#16 Added by Lacuna 10 years ago Report | Quote
Rangers are an organization not a faction yet, as far as i know. And neutral have not choosen an alignment, so they would not conflict with the guild's alignment.
Last edited by Lacuna (10 years ago)
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#17 Added by Bitttymacod 10 years ago Report | Quote
LET'S GO FOR NO RACISM IN RYZOM
#18 Added by Suboxide 10 years ago Report | Quote
#19 Added by Soyeok 10 years ago Report | Quote
Hello everyone, I am fairly new to this game and so far I am enjoying it for the most part although some people have been very nasty to me and rather rude but that is for another topic and time.
I am following the path as a Ranger and if i am understanding correctly the issues and arguments back-in-forth there seems to be more game restrictions that need to be put into play so that the game actually follows suit based upon what i am reading. I am also fairly new to role-playing based games so pardon me if i do not fully understand what is being said. The restrictions seem a little odd and the following statements is what I would suggest we follow if we are to truly have a realistic role-play environment.
If you are Kami aligned, you should only be able to have your Guildhall and Apartment on Kami soil (Jungle and Desert) and you should only be allowed to buy and sell items in those 2 respective lands. Same would apply for Kara aligned where you would only be able to to have your Guildhall and Apartment on Kara soil (Forest and Lakes) because I am not able to go into the Mara Camp and sit at the stables or make any purchases there without my head being chopped off.
If Marauders are not allowed inside any city by choice and game design then we should have all the same applied for both factions and really have a true role playing scenario and not just this "as it suits us" attitude. I see Kami/Kara/Neutrals and Mara all sitting with a CSR near a campfire in Fairhaven and no one seems to have an issue with that. Also, I have seen several different teams training and hunting bosses who are of different factions and no one seems to have an issue with that either but if you really want what is being suggested then we have to restrict "faction only" training and boss hunts should be included and any non-faction member wanting to join is automatically rejected from team and their guild should have a penalty applied. This should also apply to any faction OP Mat, Tools and Weapons where as if you or your guild has any of the opposing faction mat/tool/weapon inside your bag/apartment or guildhall, it should be destroyed immediately regardless because it is not nor was not produced using your own factions mat and that then would really put a real and true value on all OP because as i see it now, there really is no value because you can always trade with someone with out any penalty.
The issue i see with Neutrals is that we should be able to go anywhere and team with guilds who are aligned with our race even though we do not have any civilization alignment. Meaning, as a Zorai, I would only be allowed to help any guild who is civilization aligned with Zorai on OP defense only as long as on Zorai lands and nowhere else. But then we have the issue with as a Ranger my fame is positive with everyone as I would like to help all regardless of Faction or Alignment and that includes Marauders.
I think that this is a dangerous path we are headed towards because once we start this then everything has to and will change all based upon lore that has taken 10yrs or more to implement. Change is never easy and normally hard but change for the sake of change is no reason to change and change for a few at the expense of the many is a bad idea.
Finally, I agree with Suboxide, after school all i want to do is have fun, make new friends and not be harrashed which i have been all because of the company I keep.Thank you :-)
#20 Added by Laofa 10 years ago Report | Quote
#21 Added by Neela 10 years ago Report | Quote
You can't "complete" the mainland. If one thinks one has seen or done everything there, one is kidding oneself. But be prepared to "get out what you put in," because the mainland does not coddle or hold hands.
Other games - they give you a cookie whether you succeed or not, in fact you don't even have to participate. Ryzom takes your cookie, eats it in front of you, and slaps you 2 or 3 times for bringing a cookie in the first place.
#22 Added by Lacuna 10 years ago Report | Quote
I answer only to the first subject, the off-topic about "what are mara" doesn't interest me.I am rolist. Mainly. And french, too. 2 defect :P But I am agree with Binarabi. I think that guild should be able to accept everyone, with no faction restrictions.Not only mara : all people.-First, for non-rp people : guild exist only just to aggregate friends. Faction haven't sens for non-rp people, it's only sort of gameplay, and I understand that they want play together. Kami, Kara, mara, neutral, it's only human behind keyboard.-Second, for rp-people : if a lot of guild accept only "their" faction (kami only with kami, kara only with kara, etc), there are other guild, too, who want promote "friendship through nation and faction". I remember a guild, on aniro, who want reconcile Kami and Kara in matis nation (open only for matis, but for kami/kara...). I play 2 years on aniro, and I meet a lot of rp-people who play "friendship rp", who say "they are our ennemies, but they are homin too, and if we can work with them, peace come on Atys". I think, for RP-people, the real war is between fanatics and peacekeepers. Fanatics want to kill all people who are not in their faction (or convert theim), peacekeepers want love and peace between all homin (and not "between player"... It's RP, it's for "homin" !).There are fanatic and peacekeepers in rp, but, if they are only RP, it's not a problem (hey, I have fanatics toons too). Problem is when it's not only RP, with fanatics who don't accept that we can have friend who play differently. Or with peacekeepers who don't accept to have rigid rules ; nobody has "right" or "wrong", it's two different way, very different, and very easy to fight for that. In french, we say "Vivre et laisser vivre" ("Live and let live" say Goo-trad, I hope it express the same thing). I like this sentence, so I like idea to allow people to choice their guild (and their gameplay, their rp, etc).
#23 Added by Bones 10 years ago Report | Quote
#24 Added by Virg 10 years ago Report | Quote
#25 Added by Placio 10 years ago Report | Quote
When the marauder rite has been added, there was not any specific "marauder fame": the Marauders were recognized by their all very negative fames only and not by a specific marauder positive one. This has caused problems with the marauder guards, who didn't recognized the Marauders so didn't defended them. Since then, the gameplay has been changed and a specific Marauders positive fame has been added: any Marauder has got a >50 Marauder fame now. That's the reason why the marauder guards protect Marauders now: they check their Marauder fame.The old system (Marauder = all negative fames and not = marauder fame>50) is also the reason why there still have a "bug" with the guilds, who don't check the new "marauder fame" for the moment so don't recognize a Marauder and only see him as a factions-neutral and civilizations-neutral. This has to be fixed. A Marauder shouldn't be able to join a non marauder guild, as a Kara homin can't join a Kami one or a Fyros homin can't join a Matis one.This old system (Marauder = all negative fames and not = marauder fame>50) causes also a technical problem with the forums: Marauders should not have access to "Factions-neutrals" forum neither to "Civilization-neutrals" one because they are not neutrals, they are "Marauders". This will have to be fixed too.
#26 Added by Zendae 10 years ago Report | Quote
#27 Added by Rikutatis 10 years ago Report | Quote
#28 Added by Virg 10 years ago Report | Quote
Last edited by Virg (10 years ago)
#29 Added by Lacuna 10 years ago Report | Quote
*Groan* We had this argument already on Marauder forum..First things first. Marauders walking past guards.. You are not thinking through this properly. Say you are taking a Marauder rite- you wear full HA- you go do the rite. The only homins who know you are a marauder are the marauders themselves and whoever you decide to tell. We don't go running around with a big sign strapped to our backs that say 'HEY! I AM A MARAUDER! ATTACK ME!' (Some of us might but that is reflected in our RP by our fames). Marauders have every entitlement to be discreet. So it makes perfect RP sense that guards won't know you are a marauder until you do more deeds that make you infamous, make you more well-known and then guards will know to attack you.(EDIT: If any changes should be done its the FH guards freakishly big HP- makes no sense at all. Haven't been on recently so don't know if its been fixed but I doubt it).--Secondly. Marauders are an organisation. We are a multi-national organisation that operates in all nations. Think of us like the Mafia. In that sense we aren't like a religion. I won't delve into that bit anymore but there are 'for' and 'against' in whether marauders should be in Kami/Kara guilds. Either way as Placio said this isn't an new issue so why is it being brought up now?
#30 Added by Icus 10 years ago Report | Quote
*Groan* We had this argument already on Marauder forum..First things first. Marauders walking past guards.. You are not thinking through this properly. Say you are taking a Marauder rite- you wear full HA- you go do the rite. The only homins who know you are a marauder are the marauders themselves and whoever you decide to tell. We don't go running around with a big sign strapped to our backs that say 'HEY! I AM A MARAUDER! ATTACK ME!' (Some of us might but that is reflected in our RP by our fames). Marauders have every entitlement to be discreet. So it makes perfect RP sense that guards won't know you are a marauder until you do more deeds that make you infamous, make you more well-known and then guards will know to attack you.
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