IDEAS FOR RYZOM


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#29 [en] 

OP's > since RPers where going ballistic
They did that anti GoS guards at FH stable for RP > atleast they saw their error and removed em again
Events where every homin could go to > all these days is all about faction/race whatever, splitting up ppl and make em think in boxes is great for a great community > yes last is a joke!
Our lore > no where in the rewritten lore wiki does it say mara and akilla did all they could during the great att to help us into kami oasis giving their own lives and so on , I gave op after reading that since it's all one sided again in favour of the other servers.
General Fun > do something and get some RP remark, even building a campfire at FH stables these days get you a tell saying you are not allowed to make one since campfires are only there for RP ppl that have allowance from some tryker gov or whatever
A friendly community > no idea where that one went, but since merger it's only a shadow of it's former self, just look at bina's non rp post every anti post is again an RP one

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#30 Multilingual 

Multilingual | [English]
Djaimse (atys)
Daomei : tout d'abord, je pense que ce serait bien de faire ce qu'il faut avec tes écrits pour qu'il soit possible de les traduire facilement sur le forum.

I am not sure if I understood you right, Djaimse, but I changed my posts to multilingual/EN in case you want to rely on automatic translation. Mind that Goo-Translate is in fact Goo, poor translation bound to misunderstanding.

To the rest: I disagree that the base of the game compells Kami followers to hate Karavaneers and vice versa, or Fyros to hate, attack, insult, humiliate Matis etc.

I had some player characters passing the Fyros, Matis, and Tryker rite (no Zorai so far), as well as some becoming Kamist or Karavaneer. Nowhere in the rites it was demanded that they hate other homins. Cultists are required to reject the opposite cult, and to proselytize among homins of different or neutral alignment. With constant hatred, quarrel, and confrontation, this will hardly be possible.

Much less is there a compulsion towards "racial" hatred. Trykers may become Zorai enlightened, Fyros Matis nobles, and Matis Akenak of the sharük to name a few. Nowhere in the nation rites a homin is obliged to hate homins of other countries.

I know that the Aniro community hat a lively roleplay based on very harsh confrontations between creeds and nations. I do not criticize that, but that was the past. Leanon had a basically pacifist roleplay, conflicts were carried out verbally (take Salazar and his pointed and highly intellectual polemics), not by bashing one another. RP was extremely lively, though, with lots of great events, and I miss it.

Ari was not that RP-intensive, according to my impressions (i peeked into all 3 servers at those times and eagerly read all forums, but surely i may missed a lot). Their dedication to the Lore was laxer, to my impression, and so was the impact of RP to everyday's gameplay (Ari players please correct me if I am wrong).

Now let us face the facts: Leanon was the smallest community, and Ari the largest, Aniro inbetween. We have to manage to reconcile our styles of gameplay and roleplay.

Believe me, that I fought desperately and often angrily to fend of prejudice, clashes and accusations in the year after the fusion in my former community, against "the French who always are dragging agro onto others" and other damned generalizations, often on the verge of frustration and the urge to leave, or at least bursting in tears not seldom. I did my best to help with translation and still do, and am still struggling to make us all one community, without destroying our traditions. Please understand that this is hard work, and will only succeed it we all work together.

I see the wish of members of the anglophone community, the largest of our three descendencies, to maintain their common gameplay, and roleplay, to be able to cooperate as homins inside the game, not only as RL persons behind the computer. I fail to see that dishonorable, spoiled. or too far fetched a wish. Much less I consider it immature or wanting to have everything . I know that justice and honor are values of my chosen homeland, not yours, but I think it could not harm to mind them, though.

I am not sure about the idea we are discussing, but I think that guilds homing homins of different alignments is not such a bad idea and will not disrupt the game. Thanks for listening.

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Daomei die Streunerin - religionsneutral, zivilisationsneutral, gildenneutral

#31 [en] 

Suboxide (atys)
Maxxye (atys)
I wonder what will be the next great idea :D

Why not come 10years back to the inital "The saga of Ryzom", with only 2 factions, restricted access to guilds ( like now, no point to open guilds anyways).
Why not 2 shards ? One RP-PVP and one PVE ?

Looks like some just want to ruin the game, just for their comfort...


hmm so choose the 1 server should be RP-PVP? > who is killing this game for his own comfort? > If we need to play toughether then we need to give and take but so far it's been only give to the RP and take from non RP ppl non stop

Sarcasm.

#32 [en] 

Daomei (atys)

I am not sure if I understood you right, Djaimse, but I changed my posts to multilingual/EN in case you want to rely on automatic translation. Mind that Goo-Translate is in fact Goo, poor translation bound to misunderstanding.

That should do it. You don't have to use the multilingual checkbox if you just use the pulldown below the composition box and set it to the language in which you are writing the post. I check it every time and make sure it is set to English. If you are going to submit pretranslated multilingual posts with the languages marked with the [EN] [FR] etc. tags, that's when multilingual should be checked.

Daomei (atys)
{some stuff trimmed}
Ari was not that RP-intensive, according to my impressions (i peeked into all 3 servers at those times and eagerly read all forums, but surely i may missed a lot). Their dedication to the Lore was laxer, to my impression, and so was the impact of RP to everyday's gameplay (Ari players please correct me if I am wrong).

Overall Ari was less RP-intensive, but those who actually paid attention to the lore had a quite serious approach to it and in many ways expanded it. I am not sure if it was mentioned in the other two servers but there was a player event in Ari that worked off the idea that the Goo was in some way sentient.

The events we had with respect to the Kitin Observation Camps were quite intense in terms of rivalry and one-upmanship. The Trykers finished first and then started helping other nations "in the interest of friendship". (I.e. we were boasting!)

The roleplay around the introduction of the Marauder Faction included an intense riddle competition between the player homins and Dante the Teaser in which every single riddle posed by the civilized representative was based on Lore and Atys history. Not only that but Dante (Event Team) could not answer *ANY* of them and the player rep answered all of Dante's lame riddles.

And, in the course of things, it was on Aris that Thesos burned, so it wasn't all unicorns and carebears.

So -- in my opinion. On Arispotle, less RP overall, less (but not none) violent interaction RP, but very serious RP when it was done.

-- Bittty

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Remembering Tyneetryk
Phaedreas Tears - 15 years old and first(*) of true neutral guilds in Atys.
(*) This statement is contested, but we are certainly the longest lasting.
<clowns | me & you | jokers>

#33 [en] 

Virg, I like the idea of titles and GH decorations for aligned guilds. Those sound pretty cool. However, they're just cosmetic benefits. I don't think they're big enough to offset the huge advantages a guild would have by being able to recruit any homin on the game. That's a huge game changer in terms of recruiting.

A kara would still be a kara without PR TPs. Same as a neutral homin is not a half-homin. There's a number of very successful true neutal guilds out there who don't have PR TPs.

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"We are Kami. We are here to be you. We are many as you are of many minds. We are one as you are one in Ma-Duk."

#34 [en] 

I think I understand the opposing views better now. That people want restrictions in the game. They want to make a choice and that choice to be important- to have a visible impact. I also understand their worries with this idea now (hopefully)- that at the heart of it, their RP choices will be diminished if people can copy their choices without the restrictions that they have had to follow.

The freedom to play the game as you want, which I believe this idea would enhance, is an important thing... but then on the other hand the restrictions which make roleplay decisions have an impact is also important- remove that and you loose the value of roleplay.

Essentially I believe my idea still can work as long as there are good enough advantages for having an aligned guild, keeping the impact of the roleplay decision to have an aligned guild. Riku I understand removing PR tps would fit the situation but I believe it is too restricting- and I believe the aligned guilds should gain benefits- rather than the non-aligned guilds loose them. The problem is I cannot for the life of me think of better things than cosmetics.

I will think on possible benefits.

To people in disagreement with the idea:
Hypothetically speaking, if the idea came true and hypothetically speaking there was a good enough benefit/difference for aligned guilds that made your roleplay choice important- would you support the idea? (This would enhance being in an aligned guild rather than diminish it)

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NB: Void respawn is where you can find the PVP, also willing to give lessons :)

#35 [en] 

Virg (atys)
Essentially I believe my idea still can work as long as there are good enough advantages for having an aligned guild, keeping the impact of the roleplay decision to have an aligned guild. Riku I understand removing PR tps would fit the situation but I believe it is too restricting- and I believe the aligned guilds should gain benefits- rather than the non-aligned guilds loose them.

sorry but neutral play without Pr tps, it should not be so difucult for the other players to do the same.

you want PR tps be aligned, if not play whithout it, it's not difficult

Last edited by Zilon (9 years ago)

#36 [en] 

@Zilon: We aren't talking about neutral players- we are talking about aligned players.

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________________________

Guild Leader of Syndicate
________________________



Facebook
Syndicate's Page (Shuriiken here)
A glimpse into Virg's life
Thug life

I belong to the warrior in whom the old ways have joined the new
NB: Void respawn is where you can find the PVP, also willing to give lessons :)

#37 [en] 

no, we are talking about the restrictions to apply to a guild like you want with kara, kami, mara etc......

you think removing the PR tps is too restricting, i prouve to you that mani player play well whith this restriction.

if player who want "multi aligned" guild don't want restriction, sorry but it's not possible for me.

if we finally have some guild with kami,kara, mara without restriction...... the alligned guild will be upset, the neutral guild will be upset and sorry that represent more than the two guild actually crying......

#38 [en] 

That is why I am saying provide benefits to the aligned guilds...

A much better alternative than restricting normal players. Half the reason for many people going kami/kara in the first place are PR tps..

Their restriction comes in not receiving the benefits that aligned guilds would get. Not sure you are understanding this.

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________________________

Guild Leader of Syndicate
________________________



Facebook
Syndicate's Page (Shuriiken here)
A glimpse into Virg's life
Thug life

I belong to the warrior in whom the old ways have joined the new
NB: Void respawn is where you can find the PVP, also willing to give lessons :)

#39 [en] 

People in "normal" guilds would then complain that they don't have the same benefits and threaten to unsubstantiated their many accounts and this would just repeat over and over again.

#40 [en] 

Not at all- you aren't taking anything away from these players- you are just adding an aditional benefit if you make a choice.

If you took things away from them however then they would complain.

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________________________

Guild Leader of Syndicate
________________________



Facebook
Syndicate's Page (Shuriiken here)
A glimpse into Virg's life
Thug life

I belong to the warrior in whom the old ways have joined the new
NB: Void respawn is where you can find the PVP, also willing to give lessons :)

#41 Multilingual 

by the way i see it the only thing this game have that i dont find much anywhere else is the freedom*
to play as I wish
choose friends and play with them
cant find a resonable reason to put (more) restrictions to game.
benefits to someone who will agree with restriction i can agree with that

only thing i cant agree is to give more restrictions to the ones who want to play and keep free in game

so the only thing i would add if i could would be a new kind of guild* (call it Neutral able to add all factions or kinds of play modes to keep friends together no matter where they want to be in game)

if by other hand the decision is on split everyone than encript talks and factions to get only available to the faction

(dont forget to cut commerce to kamis on kara lands and to karas on kami lands too*)

the idea to create more restrictions and limitations wont help the game on anything!
thats only my point of view

Fenomeno

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~~« Monks of Polonius »« Monks of Atys »« ShadoWalkers »«Grave Of The Fireflies»~~

#42 [en] 

Hm, talking about incentives to align or not align: what if a "normal" guild could not initiate any outpost fight? Obviously, if you have both kamis and karas in guild, neither higher power would be willing to build a drill for you.

I would also say that such a "normal" guild may also be forbidden to take part in wars started by others, but such a limitation would be too strong.

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#43 [en] 

I keep without understant if this is a Forum problem or if its only players posting without read or try to understand what the others say...
Or maybe simply too greedy to see the advantages "To the Game"

"Its simple to see the advantages to prevent some enemies to attack us"


advice:
Focus on what is need to make your game better. Do not let wants and desires distract you from what really matters.

Last edited by Fenomeno (9 years ago)

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~~« Monks of Polonius »« Monks of Atys »« ShadoWalkers »«Grave Of The Fireflies»~~

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