (e.g. you need to be level 50 before going to ML)

#25 [en] 

Tsarfati --

You most certainly can talk with them via /tell and add them to your Friends list.  You just have to do it manually by name rather than right click on them to select the option.  You can also make another toon on your account or add a free account with a Silan toon to welcome them in.

--B

To add them to your Friends list, click the ADD button and type their name in the box.

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Remembering Tyneetryk
Phaedreas Tears - 15 years old and first(*) of true neutral guilds in Atys.
(*) This statement is contested, but we are certainly the longest lasting.
<clowns | me & you | jokers>

#26 [en] 

You can make a new character on same account to visit silan. Uni(verse) channels are universal and allow players to chat between ML and silan. You can also use command "/tell <player> <message>". There's also a friend list under "communications" menu where you can add player by name.

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I don't want to be the one
The battles always choose
'Cause inside I realize
That I'm the one confused

#27 [en] 

Absolutely not. It ties in with the lore, and also we were all born there. so alas every new player will and should follow in those foot steps.

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"We won our freedom and will not fold to any homin laws of the New Lands. The only law we recognize is ours." ---Hail Melkiar the Black Varinx---

#28 [en] 

Actually we were not born there, we arrive there as refugees from the Old Lands, brought by the Rangers to Silan to begin real training (since apparently the knowledge of fighting and casting and crafting has been lost in the Old Lands due to the continuous harrassment of the kitins.

That is why we are wearing refugee clothes and weapons when we report to Chiang.

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Remembering Tyneetryk
Phaedreas Tears - 15 years old and first(*) of true neutral guilds in Atys.
(*) This statement is contested, but we are certainly the longest lasting.
<clowns | me & you | jokers>

#29 [en] 

Bones was not born on Silan and his time there was only spent clicking to get out of there. I enjoyed the first moments of confusion in the original starting land. It gave me a feeling that nothing would be easy in this game. I did try out the missions on Silan with alts. I agree there is valuable information there to be learned. On the same note I lose track of the number of times I re-explain what is already taught there so I don't think most actually pay attention because in most other games you rush through beginner levels to get to end game.
While I do not like Silan, personally, I know that it is optional to stay there and that is the only reason I would say to keep it. Other than that, not suggesting only saying, I would remove it. Again, I said that I am for keeping it because it is optional to stay there and optional to do the missions :) I think that maybe more could be added from Chiang to remind players that this game is not about the rush to max level and much more to be learned before.

#30 [en] 

Good point Bones!

When I tried Planeshift [alas, for some 20 minutes before the graphics killed me] - one of the very first messages was a reminder that hey, people here like to roleplay, so try to keep up with them or at least do your best to not spoil their enjoyment by going out of character too blatantly.

Point being, in a roleplay game, one of the first messages was OOC and highly useful at that. Ryzom could take some notes in this regard, one quick message when you start out subtracts nothing from the rest of your experience.

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