IDEAS FOR RYZOM


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#21 [fr] 

Je pense sincèrement que le jeu doit garder certaines contraintes, certaines règles, et ne pas permettre tous les mélanges.

Toutes ces discussions reposent sur une énorme erreur : ce n'est pas parce que les avatars du jeu son "ennemis", que les joueurs ne peuvent pas être amis.

Et il me semble totalement incohérent que des avatars se battent entre eux sur le jeu et soient dans les mêmes guildes. Donc, si tout devient incohérent, autant rendre le jeu aseptisé, normalisé, politiquement correct, et lui enlever toute contrainte.

#22 [fr] 

exactement Djaimse, imaginon IRL

des membres d'une même tribu, organisation militaire, clan, famille etc.... qui se foutent sur la gueule, sont en guerre chacun dans un camps différent et juste après retourne manger autour de la même table, c'est ridicule. sur atys on parle bien de guerre, pas de sport, c'est pas un matche de rugby, mais une guerre d'op, une guerre de factions ....

et comme dit Djaimse ça n'empêche pas du tout , et je dirait même heureusement sinon ça serait bien triste, d’être ami avec les joueurs du camps d'en face, de se parler en tell ou chanel privé (ou meme sur le chat region comme on le fait parfois ) pendant la bataille pour rigoler...

pour le coup c'est vous que je trouve tres rigide ....

Last edited by Tiximei (10 years ago) | Reason: Fixed language button

#23 Multilingual 

Multilingual | [English]
Djaimse: While some of your post (the one before the last) was quite amusing, I think that you are missing the point and destroying the discussion by bringing in grievances due to post fusion development of roleplay.

Those worries should be reflected, considered, and solutions proposed, though, to be honest, I do not really see one, at the moment. It was clear that the different traditions of roleplay and gameplay in the three communities would lead to conflicts and clashes, but it would be good to get a bit more objectively and constructively over it.

As to the guilds matter, I see the problem in the rule that aligned guilds may include neutrals, which is not logical in my opinion. For me it is not much different from agnostics allowed to join churches. It does not follow. That marauders, technically, were counted neutrals til now, is a side aspect emphasizing that kind of illogic.

It would be better when neutral guilds were allowed to take everybody, aligned or not, together with neutrals, while aligned guilds could only take aligned ones. I do not see that a Kami believer must hate Karavan followers, or that a Fyros Patriot is obliged to hate Matis Vassals. Clearly, no believer or national is forbidden to do so, but I frown upon attempts to force manichaeic extremism onto everybody aligning herself to a nation or creed.

Btw, at least on Leanon and Ari, there have always been alliances between guilds of different creed or nation when the interest in controlling OPs made it necessary or advisable. There is not only one way to do roleplay and gameplay.

Last edited by Daomei (10 years ago)

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Daomei die Streunerin - religionsneutral, zivilisationsneutral, gildenneutral

#24 [fr] 

Dans la vrai vie, des personnes de différentes religions peuvent travailler ensemble et être amis.

Sauf qu'on est pas IRL, on est dans un jeu, qui se doit d'exagérer les tensions pour apporter du fun. On se doit d'être extrémiste quand on est kamiste, karavanier ou maraudeur (ou alors on est neutre ou ranger). Et je dirai la même chose pour les civilisations.

Ici les kamistes et les karavaniers ne devraient pas être gentils envers les autres factions, ils doivent vouloir au co traire la destruction de l'ennemie. Au mieux ils peuvent s'entendre lors de menace plus grande, comme les kitins. Mais pas pour les guerres d'OP. Pendant une guerre, tu sers pas la main de l'ennemie, tu lui coupes!

Last edited by Fyrenor (10 years ago)

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#25 [en] 

Virg (atys)
Being in a guild with someone who follows a different belief does not mean by any means you do not roleplay and in fact, can mean quite the opposite. I wish people would rid themselves of this ridiculous french view-point that goes as follows:
'gasp! you are kami and I am kara! I must never ever speak to you and spend my entire time being an utter ass towards you!'
.

If you think that, you may not understand some things virgy .. I don't think any "french" player think like that, but more like " we chose different way to play with their beliefs and rp ". I don't think "we" (french players) are totally against "friendship" IG. Taking my example, and you do know me since a moment now, i speak to everyone i want regardless of faction ( That's the person in front of the screen) , but i did chose a way to play for Maxxye, Marauder, and if you read Mara lore, it's just obvious i won't play hand in hand with the other factions..

Maybe we should change the way to speak with others, like in the others MMO's , you cannot understand the other factions in uni :p
Bitttymacod (atys)
As to two shards what about those of us (like myself) who want to do RP PvE?
PvP and PvE are not inherently correlated to RP and HRP.
Yes if you want :)

#26 [fr] 

Daomei : tout d'abord, je pense que ce serait bien de faire ce qu'il faut avec tes écrits pour qu'il soit possible de les traduire facilement sur le forum.

Pour ce qui est des factions, et des guildes dans le jeu, ce n'est pas du RP, c'est juste le fondement du jeu, qui fait que les Kamis, les Karas, et Maraus sont ennemis, pour des raisons explicitées dans la Lore. Quand on joue au Poker, on joue avec les règles du Poker, pas celles golf.

Si les guildes Neutres peuvent guilder des personnes affiliées à des factions, elles ne sont plus "Neutres", elles prennent parti, et il n'est pas possible en étant cohérent avec le jeu d'avoir dans la même guilde des personnes de factions différentes.

Quand un joueur demande à son avatar de passer un rite de faction, il fait une démarche RP, il fait un choix, et ce choix l'engage pour la suite. Il obtient des avantages, et des contraintes. Il accepte LES DEUX.

Aujourd'hui, des joueurs veulent tous les avantages, sans avoir de contraintes. C'est une attitude un peu immature, peu éducative, et immorale vis à vis de ceux qui acceptent les contraintes, et ont fait des efforts dans ce sens. D'où mon post de dérision de ce matin.

Pourquoi ne pas demander aussi que les avatars puissent passer tous les rites de faction ? Pour qu'ils soient en même temps Kami, Kara, marau, et pour ne léser personne, ils seraient Ranger aussi !!! Ce serait très pratique, le joueur aurait tous les tp du jeu ...

Pour finir, les joueurs d'Aniro ont fait pour la plupart énormément d'efforts et de concessions pour s'adapter aux comportement des joueurs des autres serveurs, personne ne peut le nier, et j'aimerais qu'on en tienne un peu plus compte. Je n'ai jamais eu le ressenti que les efforts étaient partagés ou réciproques. Aujourd'hui, il n'y a plus qu'un serveur, tout le monde fait avec, il n'est pas question de revenir en arrière, alors, il est inutile d'évoquer sans cesse le passé.

PS : Encore une fois, que les avatars soient ennemis n'empêche pas l'amitié entre joueurs.

#27 [en] 

Maxxye (atys)
I wonder what will be the next great idea :D

Why not come 10years back to the inital "The saga of Ryzom", with only 2 factions, restricted access to guilds ( like now, no point to open guilds anyways).
Why not 2 shards ? One RP-PVP and one PVE ?

Looks like some just want to ruin the game, just for their comfort...


hmm so choose the 1 server should be RP-PVP? > who is killing this game for his own comfort? > If we need to play toughether then we need to give and take but so far it's been only give to the RP and take from non RP ppl non stop

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#28 [en] 

Suboxide (atys)
If we need to play toughether then we need to give and take but so far it's been only give to the RP and take from non RP ppl non stop


It's a joke ?

what have you given ?

#29 [en] 

OP's > since RPers where going ballistic
They did that anti GoS guards at FH stable for RP > atleast they saw their error and removed em again
Events where every homin could go to > all these days is all about faction/race whatever, splitting up ppl and make em think in boxes is great for a great community > yes last is a joke!
Our lore > no where in the rewritten lore wiki does it say mara and akilla did all they could during the great att to help us into kami oasis giving their own lives and so on , I gave op after reading that since it's all one sided again in favour of the other servers.
General Fun > do something and get some RP remark, even building a campfire at FH stables these days get you a tell saying you are not allowed to make one since campfires are only there for RP ppl that have allowance from some tryker gov or whatever
A friendly community > no idea where that one went, but since merger it's only a shadow of it's former self, just look at bina's non rp post every anti post is again an RP one

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#30 Multilingual 

Multilingual | [English]
Djaimse (atys)
Daomei : tout d'abord, je pense que ce serait bien de faire ce qu'il faut avec tes écrits pour qu'il soit possible de les traduire facilement sur le forum.

I am not sure if I understood you right, Djaimse, but I changed my posts to multilingual/EN in case you want to rely on automatic translation. Mind that Goo-Translate is in fact Goo, poor translation bound to misunderstanding.

To the rest: I disagree that the base of the game compells Kami followers to hate Karavaneers and vice versa, or Fyros to hate, attack, insult, humiliate Matis etc.

I had some player characters passing the Fyros, Matis, and Tryker rite (no Zorai so far), as well as some becoming Kamist or Karavaneer. Nowhere in the rites it was demanded that they hate other homins. Cultists are required to reject the opposite cult, and to proselytize among homins of different or neutral alignment. With constant hatred, quarrel, and confrontation, this will hardly be possible.

Much less is there a compulsion towards "racial" hatred. Trykers may become Zorai enlightened, Fyros Matis nobles, and Matis Akenak of the sharük to name a few. Nowhere in the nation rites a homin is obliged to hate homins of other countries.

I know that the Aniro community hat a lively roleplay based on very harsh confrontations between creeds and nations. I do not criticize that, but that was the past. Leanon had a basically pacifist roleplay, conflicts were carried out verbally (take Salazar and his pointed and highly intellectual polemics), not by bashing one another. RP was extremely lively, though, with lots of great events, and I miss it.

Ari was not that RP-intensive, according to my impressions (i peeked into all 3 servers at those times and eagerly read all forums, but surely i may missed a lot). Their dedication to the Lore was laxer, to my impression, and so was the impact of RP to everyday's gameplay (Ari players please correct me if I am wrong).

Now let us face the facts: Leanon was the smallest community, and Ari the largest, Aniro inbetween. We have to manage to reconcile our styles of gameplay and roleplay.

Believe me, that I fought desperately and often angrily to fend of prejudice, clashes and accusations in the year after the fusion in my former community, against "the French who always are dragging agro onto others" and other damned generalizations, often on the verge of frustration and the urge to leave, or at least bursting in tears not seldom. I did my best to help with translation and still do, and am still struggling to make us all one community, without destroying our traditions. Please understand that this is hard work, and will only succeed it we all work together.

I see the wish of members of the anglophone community, the largest of our three descendencies, to maintain their common gameplay, and roleplay, to be able to cooperate as homins inside the game, not only as RL persons behind the computer. I fail to see that dishonorable, spoiled. or too far fetched a wish. Much less I consider it immature or wanting to have everything . I know that justice and honor are values of my chosen homeland, not yours, but I think it could not harm to mind them, though.

I am not sure about the idea we are discussing, but I think that guilds homing homins of different alignments is not such a bad idea and will not disrupt the game. Thanks for listening.

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Daomei die Streunerin - religionsneutral, zivilisationsneutral, gildenneutral

#31 [en] 

Suboxide (atys)
Maxxye (atys)
I wonder what will be the next great idea :D

Why not come 10years back to the inital "The saga of Ryzom", with only 2 factions, restricted access to guilds ( like now, no point to open guilds anyways).
Why not 2 shards ? One RP-PVP and one PVE ?

Looks like some just want to ruin the game, just for their comfort...


hmm so choose the 1 server should be RP-PVP? > who is killing this game for his own comfort? > If we need to play toughether then we need to give and take but so far it's been only give to the RP and take from non RP ppl non stop

Sarcasm.

#32 [en] 

Daomei (atys)

I am not sure if I understood you right, Djaimse, but I changed my posts to multilingual/EN in case you want to rely on automatic translation. Mind that Goo-Translate is in fact Goo, poor translation bound to misunderstanding.

That should do it. You don't have to use the multilingual checkbox if you just use the pulldown below the composition box and set it to the language in which you are writing the post. I check it every time and make sure it is set to English. If you are going to submit pretranslated multilingual posts with the languages marked with the [EN] [FR] etc. tags, that's when multilingual should be checked.

Daomei (atys)
{some stuff trimmed}
Ari was not that RP-intensive, according to my impressions (i peeked into all 3 servers at those times and eagerly read all forums, but surely i may missed a lot). Their dedication to the Lore was laxer, to my impression, and so was the impact of RP to everyday's gameplay (Ari players please correct me if I am wrong).

Overall Ari was less RP-intensive, but those who actually paid attention to the lore had a quite serious approach to it and in many ways expanded it. I am not sure if it was mentioned in the other two servers but there was a player event in Ari that worked off the idea that the Goo was in some way sentient.

The events we had with respect to the Kitin Observation Camps were quite intense in terms of rivalry and one-upmanship. The Trykers finished first and then started helping other nations "in the interest of friendship". (I.e. we were boasting!)

The roleplay around the introduction of the Marauder Faction included an intense riddle competition between the player homins and Dante the Teaser in which every single riddle posed by the civilized representative was based on Lore and Atys history. Not only that but Dante (Event Team) could not answer *ANY* of them and the player rep answered all of Dante's lame riddles.

And, in the course of things, it was on Aris that Thesos burned, so it wasn't all unicorns and carebears.

So -- in my opinion. On Arispotle, less RP overall, less (but not none) violent interaction RP, but very serious RP when it was done.

-- Bittty

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Remembering Tyneetryk
Phaedreas Tears - 15 years old and first(*) of true neutral guilds in Atys.
(*) This statement is contested, but we are certainly the longest lasting.
<clowns | me & you | jokers>

#33 [en] 

Virg, I like the idea of titles and GH decorations for aligned guilds. Those sound pretty cool. However, they're just cosmetic benefits. I don't think they're big enough to offset the huge advantages a guild would have by being able to recruit any homin on the game. That's a huge game changer in terms of recruiting.

A kara would still be a kara without PR TPs. Same as a neutral homin is not a half-homin. There's a number of very successful true neutal guilds out there who don't have PR TPs.

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"We are Kami. We are here to be you. We are many as you are of many minds. We are one as you are one in Ma-Duk."

#34 [en] 

I think I understand the opposing views better now. That people want restrictions in the game. They want to make a choice and that choice to be important- to have a visible impact. I also understand their worries with this idea now (hopefully)- that at the heart of it, their RP choices will be diminished if people can copy their choices without the restrictions that they have had to follow.

The freedom to play the game as you want, which I believe this idea would enhance, is an important thing... but then on the other hand the restrictions which make roleplay decisions have an impact is also important- remove that and you loose the value of roleplay.

Essentially I believe my idea still can work as long as there are good enough advantages for having an aligned guild, keeping the impact of the roleplay decision to have an aligned guild. Riku I understand removing PR tps would fit the situation but I believe it is too restricting- and I believe the aligned guilds should gain benefits- rather than the non-aligned guilds loose them. The problem is I cannot for the life of me think of better things than cosmetics.

I will think on possible benefits.

To people in disagreement with the idea:
Hypothetically speaking, if the idea came true and hypothetically speaking there was a good enough benefit/difference for aligned guilds that made your roleplay choice important- would you support the idea? (This would enhance being in an aligned guild rather than diminish it)

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#35 [en] 

Virg (atys)
Essentially I believe my idea still can work as long as there are good enough advantages for having an aligned guild, keeping the impact of the roleplay decision to have an aligned guild. Riku I understand removing PR tps would fit the situation but I believe it is too restricting- and I believe the aligned guilds should gain benefits- rather than the non-aligned guilds loose them.

sorry but neutral play without Pr tps, it should not be so difucult for the other players to do the same.

you want PR tps be aligned, if not play whithout it, it's not difficult

Last edited by Zilon (10 years ago)

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