#22 Added by Lacuna 10 years ago Report | Quote
I answer only to the first subject, the off-topic about "what are mara" doesn't interest me.I am rolist. Mainly. And french, too. 2 defect :P But I am agree with Binarabi. I think that guild should be able to accept everyone, with no faction restrictions.Not only mara : all people.-First, for non-rp people : guild exist only just to aggregate friends. Faction haven't sens for non-rp people, it's only sort of gameplay, and I understand that they want play together. Kami, Kara, mara, neutral, it's only human behind keyboard.-Second, for rp-people : if a lot of guild accept only "their" faction (kami only with kami, kara only with kara, etc), there are other guild, too, who want promote "friendship through nation and faction". I remember a guild, on aniro, who want reconcile Kami and Kara in matis nation (open only for matis, but for kami/kara...). I play 2 years on aniro, and I meet a lot of rp-people who play "friendship rp", who say "they are our ennemies, but they are homin too, and if we can work with them, peace come on Atys". I think, for RP-people, the real war is between fanatics and peacekeepers. Fanatics want to kill all people who are not in their faction (or convert theim), peacekeepers want love and peace between all homin (and not "between player"... It's RP, it's for "homin" !).There are fanatic and peacekeepers in rp, but, if they are only RP, it's not a problem (hey, I have fanatics toons too). Problem is when it's not only RP, with fanatics who don't accept that we can have friend who play differently. Or with peacekeepers who don't accept to have rigid rules ; nobody has "right" or "wrong", it's two different way, very different, and very easy to fight for that. In french, we say "Vivre et laisser vivre" ("Live and let live" say Goo-trad, I hope it express the same thing). I like this sentence, so I like idea to allow people to choice their guild (and their gameplay, their rp, etc).
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#23 Added by Bones 10 years ago Report | Quote
#24 Added by Virg 10 years ago Report | Quote
#25 Added by Placio 10 years ago Report | Quote
When the marauder rite has been added, there was not any specific "marauder fame": the Marauders were recognized by their all very negative fames only and not by a specific marauder positive one. This has caused problems with the marauder guards, who didn't recognized the Marauders so didn't defended them. Since then, the gameplay has been changed and a specific Marauders positive fame has been added: any Marauder has got a >50 Marauder fame now. That's the reason why the marauder guards protect Marauders now: they check their Marauder fame.The old system (Marauder = all negative fames and not = marauder fame>50) is also the reason why there still have a "bug" with the guilds, who don't check the new "marauder fame" for the moment so don't recognize a Marauder and only see him as a factions-neutral and civilizations-neutral. This has to be fixed. A Marauder shouldn't be able to join a non marauder guild, as a Kara homin can't join a Kami one or a Fyros homin can't join a Matis one.This old system (Marauder = all negative fames and not = marauder fame>50) causes also a technical problem with the forums: Marauders should not have access to "Factions-neutrals" forum neither to "Civilization-neutrals" one because they are not neutrals, they are "Marauders". This will have to be fixed too.
#26 Added by Zendae 10 years ago Report | Quote
#27 Added by Rikutatis 10 years ago Report | Quote
#28 Added by Virg 10 years ago Report | Quote
Last edited by Virg (10 years ago)
#29 Added by Lacuna 10 years ago Report | Quote
*Groan* We had this argument already on Marauder forum..First things first. Marauders walking past guards.. You are not thinking through this properly. Say you are taking a Marauder rite- you wear full HA- you go do the rite. The only homins who know you are a marauder are the marauders themselves and whoever you decide to tell. We don't go running around with a big sign strapped to our backs that say 'HEY! I AM A MARAUDER! ATTACK ME!' (Some of us might but that is reflected in our RP by our fames). Marauders have every entitlement to be discreet. So it makes perfect RP sense that guards won't know you are a marauder until you do more deeds that make you infamous, make you more well-known and then guards will know to attack you.(EDIT: If any changes should be done its the FH guards freakishly big HP- makes no sense at all. Haven't been on recently so don't know if its been fixed but I doubt it).--Secondly. Marauders are an organisation. We are a multi-national organisation that operates in all nations. Think of us like the Mafia. In that sense we aren't like a religion. I won't delve into that bit anymore but there are 'for' and 'against' in whether marauders should be in Kami/Kara guilds. Either way as Placio said this isn't an new issue so why is it being brought up now?
#30 Added by Icus 10 years ago Report | Quote
*Groan* We had this argument already on Marauder forum..First things first. Marauders walking past guards.. You are not thinking through this properly. Say you are taking a Marauder rite- you wear full HA- you go do the rite. The only homins who know you are a marauder are the marauders themselves and whoever you decide to tell. We don't go running around with a big sign strapped to our backs that say 'HEY! I AM A MARAUDER! ATTACK ME!' (Some of us might but that is reflected in our RP by our fames). Marauders have every entitlement to be discreet. So it makes perfect RP sense that guards won't know you are a marauder until you do more deeds that make you infamous, make you more well-known and then guards will know to attack you.
#31 Added by Suboxide 10 years ago Report | Quote
#32 Added by Zilon 10 years ago Report | Quote
This is the sad state I guess in ryzom where we the players that don't RP have to addapt or leave because SOME RP players can't cope with the fact some ppl play to relax and have fun
#33 Added by Virg 10 years ago Report | Quote
Yes, but you could also argue that guard would ask homins who are deliberately trying to hide their face (so, who they are) in a city to stop by and remove their helmet. (Same could also be said of anyone having a weapon in a city)
#34 Added by Placio 10 years ago Report | Quote
#35 Added by Virg 10 years ago Report | Quote
#36 Added by Icus 10 years ago Report | Quote
Icus (atys)Yes, but you could also argue that guard would ask homins who are deliberately trying to hide their face (so, who they are) in a city to stop by and remove their helmet. (Same could also be said of anyone having a weapon in a city)No you missed the point. You can do the rite wearing a helm- you can dispatch of the guards without them ever seeing who you are. So when you next walk into the city you are just another homin.The idea that guards should automatically recognise and attack marauders (especially ones who have just joined) is stupid. As marauders do more infamous acts then it makes RP sense that guards would remember their faces and attack them.
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