#30 Added by Icus 10 years ago Report | Quote
*Groan* We had this argument already on Marauder forum..First things first. Marauders walking past guards.. You are not thinking through this properly. Say you are taking a Marauder rite- you wear full HA- you go do the rite. The only homins who know you are a marauder are the marauders themselves and whoever you decide to tell. We don't go running around with a big sign strapped to our backs that say 'HEY! I AM A MARAUDER! ATTACK ME!' (Some of us might but that is reflected in our RP by our fames). Marauders have every entitlement to be discreet. So it makes perfect RP sense that guards won't know you are a marauder until you do more deeds that make you infamous, make you more well-known and then guards will know to attack you.
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#31 Added by Suboxide 10 years ago Report | Quote
#32 Added by Zilon 10 years ago Report | Quote
This is the sad state I guess in ryzom where we the players that don't RP have to addapt or leave because SOME RP players can't cope with the fact some ppl play to relax and have fun
#33 Added by Virg 10 years ago Report | Quote
Yes, but you could also argue that guard would ask homins who are deliberately trying to hide their face (so, who they are) in a city to stop by and remove their helmet. (Same could also be said of anyone having a weapon in a city)
#34 Added by Placio 10 years ago Report | Quote
#35 Added by Virg 10 years ago Report | Quote
#36 Added by Icus 10 years ago Report | Quote
Icus (atys)Yes, but you could also argue that guard would ask homins who are deliberately trying to hide their face (so, who they are) in a city to stop by and remove their helmet. (Same could also be said of anyone having a weapon in a city)No you missed the point. You can do the rite wearing a helm- you can dispatch of the guards without them ever seeing who you are. So when you next walk into the city you are just another homin.The idea that guards should automatically recognise and attack marauders (especially ones who have just joined) is stupid. As marauders do more infamous acts then it makes RP sense that guards would remember their faces and attack them.
#37 Added by Placio 10 years ago Report | Quote
#38 Added by Virg 10 years ago Report | Quote
#39 Added by Laofa 10 years ago Report | Quote
Last edited by Laofa (10 years ago)
#40 Added by Binarabi 10 years ago Report | Quote
Edited 2 times | Last edited by Binarabi (10 years ago)
#41 Added by Placio 10 years ago Report | Quote
Last edited by Placio (10 years ago)
#42 Added by Soyeok 10 years ago Report | Quote
Hello again everyone, it seems to me that people have only been focusing on 1 point and that is the Marauder group and have missed the bigger and real picture regarding role-play. In my previous post, I highlighted that if you want a serious role-playing environment then everything I stated needs to change and be addressed or we are just making 1 rule change to appease a few people at the greater expense of destroying an entire community because if I am reading between the lines, you will see a mass exudes of toons and then the few who benefited will have no one for the precise role-playing to accrue.
As I stated before in my previous post, I am fairly new to the game and up to now still enjoy regardless of the fact that i have been killed for no reason other than the company i keep and for "just because" as an excuse but I cannot recommend this game to anyone if this is the direction we are headed by force game play. If you want to force everyone to follow this path, then i suggest you eliminate Free-2-Play and see how drastically the landscape changes and let the hardcore Pay-2-Play enjoy their time which will not last long and a game destroyed.
Sounds like we are headed back to what was describe to me as the old days with multiple servers or no game will exist at all.
Thank you, Soyeok :-)
#43 Added by Victoriacamper 10 years ago Report | Quote
#44 Added by Imoxi 10 years ago Report | Quote
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